Commit Graph
127 Commits
Author SHA1 Message Date
Piotr Osiewicz 72bcb0beb7 chore: Fix warnings for Rust 1.89 (#32378)
Closes #ISSUE

Release Notes:

- N/A
2025-06-09 13:11:57 +02:00
Conrad Irwin 2c5aa5891d Don't show invisibles from inlays (#32088)
Closes #24266

Release Notes:

- Whitespace added by inlay hints is no longer shown when
`"show_whitespaces": "all"` is used.

-
2025-06-04 10:33:22 -06:00
Kirill Bulatov 4567360fd9 Allow LSP adapters to decide, which diagnostics to underline (#31450)
Closes
https://github.com/zed-industries/zed/pull/31355#issuecomment-2910439798

<img width="1728" alt="image"
src="https://github.com/user-attachments/assets/2eaa8e9b-00bc-4e99-ac09-fceb2d932e41"
/>


Release Notes:

- N/A
2025-05-26 22:19:02 +03:00
Kirill Bulatov a8312d623d Allow to temporarily toggle diagnostics in the editor (#30316)
* Adds a `diagnostics_max_severity: null` editor settings that has
previous hardcoded default, `warning`
* Make inline diagnostics to inherit this setting by default (can be
overridden with its own max_severity setting)
* Allows to toggle diagnostics in the editor menu and via new action,
`editor::ToggleDiagnostics`

Closes https://github.com/zed-industries/zed/issues/4686

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-08 21:47:32 +00:00
Michael Sloan 60ec55b179 Use u64 instead of usize in ElementId (#29493)
Truncation to a 32 bit `usize` could cause two distinct IDs to be
considered the same element.

Release Notes:

- N/A
2025-04-27 02:31:25 +00:00
Conrad IrwinandAntonio Scandurra d0e82b0538 Introduce "Near" block type (#28032)
A "Near" block acts similarly to a "Below" block, but can (if it's
height is <= one line height) be shown on the end of the preceding line
instead of adding an entire blank line to the editor.

You can test it out by pasting this into `go_to_diagnostic_impl` and
then press `F8`
```
        let buffer = self.buffer.read(cx).snapshot(cx);
        let selection = self.selections.newest_anchor();

        self.display_map.update(cx, |display_map, cx| {
            display_map.insert_blocks(
                [BlockProperties {
                    placement: BlockPlacement::Near(selection.start),
                    height: Some(1),
                    style: BlockStyle::Flex,
                    render: Arc::new(|_| {
                        div()
                            .w(px(100.))
                            .h(px(16.))
                            .bg(gpui::hsla(0., 0., 1., 0.5))
                            .into_any_element()
                    }),
                    priority: 0,
                }],
                cx,
            )
        });
        return;
```

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-04-04 17:37:42 -06:00
e123c4bced Fix soft-wrapping with fold creases (#28029)
Release Notes:

- Fixed a rendering bug that caused context in the agent to not wrap
properly.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Zed AI <ai+claude-3.7@zed.dev>
2025-04-03 17:33:08 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Piotr OsiewiczandAnthony Eid e4e758db3a Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
f609abb48c assistant2: Highlight crease on selection (#24358)
Give the inline file crease inside of `assistant2`'s editor a
selection background when there is a selection over it

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-02-20 13:25:08 -03:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
d2c55cbe3d Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Closes #12553

* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly 
* [ ] Fix randomized multi buffer tests

Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it

Release Notes:


- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
2025-01-24 14:18:22 -07:00
b129e18396 Make slash command output streamable (#19632)
This PR adds support for streaming output from slash commands

In this PR we are focused primarily on the interface of the
`SlashCommand` trait to support streaming the output. We will follow up
later with support for extensions and context servers to take advantage
of the streaming nature.

Release Notes:

- N/A

---------

Co-authored-by: David Soria Parra <davidsp@anthropic.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: David <david@anthropic.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Will <will@zed.dev>
2024-11-06 16:24:43 -08:00
08a3c54bac Allow editor blocks to replace ranges of text (#19531)
This PR adds the ability for editor blocks to replace lines of text, but
does not yet use that feature anywhere. We'll update assistant patches
to use replace blocks on another branch:
https://github.com/zed-industries/zed/tree/assistant-patch-replace-blocks

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Marshall Bowers <marshall@zed.dev>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-10-25 12:29:25 +02:00
Antonio ScandurraandNathan 84ce81caf1 Pass Summary::Context to Item::summarize (#18510)
We are going to use this in the multi-buffer to produce a summary for an
`Excerpt` that contains a `Range<Anchor>`.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-29 10:30:48 -06:00
Antonio ScandurraandNathan 2e72fd210a Replace Default trait bound with a zero function on Summary/Dimension (#17975)
This lets us provide a context when constructing the zero value. We need
it so we can require anchors to be associated with a buffer id, which
we're doing as part of simplifying the multibuffer API.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-17 19:43:59 -06:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
ad11d83724 Skip over folded regions when iterating over multibuffer chunks (#15646)
This commit weaves through new APIs for language::BufferChunks, multi_buffer::MultiBufferChunks and inlay_map::InlayChunks that allow seeking with an upper-bound. This allows us to omit doing syntax highligting and looking up diagnostics for folded ranges. This in turn directly improves performance of assistant panel with large contexts.

Release Notes:

- Fixed poor performance when editing in the assistant panel after
inserting large files using slash commands

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-08-02 19:51:26 +02:00
Piotr Osiewicz 09c497f744 editor: Ensure allocation reuse (#14577)
In #14567 I claimed that the underlying allocation is reused. And it
was. At the time I've submitted a PR I was using `.filter_map(|x| x)`,
which got flagged by clippy as something that could be simplified to
`.flatten()` - that however broke the allocation reuse promise.

Thus, this PR goes back to using `filter_map` and additionally in debug
builds it performs checks for allocation reuse. With .flatten in place,
a bunch of unit test fail on that branch, so the checks do work.



Release Notes:

- N/A
2024-07-16 18:29:45 +02:00
Piotr Osiewicz d338e4a8a6 editor: Improve performance of edit coalescing (#14567)
# Background
In https://github.com/zed-industries/zed/issues/14408 we received a
repro for "Replace all" being slow, even after the work I did
https://github.com/zed-industries/zed/pull/13654. Admittedly #13654 was
a pretty straightforward change.
Under the profiler it turned out that we're spending *10 seconds* in
`memmove` on main thread. Ugh. Not great. The direct ancestor of the
memmove call was
https://github.com/zed-industries/zed/blob/66f0c390a88f5aa16d21047a8982a5888fa0f816/crates/editor/src/display_map/tab_map.rs#L108-L119

What?

# Accidental O(n^2)
We have a bunch of `consolidate_*_edits` functions which take a list of
Fold/Tab/Inlay/Wrap edits and merge consecutive edits if their ranges
overlap/are next to one another. The loop usually goes as follows:
```
while ix < edits.len() {
    let (prev_edits, next_edits) = edits.split_at_mut(ix);
    let prev_edit = prev_edits.last_mut().unwrap();
    let edit = &next_edits[0];
    if PREV_EDIT_CAN_BE_MERGED_WITH_CURRENT_ONE {
        MERGE_EDITS(prev_edit, edit);
        edits.remove(ix); // !!
    } else {
        ix += 1;
    }
}
```
The problem is the call to `.remove` - it has to shift all of the
consecutive elements in the `edits` vector! Thus, when processing the
edits from the original repro (where consolidation shrinks the edit list
from 210k entries to 30k), we mostly spend time moving entries in memory
around.

Thus, the original repro isn't really an issue with replace_all; it's
just that replace_all is one of the few tools available to the end user
that can apply large # of edits in a single transaction.

# Solution
In this PR I address the issue by rewriting the loop in a way that does
not throw items away via `.remove`. Instead, `Iterator::scan` is used,
which lets us achieve the same logic without having the pitfalls of
`.remove`s.
Crucially, **this code does not allocate a new backing buffer for
edits** (see [this article for
rationale](https://blog.polybdenum.com/2024/01/17/identifying-the-collect-vec-memory-leak-footgun.html));
with `vec.into_iter().scan().filter_map().collect()` we still use the
same underlying buffer as the one that's passed into `consolidate_*`
functions. In development I verified that by checking whether the
pointers to backing storage of a Vec are the same before and after the
consolidation.

# Results

### Before
Nightly 0.145.0
[66f0c390a8](https://github.com/zed-industries/zed/commit/66f0c390a88f5aa16d21047a8982a5888fa0f816)


https://github.com/user-attachments/assets/8b0ad3bc-86d6-4f8a-850c-ebb86e8b3bfc

(~13s end-to-end)
### After


https://github.com/user-attachments/assets/366835db-1d84-4f95-8c74-b1506a9fabec

(~2s end-to-end)

The remaining lag is (I think) lies in `TextSummary` calculation and not
the consolidation itself. Thus, for the purposes of scoping this PR,
I'll tackle it separately.

Release Notes:

- Significantly improved performance of applying large quantities of
concurrent edits (e.g. when running "Replace all").
2024-07-16 15:53:29 +02:00
Antonio ScandurraandNathan Sobo 7e3ab9acc9 Rework context insertion UX (#12360)
- Confirming a completion now runs the command immediately
- Hitting `enter` on a line with a command now runs it
- The output of commands gets folded away and replaced with a custom
placeholder
- Eliminated ambient context

<img width="1588" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b1927a45-52d6-4634-acc9-2ee539c1d89a">

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-27 17:44:54 -06:00
57d570c281 Introduce custom fold placeholders (#12214)
This pull request replaces the static `⋯` character we used to insert
when folding a range with a custom render function that return an
`AnyElement`. We plan to use this in the assistant, but for now this
should be behavior-preserving.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-05-23 15:22:30 -06:00
f3710877f1 Introduce Editor::insert_flaps and Editor::remove_flaps (#12096)
This pull request introduces the ability to add flaps, custom foldable
regions whose first foldable line can be associated with:

- A toggle in the gutter
- A trailer showed at the end of the line, before the inline blame
information


https://github.com/zed-industries/zed/assets/482957/c53a9148-f31a-4743-af64-18afa73c404c

To achieve this, we changed `FoldMap::fold` to accept a piece of text to
display when the range is folded. We use this capability in flaps to
avoid displaying the ellipsis character.

We want to use this new API in the assistant to fold context while still
giving visual cues as to what that context is.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-05-21 20:23:37 +02:00
Kirill BulatovandPiotr df41435d1a Introduce DisplayRow, MultiBufferRow newtypes and BufferRow type alias (#11656)
Part of https://github.com/zed-industries/zed/issues/8081

To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-05-11 00:06:51 +03:00
Piotr Osiewicz 1a9b0536a2 Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
Joseph T. Lyons eb6f7c1240 Remove if-not-else patterns (#10402) 2024-04-11 03:48:06 -04:00
Marshall Bowers 9735912965 Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Piotr Osiewicz 0f584cb353 chore: Extract languages from zed crate (#8270)
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.

Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.

Release Notes:

- N/A
2024-02-23 15:56:08 +01:00
vultixandNathan Sobo 8aa5319210 Add documentation to many core editor types (#7919)
Hopefully this makes it a bit easier for new contributors to dive into
the codebase :)

Release Notes:

- Improved documentation for many core editor types

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-17 09:03:05 -07:00
Piotr Osiewicz 9506fa461f Start documenting display_map module 2024-01-18 16:38:06 +01:00
Piotr OsiewiczandKirill 6cbc49e5f0 Editor docs (#4097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-18 00:48:37 +01:00
Max BrunsfeldandMikayla 588976d27a Remove 2 suffix for editor
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:58:57 -08:00
Piotr Osiewicz 7f6bb3d1eb Extract multi_buffer module out of editor (#3170)
Release Notes:

- N/A
2023-10-25 19:31:47 +02:00
Kirill Bulatov 9f5314e938 Unify highlights in *Map 2023-09-14 22:08:12 +03:00
Kirill Bulatov dcf570bb03 Fix resolve status conversion 2023-08-25 14:26:17 +03:00
Kirill Bulatov 12ffbe54fb Unify text and inlay highlights 2023-08-25 14:26:17 +03:00
Kirill Bulatov 6c5761d05b Pass inlay highlight information 2023-08-25 14:26:17 +03:00
Kirill Bulatov 15e0feb91d Move highlights from fold to inlay randomized tests 2023-06-29 22:39:18 +03:00
Kirill Bulatov 480d8c511b Theme hints and suggestions differently 2023-06-29 22:39:18 +03:00
Kirill BulatovandAntonio Scandurra 3312c9114b Improve inlay hint highlights
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:39:18 +03:00
Kirill Bulatov 8c03e9e122 Move InlayId generation back to InlayCache 2023-06-29 22:25:49 +03:00
Kirill Bulatov 49c00fd571 Generate InlayIds in InlayMap, prepare InlayCache for refactoring 2023-06-29 22:25:49 +03:00
Kirill Bulatov e217a95fcc Cleanup the warnings 2023-06-29 22:25:49 +03:00
Kirill BulatovandAntonio Scandurra 2b989a9f12 Fix all the tests
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:25:49 +03:00
Kirill BulatovandAntonio Scandurra d4d88252c3 Fix most of the FoldMap random tests with inlays
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:25:49 +03:00
Kirill BulatovandAntonio Scandurra f2c510000b Fix all FoldMap tests (without real inlays inside)
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:25:49 +03:00
Kirill BulatovandAntonio Scandurra 29bb6c67b0 Fix first FoldMap methods after the map move
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:25:49 +03:00
Kirill Bulatov 05dc672c2a Apply questionable changes to make things compile 2023-06-29 22:25:49 +03:00
Kirill BulatovandAntonio Scandurra 10765d69f4 Move inlay map to be the first one
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:25:49 +03:00