Closes#29117
This makes `window_min_size` work by using the `WM_GETMINMAXINFO` window
message.
Release Notes:
- N/A
---------
Co-authored-by: 张小白 <364772080@qq.com>
Move the SetLayeredWindowAttributes call to immediately after window
construction, and initialize it with per-pixel transparency settings, no
color key and no global blending. The render pipeline will perform alpha
blending during compositing.
Cleaned up the DWM acrylic API calls some, to explicitly set to the
three appropriate modes depending on opaque, transparent or blurred
settings. The API internally hides versioning concerns from the caller.
Set the window class background color to black, this prevents a
flashbang on slow startup, e.g. debug builds on a heavily loaded system.
The outcome is that the window no longer receives paint demands for
underlying window updates, while also having per-pixel transparency -
opaque theme elements are now correctly opaque. The transparency
settings are now portable across windows and macOS having mostly similar
outcomes (modulo palette differences). Small fonts may still appear to
be alpha blended - this seems to be in the glyph atlas, their pixels are
not actually opaque. Larger fonts (or higher DPIs) don't suffer this and
are as opaque as expected. Layering the window atop one that is
rendering at 120fps, the editor window can drop to its 8fps idle state,
while still being composited with 120fps alpha blend in the background,
in both blur and transparent modes.
Updates #20400
Release Notes:
- Improved transparency on Windows to be more efficient, support fully
opaque elements and more closely match other platforms.
Closes#4461
Take 2 on https://github.com/zed-industries/zed/pull/25040.
Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.
Release Notes:
- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
Closes#22821
It turns out that on Windows, the `Cancel` button should **always** have
a button ID of `2`. Even if the button label is something like "Don't
Cancel", when the user presses the `Esc` key, Windows will still report
that the button with ID `2` was pressed.
Release Notes:
- N/A
This reverts commit a8610fbd13.
I've been seeing some reports of segmentation faults that appear to
point to this change as the culprit.
Closes#25366.
Release Notes:
- Community: Reverted #25040, so remove the corresponding entry from the
release notes.
Closes https://github.com/zed-industries/zed/issues/4461
This PR improves the coding experience by hiding the mouse while the
user is typing so it does not accidentally get in their way, making it
challenging to ready characters in the editor.
Release Notes:
- The following PR hides the cursor when the user is typing by adding a
new cursor style called `None`.
- Assuming the user does not move the mouse, it will stay hidden until
it is moved again.
https://github.com/user-attachments/assets/6ba9f2ee-b9f3-4595-81e4-e9d986da4a39
---------
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
I recently noticed that on my Windows 11 machine, Zed no longer receive
the `WM_DWMCOLORIZATIONCOLORCHANGED` message when the system theme
changes. This functionality was present in the past. While this change
might be unexpected, it's understandable given Microsoft's history of
system updates.
This pull request proposes an alternative approach using the
`WM_SETTINGCHANGE` message to handle theme changes.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#22653
After some investigation, I found this bug is due to that sometimes
`foreground_task` is not dispatched to the main thread unless there is
user input. The current Windows implementation works as follows: when
the `WindowsDispatcher` receives a `foreground_task`, it adds the task
to a queue and uses `SetEvent(dispatch_event)` to notify the main
thread.
The main thread then listens for notifications using
`MsgWaitForMultipleObjects(&[dispatch_event])`.
Essentially, this is a synchronous method, but it is not robust. For
example, if 100 `foreground_task`s are sent, `dispatch_event` should
theoretically be triggered 100 times, and
`MsgWaitForMultipleObjects(&[dispatch_event])` should receive 100
notifications, causing the main thread to execute all 100 tasks.
However, in practice, some `foreground_task`s may not get a chance to
execute due to certain reasons.
As shown in the attached video, when I don't move the mouse, there are
about 20-30 `foreground_task`s waiting in the queue to be executed. When
I move the mouse, `run_foreground_tasks()` is called, which processes
the tasks in the queue.
https://github.com/user-attachments/assets/83cd09ca-4b17-4a1f-9a2a-5d1569b23483
To address this, this PR adopts an approach similar to `winit`. In
`winit`, an invisible window is created for message passing. In this PR,
we use `PostThreadMessage` to directly send messages to the main thread.
With this implementation, when 100 `foreground_task`s are sent, the
`WindowsDispatcher` uses `PostThreadMessageW(thread_id,
RUNNABLE_DISPATCHED)` to notify the main thread. This approach enqueues
100 `RUNNABLE_DISPATCHED` messages in the main thread's message queue,
ensuring that each `foreground_task` is executed as expected. The main
thread continuously processes these messages, guaranteeing that all 100
tasks are executed.
Release Notes:
- N/A
Closes#22366
This PR fixes the issue of crashing when minimizing a window on Windows
11. And this PR supersedes #22366.
The main change in this PR is to stop rendering the window when it is
minimized. Additionally, I’ve made some modifications to the code in
#21756 to improve clarity (I think...).
cc @mgsloan
Release Notes:
- N/A
Closes#17005
Release Notes:
- Improved GPU context management: share a single context with multiple
surfaces.
### High Level
Blade got a proper support for Surface objects in
https://github.com/kvark/blade/pull/203.
That was mainly motivated by Zed needing to draw multiple windows. With
the Surface API, Zed is now able to have the GPU context tied to the
"Platform" instead of "Window". Practically speaking, this means:
- architecture more sound
- faster to open/close windows
- less surprises, more robust
### Concerns
1. Zed has been using a temporary workaround for the platform bug on
some Intel+Nvidia machines that makes us unable to present -
https://github.com/kvark/blade/pull/144 . This workaround is no longer
available with the new architecture. I'm looking for ideas on how to
approach this better.
- we are now picking up the change in
https://github.com/kvark/blade/pull/210, which allows forcing a specific
Device ID. This should allow Zed users to work around the issue. We
could help them to automate it, too.
2. ~~Metal-rs dependency is switched to
https://github.com/kvark/metal-rs/tree/blade, since upstream isn't
responsive in merging changes that are required for Blade. Hopefully,
temporary.~~
- ~~we can also hack around it by just transmuting the texture
references, since we know those are unchanged in the branch. That would
allow Blade to use it's own version of Metal, temporarily, if switching
metal-rs in the workspace is a concern.~~
- merged my metal-rs changes and updated Zed to use the upstream github
reference
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#18705 (comment)
This PR fixes the issue where the Zed window was not displaying
correctly on launch. Now, when Zed is closed in a maximized state, it
will reopen in a maximized state.
On macOS, when a window is created but not yet visible, calling `zoom`
or `toggle_fullscreen` will still affect the hidden window. However,
this behavior is different on Windows, so special handling is required.
Also, since #18705 hasn't been reviewed yet, I'm not sure if this PR
should be merged now or if it should wait until #18705 is reviewed
first.
Release Notes:
- N/A
- Closes#18610
This PR addresses the same issue as PR #18578. After a full day of
research and testing, I believe I’ve found the best solution to resolve
this issue. With this PR, the window creation behavior on Windows
becomes more consistent with macOS:
- When `params.show` is `true`: The window is created and immediately
displayed.
- When `params.show` is `false`: The window is created but remains
hidden until the first call to `activate_window`.
As I mentioned in #18578, `winit` creates hidden windows by setting the
window's `exstyle` to `WS_EX_NOACTIVATE | WS_EX_TRANSPARENT |
WS_EX_LAYERED | WS_EX_TOOLWINDOW`, which is different from the method
used in this PR. Here, the window is created with normal parameters, but
we do not call `ShowWindow` so the window is not shown.
I'm not sure why `winit` doesn't use a smilliar approach like this PR to
create hidden windows. My guess is that `winit` is creating this hidden
window to function as a "DispatchWindow" — serving a purpose similar to
`WindowsPlatform` in `zed`. To ensure the window stays hidden even if
`ShowWindow` is called, they use the `exstyle` approach.
With the method used in this PR, my initial tests haven't revealed any
issues.
Release Notes:
- N/A
**Clipboard Behavior on Windows Under This PR:**
| User Action | Zed’s Behavior |
| ------------------- |
-------------------------------------------------- |
| Paste PNG | Worked |
| Paste JPEG | Worked |
| Paste WebP | Worked, but not in the way you expect (see Issue section
below) |
| Paste GIF | Partially worked (see Issue section below) |
| Paste SVG | Partially worked (see Issue section below) |
| Paste BMP | Worked, but not in the way you expect (see Issue section
below) |
| Paste TIFF | Worked, but not in the way you expect (see Issue section
below) |
| Paste Files | Worked, same behavior as macOS |
| Copy image in Zed | Not tested, as I couldn’t find a way to copy
images |
---
**Differences Between the Windows and macOS Clipboard**
The clipboard functionality on Windows differs significantly from macOS.
On macOS, there can be multiple items in the clipboard, whereas, on
Windows, the clipboard holds only a single item. You can retrieve
different formats from the clipboard, but they are all just different
representations of the same item.
For example, when you copy a JPG image from Microsoft Word, the
clipboard will contain data in several formats:
- Microsoft Office proprietary data
- JPG format data
- PNG format data
- SVG format data
Please note that these formats all represent the same image, just in
different formats. This is due to compatibility concerns on Windows, as
various applications support different formats. Ideally, multiple
formats should be placed on the clipboard to support more software.
However, in general, supporting PNG will cover 99% of software, like
Chrome, which only supports PNG and BMP formats.
Additionally, since the clipboard on Windows only contains a single
item, special handling is required when copying multiple objects, such
as text and images. For instance, if you copy both text and an image
simultaneously in Microsoft Word, Microsoft places the following data on
the clipboard:
- Microsoft Office proprietary data containing a lot of content such as
text fonts, sizes, italics, positioning, image size, content, etc.
- RTF data representing the above content in RTF format
- HTML data representing the content in HTML format
- Plain text data
Therefore, for the current `ClipboardItem` implementation, if there are
multiple `ClipboardEntry` objects to be placed on the clipboard, RTF or
HTML formats are required. This PR does not support this scenario, and
only supports copying or pasting a single item from the clipboard.
---
**Known Issues**
- **WebP, BMP, TIFF**: These formats are not explicitly supported in
this PR. However, as mentioned earlier, in most cases, there are
corresponding PNG format data on the clipboard. This PR retrieves data
via PNG format, so users copying images in these formats from other
sources will still see the images displayed correctly.
- **GIF**: In this PR, GIFs are displayed, but for GIF images with
multiple frames, the image will not animate and will freeze on a single
frame. Since I observed the same behavior on macOS, I believe this is
not an issue with this PR.
- **SVG**: In this PR, only the top-left corner of the SVG image is
displayed. Again, I observed the same behavior on macOS, so I believe
this issue is not specific to this PR.
---
I hope this provides a clearer understanding. Any feedback or
suggestions on how to improve this are welcome.
Release Notes:
- N/A
Closes#17069, closes#12410
With the help of @kennykerr (Creator of C++/WinRT and the crate
`windows-rs`, Engineer on the Windows team at Microsoft) and @riverar
(Windows Development expert), we discovered that this bug only occurs
when an IME with a candidate window, such as Microsoft Pinyin IME, is
active. In this case, the `FileSaveDialog` becomes unresponsive—while
the dialog itself appears to be functioning, it doesn't accept any mouse
or keyboard input.
After a period of debugging and testing, I found that this issue only
arises when using `DispatcherQueue` to dispatch runnables on the UI
thread. After @kennykerr’s further investigation, Kenny identified that
this is a bug with `DispatcherQueue`, and he recommended to avoid using
`DispatcherQueue`. Given the uncertainty about whether Microsoft will
address this bug in the foreseeable future, I have removed the use of
`DispatcherQueue`.
Co-authored-by: Kenny <kenny@kennykerr.ca>
Release Notes:
- N/A
---------
Co-authored-by: Kenny <kenny@kennykerr.ca>
Closes#12313
This PR introduces the following improvements:
1. Fixed the issue where the auto-hide taskbar wouldn't automatically
appear when Zed is maximized.
2. Refactored the `WM_NCCALCSIZE` code, making it more human-readable.
Release Notes:
- Fixed auto-hide taskbar would refuse to show itself when `Zed` is
maximized on
Winodws([#12313](https://github.com/zed-industries/zed/issues/12313)).
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Release Notes:
- N/A
This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.
TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Previously, we used messages greater than `WM_USER` to pass information
between `WindowsPlatform` and `WindowsWindow`. For example, to close a
window, we handled it as follows:
1. The window sends a message with `WM_USER + 2` to `WindowsPlatform`.
2. `WindowsPlatform`, upon receiving this message, casts the `lparam` to
`HWND` and closes the window.
According to Microsoft's documentation, it is safe to use values between
`WM_USER` and `0xBFFF` as messages. However, certain versions of
Microsoft's IME use `WM_USER + 2` for UNKNOWN purposes. This causes step
2 to be erroneously triggered. The IME window's `lparam` value could be
arbitrary, leading to an attempt to close an arbitrary `HWND` and
resulting in errors.
It is quite surprising that Microsoft indicates using `WM_USER + 2` is
safe, yet Microsoft itself breaks this convention. I mean, well done
Microsoft!
This PR addresses the issue by using the `wparam` with a specific random
value for validation purpose when sending the aforementioned message.
Before `WindowsPlatform` attempts to close the window, it will first
verify the `wparam` value.
Special thanks to @shenjackyuanjie for helping me on this.
Co-authored-by: shenjackyuanjie <3695888@qq.com>
Release Notes:
- Fixed weird panic when IME window is closing(#15185, #12563).
---------
Co-authored-by: shenjack <3695888@qq.com>
Release Notes:
- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
This is a follow up of #14218 , since we open the window based on the
size of the client area, `window_bounds` should also return the size of
the client area to maintain consistency.
Release Notes:
- N/A
Release Notes:
- N/A
----
Continue #14044 for Windows
## The problem
The `cx.open_window` method has provided us a `window_kind` option to
allows creating a Popup kind. This behavior can work on macOS, the popup
kind window have no-border, no-shadow, no-resize, and followed the
`is_movable` if present true it can't move.
This PR to fix those supports on Windows.
The border and shadow still exist, I have tried to use WS_POPUP
window_style, but it will crash:
> This is looks like complex, it is out of my known.
```
Blocking waiting for file lock on build directory
Compiling gpui v0.1.0 (F:\work\zed\crates\gpui)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 13.96s
Running `target\debug\examples\window_positioning.exe`
thread 'main' panicked at F:\Users\jason\.cargo\git\checkouts\blade-b2bcd1de1cf7ab6a\21a56f7\blade-graphics\src\vulkan\init.rs:864:18:
called `Result::unwrap()` on an `Err` value: ERROR_OUT_OF_DEVICE_MEMORY
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
error: process didn't exit successfully: `target\debug\examples\window_positioning.exe` (exit code: 0xc0000409, STATUS_STACK_BUFFER_OVERRUN)
```
So I just make a simple change, to use `WS_EX_TOOLWINDOW` this can
disable resize, and connect `is_movable` to `handle_hit_test_msg` to
disable move, and also no Status Bar icon.
## Before
https://github.com/zed-industries/zed/assets/5518/76740a71-e0ba-401f-958d-f4afdeb417c6
## After
https://github.com/zed-industries/zed/assets/5518/dca49f13-914c-425a-b8b6-b9fc15f8d208
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.
In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>