Commit Graph
55 Commits
Author SHA1 Message Date
Tim Vermeulen 5b1c87b6a6 Fix incorrect ANSI color contrast adjustment on some background colors (#38155)
The `Hsla` -> `Rgba` conversion sometimes results in negative (but very
close to 0) color components due to floating point imprecision, causing
the `.powf(constants.main_trc)` computations in the `srgb_to_y` function
to evaluate to `NaN`. This propagates to `apca_contrast` which then
makes `ensure_minimum_contrast` unconditionally return `black` for
certain background colors. This PR addresses this by clamping the rgba
components in `impl From<Hsla> for Rgba` to 0-1.

Before/after:
<img width="1044" height="48" alt="before"
src="https://github.com/user-attachments/assets/771f809f-3959-43e9-8ed0-152ff284cef8"
/>
<img width="1044" height="49" alt="after"
src="https://github.com/user-attachments/assets/5fd6ae25-1ef0-4334-90d1-7fc5acf48958"
/>

Release Notes:

- Fixed an issue where ANSI colors were incorrectly adjusted to improve
contrast on some background colors
2025-09-15 07:52:56 +00:00
Martin Pool b9cf5886e4 Run doctests in CI and fix up existing doctests (#37851)
Follows on from
https://github.com/zed-industries/zed/pull/37716#pullrequestreview-3195695110
by @SomeoneToIgnore

After this the doctests will be run in CI to check that the examples are
still accurate.

Note that doctests aren't run by Nextest: you can run them locally with
`cargo test --doc`.

Summary:
* Run tests from CI
* Loosen an exact float comparison to match approximately (otherwise it
fails)
* Fixed one actual bug in the tests for `dilate` where the test code
assumed that `dilate` mutates `self` rather than returning a new object
* Add some `must_use` on some functions that seemed at risk of similar
bugs, following the Rust stdlib style to add it where ignoring the
result is almost certainly a bug.
* Fix some cases where the doc examples seem to have gone out of date
with the code
* Add imports to doctests that need them
* Add some dev-dependencies to make the tests build
* Fix the `key_dispatch` module docstring, which was accidentally
attached to objects within that module
* Skip some doctest examples that seem like they need an async
environment or that just looked hard to get running

AI usage: I asked Claude to do some of the repetitive tests. I checked
the output and fixed up some things that seemed to not be in the right
spirit of the test, or too longwinded.

I think we could reasonably run the tests on only Linux to save CI
CPU-seconds and latency, but I haven't done that yet, partly because of
how it's implemented in the action.

Release Notes:

- N/A
2025-09-12 23:24:04 +03:00
Smit Barmase 13de400a2a editor: Do not correct text contrast on non-opaque editor (#37471)
We don’t know the background color behind a non-opaque editor, so we
should skip contrast correction in that case. This prevents
single-editor mode (which is always transparent) from showing weird text
colors when text is selected.

We can’t account for the actual background during contrast correction
because we compute contrast outside gpui, while the actual color
blending happens inside gpui during drawing.

<img width="522" height="145" alt="image"
src="https://github.com/user-attachments/assets/6ee71475-f666-482d-87e6-15cf4c4fceef"
/>

Release Notes:

- Fixed an issue where Command Palette text looked faded when selected.
2025-09-04 00:03:48 +05:30
Piotr Osiewicz cf7c64d77f lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00
b31f893408 Rasterize glyphs without D2D (#35376)
This allows debugging Zed with Renderdoc, and also fixes an issue where
glyphs' bounds were miscalculated for certain sizes and scale factors.

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-01 19:46:09 +02:00
tidely d1abba0d33 gpui: Reduce manual shifting & other minor improvements (#34407)
Minor cleanup in gpui.

- Reduce manual shifting by using `u32::to_be_bytes`
- Remove eager `Vec` allocation when listing registered actions
- Remove unnecessary return statements
- Replace manual `if let Some(_)` with `.as_deref_mut()`

Release Notes:

- N/A
2025-07-15 16:39:33 +02:00
Michael Sloan 5fafab6e52 Migrate to schemars version 1.0 (#33635)
The major change in schemars 1.0 is that now schemas are represented as
plain json values instead of specialized datatypes. This allows for more
concise construction and manipulation.

This change also improves how settings schemas are generated. Each top
level settings type was being generated as a full root schema including
the definitions it references, and then these were merged. This meant
generating all shared definitions multiple times, and might have bugs in
cases where there are two types with the same names.

Now instead the schemar generator's `definitions` are built up as they
normally are and the `Settings` trait no longer has a special
`json_schema` method. To handle types that have schema that vary at
runtime (`FontFamilyName`, `ThemeName`, etc), values of
`ParameterizedJsonSchema` are collected by `inventory`, and the schema
definitions for these types are replaced.

To help check that this doesn't break anything, I tried to minimize the
overall [schema
diff](https://gist.github.com/mgsloan/1de549def20399d6f37943a3c1583ee7)
with some patches to make the order more consistent + schemas also
sorted with `jq -S .`. A skim of the diff shows that the diffs come
from:

* `enum: ["value"]` turning into `const: "value"`
* Differences in handling of newlines for "description"
* Schemas for generic types no longer including the parameter name, now
all disambiguation is with numeric suffixes
* Enums now using `oneOf` instead of `anyOf`.

Release Notes:

- N/A
2025-06-30 21:07:28 +00:00
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
yeahyear 5249345312 chore: remove redundant word in comment (#30338)
remove redundant word in comment

Release Notes:

- remove redundant word in comment

Signed-off-by: yetyear <flite@outlook.com>
2025-05-09 07:33:20 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
0x2CA ba8b9ec2c7 gpui: Add interval in pattern (#26459)
Closes #ISSUE

[git: Use font size to determine pattern slash width
#26446](https://github.com/zed-industries/zed/pull/26446)

This PR only uses font size as the slant line width, and here it further
uses line height as the slant line interval control.

before


![image](https://github.com/user-attachments/assets/a8f2406e-5eed-4528-a9a2-867513613fc7)


now


![image](https://github.com/user-attachments/assets/9b8ccca9-8023-4cb2-a6fe-0e42e19642a4)

big line height


![image](https://github.com/user-attachments/assets/4498e858-4f25-432c-80ee-355726d9c41b)


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-14 12:51:09 -07:00
Cole Miller 013a646799 git_ui: Branch picker improvements (#26287)
- Truncate branch names based on the width of the picker
- Use a footer for "Create branch" instead of a picker entry

Still to do:

- [x] Select the footer button when no matches and run the create logic
on `enter`
- [x] Make it possible to quickly select the footer button from the
keyboard when there are matches

Release Notes:

- Git Beta: Removed limitation that made it impossible to create a
branch from the branch picker when it too closely resembled an existing
branch name
2025-03-10 11:39:01 -04:00
ec5e7a2653 Change the default staging and unstaging state display (#26299)
This adds a setting for the "border" hunk display mode, as discussed,
and makes it the default.

Here's how it looks in light mode:

<img width="1512" alt="Screenshot 2025-03-07 at 11 39 25 AM"
src="https://github.com/user-attachments/assets/a934faa3-ec69-47e1-ad46-535e48b98e9f"
/>

And dark mode: 

<img width="1511" alt="Screenshot 2025-03-07 at 11 39 56 AM"
src="https://github.com/user-attachments/assets/43c9afd1-22bb-4bd8-96ce-82702a6cbc80"
/>


Release Notes:

- Git Beta: Adjusted the default hunk styling for staged and unstaged
changes

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Nate <nate@zed.dev>
2025-03-07 19:56:24 +00:00
Nate Butler 6cdd7b7390 git: Add hunk_style setting (#26038)
This PR adds the `git.hunk_style` setting, allowing setting an alternate
style for hunks – specifically the rendering of unstaged hunks.

It has 2 options:

- `transparent` (unstaged hunks are more transparent/less opaque than
staged hunks)
- `pattern (unstaged hunks are indicated by a visual pattern)

We'll possibly explore a VSCode-style "don't show staged hunks", but the
complexity it adds is a bit out of scope for now.

Transparent:

![CleanShot 2025-03-04 at 09 07
09@2x](https://github.com/user-attachments/assets/a74c4286-8264-48a2-bd58-0c582efb4e22)

Pattern:

![CleanShot 2025-03-04 at 09 10
12@2x](https://github.com/user-attachments/assets/4dd3040e-fb36-4670-9279-fcc7a4f12ced)

Release Notes:

- Git Beta: Added `git.hunk_style` setting to allow toggling between git
hunk visual styles.
2025-03-04 11:10:39 -05:00
Piotr OsiewiczandAnthony Eid e4e758db3a Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
Nate ButlerandMikayla Maki 30af8d0a81 git_ui: Commit modal refinement (#25484)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-02-24 19:19:06 +00:00
Cole Miller 529c65276e Revert gutter stripes as indicator of hunk staged status (#25089)
We've decided to go in a different direction on indicating the staged
status of hunks, so go back for now to a world where we don't display
staged and unstaged hunks differently outside the (still gated) project
diff editor.

cc @iamnbutler 

This reverts commit 8c202b3b09.

Release Notes:

- N/A
2025-02-18 13:20:39 -05:00
Nate Butlerandcole-miller 8c202b3b09 editor: Update git hunk indicators to show staging status when hunk is expanded (#24818)
- Update git hunk indicators to show staging status when hunk is
expanded
- Updates uses of status colors to the new version control theme colors
- Adds new version control theme colors to included themes

Before:

![CleanShot 2025-02-13 at 14 42
48@2x](https://github.com/user-attachments/assets/ccca147e-0de2-4e69-9cd4-01b010bf06d0)

After:

![CleanShot 2025-02-13 at 14 42
04@2x](https://github.com/user-attachments/assets/1ab49174-bde5-43b2-83c5-d217533df49a)

(Colors here are from before theme colors were added)


Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: cole-miller <m@cole-miller.net>
2025-02-13 20:12:23 +00:00
8f75fe25e5 Add staged status information to diff hunks (#24475)
Release Notes:

- Render unstaged hunks in the project diff editor with a slashed
background

---------

Co-authored-by: maxbrunsfeld <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-10 21:43:25 -05:00
João Marcos 5bd7eaa173 Solve 50+ cargo doc warnings (#24071)
Release Notes:

- N/A
2025-02-01 06:19:29 +00:00
Nate Butler a03b7624f1 Revert "gpui & ui: Use shader for dashed dividers" (#23850)
Reverts zed-industries/zed#23839

getting some reports of linux crashes – will investigate later today

Release Notes:

- N/A
2025-01-29 19:19:20 +00:00
Nate Butler e5943975f9 gpui & ui: Use shader for dashed dividers (#23839)
TODO:
- [x] BackgroundOrientation
- [x] PatternDash
- [x] `pattern_horizontal_dash` & `pattern_vertical_dash`
- [x] Metal dash shader
- [x] Blade dash shader
- [x] Update ui::Divider to use new pattern

---

This PR introduces proper dashed dividers using the new `PatternDash`
background shader.

![CleanShot 2025-01-29 at 09 33
06@2x](https://github.com/user-attachments/assets/2db5af58-1aa9-4ad7-aa52-b9046fbf8584)

Before this we were using 128 elements to create a dashed divider, which
is both expensive, and would not scale beyond a certain size. This
allows us to simplify the divider element as well.

Changes:

- Adds `BackgroundOrientation` to `gpui::color::Background` to allow
specifying a direction for a pattern
- Adds the PatternDash pattern variant
- Updates `ui::Divider`'s dashed variants to be more efficient

Misc:
- Documents the `ui::Divider` component
- Treat `.metal` files as `C` in the Zed project until we get some metal
syntax highlighting.

Release Notes:

- N/A
2025-01-29 12:18:34 -05:00
Nate ButlerandAntonio Scandurra 23672987ff gpui: Add support for slash pattern fills (///) (#23576)
TODO:
- [x] Add BackgroundTag::PatternSlash
- [x] Support metal slash pattern fills
- [x] Support blade slash pattern fills
---

Adds support for a new background type in gpui, `pattern_slash`.

Usage:

```rust
div().size(px(56.0)).bg(pattern_slash(gpui::red()))
```
This will create a 56px square with a red slash pattern fill.

You can run the pattern example with `cargo run -p gpui --example
pattern`:

![CleanShot 2025-01-23 at 16 22
09@2x](https://github.com/user-attachments/assets/39d9f8c8-816c-4d3b-bc75-fcc122747e17)

---

After talking with @as-cii at length about how we want to support
patterns in gpui, we decided for now we'll simply add a new
BackgroundTag specific to this pattern.

It isn't the best long term plan however – we'll likely want to
introduce the concept of a `Fill` at some point so we can have
`Fill::Solid`, `Fill::Gradient(LinearGradient)`, etc in the future.

The pattern is designed to seamlessly tile vertically for elements of
the same height. For example, for use in editor line backgrounds:

![CleanShot 2025-01-23 at 16 27
41@2x](https://github.com/user-attachments/assets/d51b94bc-cfc2-4aff-89e3-289a04ea8841)

---


Release Notes:

(do we do gpui release notes?)
- Adds support for slash pattern fills in `gpui`.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-01-28 11:33:34 -05:00
Jason Lee de89f8cf83 gpui: Add linear gradient support to fill background (#20812)
Release Notes:

- gpui: Add linear gradient support to fill background

Run example:

```
cargo run -p gpui --example gradient
cargo run -p gpui --example gradient --features macos-blade
```

## Demo

In GPUI (sRGB):

<img width="761" alt="image"
src="https://github.com/user-attachments/assets/568c02e8-3065-43c2-b5c2-5618d553dd6e">

In GPUI (Oklab):

<img width="761" alt="image"
src="https://github.com/user-attachments/assets/b008b0de-2705-4f99-831d-998ce48eed42">

In CSS (sRGB): 

https://codepen.io/huacnlee/pen/rNXgxBY

<img width="505" alt="image"
src="https://github.com/user-attachments/assets/239f4b65-24b3-4797-9491-a13eea420158">

In CSS (Oklab):

https://codepen.io/huacnlee/pen/wBwBKOp

<img width="658" alt="image"
src="https://github.com/user-attachments/assets/56fdd55f-d219-45de-922f-7227f535b210">


---

Currently only support 2 color stops with linear-gradient. I think this
is we first introduce the gradient feature in GPUI, and the
linear-gradient is most popular for use. So we can just add this first
and then to add more other supports.
2024-12-11 21:52:52 +02:00
Jason Lee e9e260776b gpui: Fix default colors blue, red, green to match in CSS default colors (#20851)
Release Notes:

- N/A

---

This change to let the default colors to 100% match with CSS default
colors.

And update the methods to as `const`.

Here is an example:

<img width="338" alt="image"
src="https://github.com/user-attachments/assets/dd17b46a-3ad4-4122-8dca-e800644c75b0">

https://codepen.io/huacnlee/pen/ZEgNXJZ

But the before version for example blue: `h: 0.6 * 360 = 216`, but we
expected `240`, `240 / 360 = 0.666666666`, so the before version are
lose the precision. (Here is a test tool: https://hslpicker.com/#0000FF)

## After Update

```bash
cargo run -p gpui --example hello_world
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/97d479d8-9c71-4be3-95e0-09af45fe47e2">
2024-11-28 10:08:07 +02:00
Jason LeeandFloyd Wang 932c7e23c8 gpui: Fix SVG color render, when color have alpha (#20537)
Release Notes:

- N/A


## Demo

- [Source
SVG](https://github.com/user-attachments/assets/1c681e01-baba-4613-a3e7-ea5cb3015406)
click here open in browser.

| Before | After |
| --- | --- |
| <img width="1212" alt="image"
src="https://github.com/user-attachments/assets/ba323b13-538b-4a34-bb64-9dcf490aface">
| <img width="1212" alt="image"
src="https://github.com/user-attachments/assets/4635926a-843e-426d-89a1-4e9b4f4cc37e">
|

---------

Co-authored-by: Floyd Wang <gassnake999@gmail.com>
2024-11-16 16:53:57 +02:00
Nate Butler a347c4def7 Add theme preview (#20039)
This PR adds a theme preview tab to help get an at a glance overview of
the styles in a theme.

![CleanShot 2024-10-31 at 11 27
18@2x](https://github.com/user-attachments/assets/798e97cf-9f80-4994-b2fd-ac1dcd58e4d9)

You can open it using `debug: open theme preview`.

The next major theme preview PR will move this into it's own crate, as
it will grow substantially as we add content.

Next for theme preview:

- Update layout to two columns, with controls on the right for selecting
theme, layer/elevation-index, etc.
- Cover more UI elements in preview
- Display theme colors in a more helpful way
- Add syntax & markdown previews


Release Notes:

- Added a way to preview the current theme's styles with the `debug:
open theme preview` command.
2024-10-31 11:40:38 -04:00
Jason Lee a092ff0c4f gpui: Add opacity to support transparency of the entire element (#17132)
Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
2024-09-04 12:53:45 +02:00
47aa761ca9 Linux window decorations (#13611)
This PR adds support for full client side decorations on X11 and Wayland

TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)

Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-03 11:28:09 -07:00
Kirill Bulatov 8451dba6a7 Introduce an outline panel (#12637)
Adds a new panel: `OutlinePanel` which looks very close to project
panel:

<img width="256" alt="Screenshot 2024-06-10 at 23 19 05"
src="https://github.com/zed-industries/zed/assets/2690773/c66e6e78-44ec-4de8-8d60-43238bb09ae9">

has similar settings and keymap (actions work in the `OutlinePanel`
context and are under `outline_panel::` namespace), with two notable
differences:
* no "edit" actions such as cut/copy/paste/delete/etc.
* directory auto folding is enabled by default

Empty view: 
<img width="841" alt="Screenshot 2024-06-10 at 23 19 11"
src="https://github.com/zed-industries/zed/assets/2690773/dc8bf37c-5a70-4fd5-9b57-76271eb7a40c">


When editor gets active, the panel displays all related files in a tree
(similar to what the project panel does) and all related excerpts'
outlines under each file.
Same as in the project panel, directories can be expanded or collapsed,
unfolded or folded; clicking file entries or outlines scrolls the buffer
to the corresponding excerpt; changing editor's selection reveals the
corresponding outline in the panel.

The panel is applicable to any singleton buffer:
<img width="1215" alt="Screenshot 2024-06-10 at 23 19 35"
src="https://github.com/zed-industries/zed/assets/2690773/a087631f-5c2d-4d4d-ae25-30ab9731d528">

<img width="1728" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/e4f8082c-d12d-4473-8500-e8fd1051285b">

or any multi buffer:

(search multi buffer)

<img width="1728" alt="Screenshot 2024-06-10 at 23 19 41"
src="https://github.com/zed-industries/zed/assets/2690773/60f768a3-6716-4520-9b13-42da8fd15f50">

(diagnostics multi buffer)
<img width="1728" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/64e285bd-9530-4bf2-8f1f-10ee5596067c">

Release Notes:
- Added an outline panel to show a "map" of the active editor
2024-06-12 23:22:52 +03:00
bbb651andKirill Bulatov d116f3c292 Use checked str slices in Rgba::TryFrom<str> (#12097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-05-24 12:32:46 +03:00
Mikayla Maki c0edb5bd6c GPUI custom window prompts (#8980)
This adds a GPUI fallback for window prompts. Linux does not support
this feature by default, so we have to implement it ourselves.

This implementation also makes it possible for GPUI clients to override
the platform prompts with their own implementations.

This is just a first pass. These alerts are not keyboard accessible yet,
does not reflect the prompt level, they're implemented in-window, rather
than as popups, and the whole feature need a pass from a designer.
Regardless, this gets us one step closer to Linux support :)

<img width="650" alt="Screenshot 2024-03-06 at 5 58 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/972ebb55-fd1f-4066-969c-a87f63b22a6f">

Release Notes:

- N/A
2024-03-06 18:15:06 -08:00
Mikayla d80959d64e Add module documentation to GPUI and make gpui.rs example compile 2024-01-23 21:29:12 -08:00
Mikayla 1f94463ce2 Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port.
Make gpui pass clippy
2024-01-22 19:30:38 -08:00
Mikayla 660a391806 Fix typos, mark docs related todos in GPUI 2024-01-21 14:28:40 -08:00
Mikayla a44aae9e91 Finish documenting the action, asset, color, and element modules in GPUI
Remove SmallVec from the public API of GPUI
2024-01-20 20:15:23 -08:00
Mikayla 3a836b8026 Remove some comments 2024-01-12 20:10:40 -08:00
Marshall Bowers aff119b80a Fix possessive "its" in docs and comments (#3998)
This PR fixes a number of places where we were incorrectly using "it's"
where we needed to use the possessive "its".

Release Notes:

- N/A
2024-01-10 10:09:48 -05:00
Conrad Irwin 6877bd4969 Make read only buffers feel more read only 2024-01-03 19:31:43 -07:00
Max BrunsfeldandMikayla f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Nathan Sobo d6eaa3c6b8 Ditch the hot reloading approach 2023-08-11 00:26:58 -06:00
Nathan Sobo 1dfde8eab5 WIP 2023-08-01 20:53:15 -06:00
Nathan Sobo 480401d65d WIP 2023-07-27 18:23:23 -06:00
Nathan Sobo 54a7419fa2 WIP 2023-07-24 23:27:14 -06:00
Mikayla Maki 6ad0b5d79f Change color representation in json schema 2023-06-19 11:47:11 -07:00
Sergey Onufrienko b45f5f0489 feat: add JsonSchema to gpui 2023-06-16 21:36:42 +02:00
Sergey Onufrienko cfc1856210 feat: add ts export 2023-06-12 22:13:19 +02:00
Petros Amoiridis 21e1bdc8cd Fix yellow to be yellow 2023-05-10 17:37:36 -07:00
903810f22e Style search in buffer below breadcrumbs
We still have issues with project search styling.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2022-03-31 11:44:16 -06:00