Commit Graph
651 Commits
Author SHA1 Message Date
Max BrunsfeldandCole Miller 495a7b0a84 Clean up RelPath API (#38912)
Consolidate constructors and accessors.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-25 14:42:32 -07:00
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
a90abb1009 Bump Rust to 1.90 (#38436)
Release Notes:

- N/A

---------

Co-authored-by: Nia Espera <nia@zed.dev>
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-09-22 14:36:10 -07:00
Conrad Irwin b09764c54a settings: Use a derive macro for refine (#38451)
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).

Use a derive macro to prevent typos in this logic.

Release Notes:

- N/A
2025-09-18 21:13:49 +00:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Nils KochandFinn Evers 50326ddc35 project_panel: Collapse top-level entries in Collapse all entries command (#38310)
Closes #11760

The command `project panel: collapse all entries` currently does not
collapse top-level entries (the workspaces themselves). I think this
should be expected behaviour if you only have a single workspace in your
project. However, if you have multiple workspaces, we should collapse
their top-level folders as well. This is the expected behaviour in the
screenshots in #11760.

For more context: Atm the `.retain` function empties the
`self.expanded_dir_ids` Hash Map, because the `expanded_entries` Vec is
(almost) never empty - it contains the id of the `root_entry` of the
workspace.


https://github.com/zed-industries/zed/blob/d48d6a745409a8998998ed59c28493a1aa733ebb/crates/project_panel/src/project_panel.rs#L1148-L1152

We then update the `self.expanded_dir_ids` in the
`update_visible_entries` function, and since the Hash Map is empty, we
execute the `hash_map::Entry::Vacant` arm of the following match
statement.


https://github.com/zed-industries/zed/blob/d48d6a745409a8998998ed59c28493a1aa733ebb/crates/project_panel/src/project_panel.rs#L3062-L3073

This change makes sure that we do not clear the `expanded_dir_ids`
HashMap and always keep the keys for all visible workspaces and
therefore we run the `hash_map::Entry::Occupied` arm, which does not
override the `expanded_dir_ids` anymore.



https://github.com/user-attachments/assets/b607523b-2ea2-4159-8edf-aed7bca05e3a

cc @MrSubidubi 

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Finn Evers <finn.evers@outlook.de>
2025-09-17 17:58:46 +02:00
Finn Evers 4a582504d4 ui: Follow-up improvements to the scrollbar component (#38178)
This PR lands some more improvements to the reworked scrollbars.

Namely, we will now explicitly paint a background in cases where a track
is requested for the specific scrollbar, which prevents a flicker, and
also reserve space only if space actually needs to be reserved. The
latter was a regression introduced by the recent changes.

Release Notes:

- N/A
2025-09-15 09:53:33 +00:00
Piotr Osiewicz 37239fd66b Use serde 1.0.221 instead of serde_derive hackery (#38137)
serde 1.0.221 introduced serde_core into the build graph, which should
render explicitly depending on serde_derive for faster build times an
obsolote method.

Besides, I'm not even sure if that worked for us. My hunch is that at
least one of our deps would have `serde` with derive feature enabled..
and then, most of the crates using `serde_derive` explicitly were also
depending on gpui, which depended on `serde`.. thus, we wouldn't have
gained anything from explicit dep on `serde_derive`

Release Notes:

- N/A
2025-09-14 14:01:04 +02:00
Smit Barmase 2b1f7d5763 project_panel: Fix primary and secondary click on blank area (#38139)
Follow up https://github.com/zed-industries/zed/pull/38008

Release Notes:

- N/A
2025-09-14 17:28:51 +05:30
Finn Evers ded6467604 Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
JacobandMarshall Bowers 5f20b905a5 Add support for named folder icons (#36351)
Adds a `named_directory_icons` field to the icon theme that can be used
to specify a collection of icons for collapsed and expanded folders
based on the folder name.

The `named_directory_icons` is a map from the folder name to a
`DirectoryIcons` object containing the paths to the expanded and
collapsed icons for that folder:

```json
{
  "named_directory_icons": {
    ".angular": {
      "collapsed": "./icons/folder_angular.svg",
      "expanded": "./icons/folder_angular_open.svg"
    }
  }
}

```

Closes #20295

Also referenced
https://github.com/zed-industries/zed/pull/23987#issuecomment-2638869213

Example using https://github.com/jacobtread/zed-vscode-icons/ which I've
ported over from a VSCode theme,

<img width="609" height="1307" alt="image"
src="https://github.com/user-attachments/assets/2d3c120a-b2f0-43fd-889d-641ad4bb9cee"
/>

Release Notes:

- Added support for icon themes to change the folder icon based on the
directory name.

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-09-12 14:55:25 -04:00
Smit Barmase 7377a898e8 project_panel: Allow dragging folded directories onto other items (#38070)
In https://github.com/zed-industries/zed/pull/22983 we made it possible
to drag items onto folded directories.

This PR handles the reverse: dragging folded directories onto other
items.

Release Notes:

- Improved drag-and-drop support by allowing folded directories to be
dragged onto other items in Project Panel.
2025-09-12 22:28:43 +05:30
Smit Barmase 116c6549f6 project_panel: Make rest of the project panel drag and drop target (#38008)
Closes #25854

You can now drag-and-drop on the remaining space in the project panel to
drop entries/external paths in the last worktree.


https://github.com/user-attachments/assets/a7e14518-6065-4b0f-ba2c-823c70f154f4

Release Notes:

- Added support for drag-and-drop files and external paths into the
empty space of the project panel, placing them in the last folder you
have added to the project.
2025-09-11 23:25:10 +05:30
Ivan Trubach 9529cd18d1 project_panel: Add action to open file in split pane (#36973)
Closes #18605

Related:
- https://github.com/zed-industries/zed/discussions/16901
- https://github.com/zed-industries/zed/issues/10549

Adds an action to open file in split pane. Also updates vim keybindings
for better compatibility with netrw:
[“v”](https://github.com/vim/vim/blob/bc461f952d854ffbde83eb74044efc3b329ea10e/runtime/pack/dist/opt/netrw/doc/netrw.txt#L1091)
and
[“o”](https://github.com/vim/vim/blob/bc461f952d854ffbde83eb74044efc3b329ea10e/runtime/pack/dist/opt/netrw/doc/netrw.txt#L1075)
keys should open file in splits.

<table>
<tr>
<td><video
src="https://github.com/user-attachments/assets/e24c6fd4-4eb0-407a-bdd1-5300908ea2a1">
<td><video
src="https://github.com/user-attachments/assets/fa0b8105-41a9-4421-a3cc-89244a90d67a">
</table>


Release Notes:

- Added `project_panel::OpenSplitVertical` and
`project_panel::OpenSplitHorizontal` actions for opening file in a
splits.
2025-09-10 00:14:15 +05:30
Anthony EidandBen Kunkle 5f03202b5c settings ui: Create settings key trait (#37489)
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-09-04 15:19:02 -04:00
Ben Kunkle 60d17cccd3 settings_ui: Move settings UI trait to file content (#37337)
Closes #ISSUE

Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.

In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).

A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-01 18:42:33 -04:00
Anthony EidandBen Kunkle f2c3f3b168 settings ui: Start work on creating the initial structure (#36904)
## Goal 

This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes

### Structure

The overall structure is settings layer -> data layer -> ui layer.

The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.

Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.

### Foundation 

This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.

A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.


#### Immediate Follow ups

- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-29 16:56:10 -04:00
Max BrunsfeldandMikayla Maki 1eae76e856 Restructure remote client crate, consolidate SSH logic (#36967)
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-27 00:15:39 +00:00
Peter Tripp 76dbcde628 Support disabling drag-and-drop in Project Panel (#36719)
Release Notes:

- Added setting for disabling drag and drop in project panel. `{
"project_panel": {"drag_and_drop": false } }`
2025-08-26 13:35:45 +00:00
Kirill BulatovandConrad Irwin 42ae3301d0 Show file open error view instead of the modal (#36764)
Closes https://github.com/zed-industries/zed/issues/36672

Before:
either 
<img width="966" height="642" alt="image"
src="https://github.com/user-attachments/assets/7263ea3c-3d48-4f4d-be9e-16b24ca6f60b"
/>
(when opening from the project panel)

or

<img width="959" height="1019" alt="image"
src="https://github.com/user-attachments/assets/834041d4-f4d6-46db-b333-803169ec4803"
/>

(for the rest of the cases)

After:

<img width="2032" height="1167" alt="Screenshot 2025-08-22 at 19 34 10"
src="https://github.com/user-attachments/assets/1aa4530b-69f6-4c3a-8ea1-d4035dbb28da"
/>

(the unified error view)

Release Notes:

- Improved unsupported file opening in Zed

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-22 17:04:39 +00:00
tidely bc79076ad3 Fix clippy::manual_map lint violations (#36584)
#36577

Release Notes:

- N/A
2025-08-20 15:17:28 +02:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz cf7c64d77f lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Danilo Leal 8282b9cf00 project panel: Add git clone action to empty state (#36371)
This PR adds the git clone action to the project panel. It also changes
the "open" button to open a folder instead of the recent projects modal,
which feels faster to start with, more intuitive, and also consistent
with VS Code (which I think is good in this specific case).

<img width="500" height="1334" alt="CleanShot 2025-08-17 at 2  10 01@2x"
src="https://github.com/user-attachments/assets/ff953228-9e8e-413b-89ba-fa0870a0df17"
/>

Release Notes:

- Improved the project panel empty state by including the git clone
action and allowing users to quickly open a local folder.
2025-08-17 17:27:42 +00:00
Finn Evers 3e0a755486 Remove some redundant entity clones (#36274)
`cx.entity()` already returns an owned entity, so there is no need for
these clones.

Release Notes:

- N/A
2025-08-15 20:27:44 +00:00
Tom Planche e67b2da20c Make alphabetical sorting the default (#32315)
Follow up of this pr: #25148

Release Notes:

- Improved file sorting.
As described in #20126, I was fed up with lexicographical file sorting
in the project panel. The current sorting behavior doesn't handle
numeric segments properly, leading to unintuitive ordering like
`file_1.rs`, `file_10.rs`, `file_2.rs`.


## Example Sorting Results
Using `lexicographical` (default):
```
.
├── file_01.rs
├── file_1.rs
├── file_10.rs
├── file_1025.rs
├── file_2.rs
```

Using alphabetical (natural) sorting:
```
.
├── file_1.rs
├── file_01.rs
├── file_2.rs
├── file_10.rs
├── file_1025.rs
```
2025-08-13 18:07:49 -04:00
Conrad IrwinandPiotr Osiewicz bc32b5a976 Project panel faster (#35634)
- **Use a struct instead of a thruple for visible worktree entries**
- **Try some telemetry**

Closes #ISSUE

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2025-08-08 14:32:58 +02:00
maan2003 0169bddb59 project panel: Add setting to disable auto opening project panel (#34752)
Release Notes:

- Add `project_panel.starts_open` to control opening project panel in
new projects.
2025-08-08 05:02:11 +00:00
mcwindyandKirill Bulatov e8db429d24 project_panel: Add file comparison function, supports selecting files for comparison (#35255)
Closes https://github.com/zed-industries/zed/discussions/35010
Closes https://github.com/zed-industries/zed/issues/17100
Closes https://github.com/zed-industries/zed/issues/4523

Release Notes:

- Added file comparison function in project panel

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-08-07 21:34:12 +03:00
0025019db4 gpui: Press enter, space to trigger click to focused element (#35075)
Release Notes:

- N/A

> Any user interaction that is equivalent to a click, such as pressing
the Space key or Enter key while the element is focused. Note that this
only applies to elements with a default key event handler, and
therefore, excludes other elements that have been made focusable by
setting the
[tabindex](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Global_attributes/tabindex)
attribute.

https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event

---------

Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Umesh Yadav <23421535+imumesh18@users.noreply.github.com>
2025-08-05 18:15:30 -04:00
Smit Barmase 6e4f747041 project_panel: Fix autoscroll to treat entries behind sticky items as out of viewport (#35067)
Closes #34831

Autoscroll centers items only if they’re out of viewport. Before this
PR, entry behind sticky items was not considered out of viewport, and
hence actions like `reveal in project panel` or focusing buffer would
not autoscroll that entry into the view in that case.

This PR fixes that by using recently added `scroll_to_item_with_offset`
in https://github.com/zed-industries/zed/pull/35064.

Release Notes:

- Fixed issue where `pane: reveal in project panel` action was not
working if the entry was behind sticky items.
2025-07-25 06:21:38 +05:30
Smit Barmase f78a112387 gpui: Add scroll_to_item_with_offset to UniformListScrollState (#35064)
Previously we had `ScrollStrategy::ToPosition(usize)` which lets you
define the offset where you want to scroll that item to. This is the
same as `ScrollStrategy::Top` but imagine some space reserved at the
top.

This PR removes `ScrollStrategy::ToPosition` in favor of
`scroll_to_item_with_offset` which is the method to do the same. The
reason to add this method is that now not just `ScrollStrategy::Top` but
`ScrollStrategy::Center` can also uses this offset to center the item in
the remaining unreserved space.

```rs
// Before
scroll_handle.scroll_to_item(index, ScrollStrategy::ToPosition(offset));

// After
scroll_handle.scroll_to_item_with_offset(index, ScrollStrategy::Top, offset);

// New! Centers item skipping first x items
scroll_handle.scroll_to_item_with_offset(index, ScrollStrategy::Center, offset);
```

This will be useful for follow up PR.

Release Notes:

- N/A
2025-07-25 05:13:09 +05:30
Smit Barmase fa788a39a4 project_panel: Reuse index_for_entry in index_for_selection (#35034)
Just refactor I came across while working on another issue.
`index_for_entry` and `index_for_selection` have the exact same logic,
here we can simply reuse `index_for_entry` for `index_for_selection`.

Release Notes:

- N/A
2025-07-24 20:07:38 +05:30
Smit Barmase 31afda3c0c project_panel: Automatically open project panel when Rename or Duplicate is triggered from workspace (#34988)
In project panel, `rename` and `duplicate` action further needs user
input for editing, so if panel is closed we should open it.

Release Notes:

- Fixed project panel not opening when `project panel: rename` and
`project panel: duplicate` actions are triggered from workspace.
2025-07-24 05:26:12 +05:30
Bret ComnesandSmit Barmase 87014cec71 theme: Add panel.overlay_background and panel.overlay_hover (#34655)
In https://github.com/zed-industries/zed/pull/33994 sticky scroll was
added to project_panel.

I love this feature! 

This introduces a new element layering not seen before. On themes that
use transparency, the overlapping elements can make it difficult to read
project panel entries. This PR introduces a new selector:
~~panel.sticky_entry.background~~ `panel.overlay_background` This
selector lets you set the background of entries when they become sticky.

Closes https://github.com/zed-industries/zed/issues/34654

Before:

<img width="373" height="104" alt="Screenshot 2025-07-17 at 10 19 11 AM"
src="https://github.com/user-attachments/assets/d5bab065-53ca-4b27-b5d8-3b3f8d1f7a81"
/>

After:

<img width="292" height="445" alt="Screenshot 2025-07-17 at 11 46 57 AM"
src="https://github.com/user-attachments/assets/4cd2b87b-2989-4489-972f-872d2dc13a33"
/>

<img width="348" height="390" alt="Screenshot 2025-07-17 at 11 39 57 AM"
src="https://github.com/user-attachments/assets/49c0757f-2c50-4e01-92c6-2ae7e4132a53"
/>

<img width="668" height="187" alt="Screenshot 2025-07-17 at 11 39 29 AM"
src="https://github.com/user-attachments/assets/167536c2-5872-4306-90c6-c6b68276b618"
/>

Release Notes:

- Add `panel.sticky_entry.background` theme selector for modifying
project panel entries when they become sticky when scrolling and overlap
with entries below them.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-07-22 15:20:26 +05:30
Smit BarmaseandDanilo Leal 729cde33f1 project_panel: Add rename, delete and duplicate actions to workspace (#34478)
Release Notes:

- Added `project panel: rename`, `project panel: delete` and `project
panel: duplicate` actions to workspace.

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-07-15 23:41:53 +05:30
teapo d7bb1c1d0e lsp: Fix workspace diagnostics lag & add streaming support (#34022)
Closes https://github.com/zed-industries/zed/issues/33980
Closes https://github.com/zed-industries/zed/discussions/33979

- Switches to the debounce task pattern for diagnostic summary
computations, which most importantly lets us do them only once when a
large number of DiagnosticUpdated events are received at once.
- Makes workspace diagnostic requests not time out if a partial result
is received.
- Makes diagnostics from workspace diagnostic partial results get
merged.

There might be some related areas where we're not fully complying with
the LSP spec but they may be outside the scope of what this PR should
include.

Release Notes:

- Added support for streaming LSP workspace diagnostics.
- Fixed editor freeze from large LSP workspace diagnostic responses.
2025-07-15 18:41:45 +03:00
Hilmar Wiegand 050ed85d71 Add severity argument to GoToDiagnostic actions (#33995)
This PR adds a `severity` argument so severity can be defined when
navigating through diagnostics. This allows keybinds like the following:

```json
{
  "] e": ["editor::GoToDiagnostic", { "severity": "error" }],
  "[ e": ["editor::GoToDiagnostic", { "severity": "error" }]
}
```

I've added test comments and a test. Let me know if there's anything
else you need!

Release Notes:

- Add `severity` argument to `editor::GoToDiagnostic`,
`editor::GoToPreviousDiagnostic`, `project_panel::SelectNextDiagnostic`
and `project_panel::SelectPrevDiagnostic` actions
2025-07-15 14:03:57 +00:00
Smit Barmase 51df8a17ef project_panel: Do not render a single sticky entry when scrolled all the way to the top (#34389)
Fixes root entry not expanding/collapsing on nightly. Regressed in
https://github.com/zed-industries/zed/pull/34367.

Release Notes:

- N/A
2025-07-14 06:59:45 +05:30
Smit Barmase 1cadff9311 project_panel: Fix sticky items horizontal scroll and hover propagation (#34367)
Release Notes:

- Fixed horizontal scrolling not working for sticky items in the Project
Panel.
- Fixed issue where hovering over the last sticky item in the Project
Panel showed a hovered state on the entry behind it.
- Improved behavior when clicking a sticky item in the Project Panel so
it scrolls just enough for the item to no longer be sticky.
2025-07-13 06:14:30 +05:30
a8cc927303 debugger: Improve appearance of session list for JavaScript debugging (#34322)
This PR updates the debugger panel's session list to be more useful in
some cases that are commonly hit when using the JavaScript adapter. We
make two adjustments, which only apply to JavaScript sessions:

- For a child session that's the only child of a root session, we
collapse it with its parent. This imitates what VS Code does in the
"call stack" view for JavaScript sessions.
- When a session has exactly one thread, we label the session with that
thread's name, instead of the session label provided by the DAP. VS Code
also makes this adjustment, which surfaces more useful information when
working with browser sessions.

Closes #33072 

Release Notes:

- debugger: Improved the appearance of JavaScript sessions in the debug
panel's session list.

---------

Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-07-12 15:56:05 +00:00
Smit Barmase 3a247ee947 project panel: Add indent guides for sticky items (#34092)
- Adds new trait `StickyItemsDecoration` in `sticky_items` which is
implemented by `IndentGuides` from `indent_guides`.

<img width="347" alt="image"
src="https://github.com/user-attachments/assets/577748bc-13f6-41b8-9266-6a0b72349a18"
/>

Release Notes:

- N/A
2025-07-09 05:28:25 +05:30
Smit Barmase 1f3575ad6e project_panel: Only show sticky item shadow when list is scrolled (#34050)
Follow up: https://github.com/zed-industries/zed/pull/34042

- Removes `top_slot_items` from `uniform_list` in favor of using
existing `decorations`
- Add condition to only show shadow for sticky item when list is
scrolled and scrollable

Release Notes:

- N/A
2025-07-08 14:22:24 +05:30
Danilo Leal 211d6205b9 project panel: Add a shadow in the last sticky item (#34042)
Follow-up to https://github.com/zed-industries/zed/pull/33994. This PR
adds a subtle shadow—built from an absolute-positioned div, due to
layering of items—to the last sticky item in the project panel when that
setting is turned on. This helps understand the block of items that is
currently sticky.

<img
src="https://github.com/user-attachments/assets/0e030e93-9bc6-42ff-8d0d-3e46f1986152"
width="300"/>

Would love to add indent guides to the items that are sticky as a next
step.

Release Notes:

- project panel: When `sticky_scroll` is true, the last item will now
have a subtle shadow to help visualizing the block of items that are
currently sticky.
2025-07-08 01:18:52 -03:00
Smit Barmase 6efc5ecefe project_panel: Add Sticky Scroll (#33994)
Closes #7243

- Adds `top_slot_items` to `uniform_list` component to offset list
items.
- Adds `ToPosition` scroll strategy to `uniform_list` to scroll list to
specified index.
- Adds `sticky_items` component which can be used along with
`uniform_list` to add sticky functionality to any view that implements
uniform list.


https://github.com/user-attachments/assets/eb508fa4-167e-4595-911b-52651537284c

Release Notes:

- Added sticky scroll to the project panel, which keeps parent
directories visible while scrolling. This feature is enabled by default.
To disable it, toggle `sticky_scroll` in settings.
2025-07-07 08:32:42 +05:30
Smit Barmase 76fe33245f project_panel: Fix indent guide collapse on secondary click for multiple worktrees (#33939)
Release Notes:

- Fixed issue where `cmd`/`ctrl` click on indent guide would not
collapse directory in case of multiple projects.
2025-07-05 05:57:37 +05:30