Commit Graph
131 Commits
Author SHA1 Message Date
John Tur 2ead8c42fb Improve Windows text input for international keyboard layouts and IMEs (#41259)
- Custom handling of dead keys has been removed. UX for dead keys is now
the same as other applications on Windows.
- We could bring back some kind of custom UI, but only if UX is fully
compatible with expected Windows behavior (e.g. ability to move the
cursor after typing a dead key).
  - Fixes https://github.com/zed-industries/zed/issues/38838
- Character input via AltGr shift state now always has priority over
keybindings. This applies regardless of whether the keystroke used the
AltGr key or Ctrl+Alt to enter the shift state.
- In particular, we use the following heuristic to determine whether a
keystroke should trigger character input first or trigger keybindings
first:
- If the keystroke does not have any of Ctrl/Alt/Win down, trigger
keybindings first.
- Otherwise, determine the character that would be entered by the
keystroke. If it is a control character, or no character at all, trigger
keybindings first.
- Otherwise, the keystroke has _any_ of Ctrl/Alt/Win down and generates
a printable character. Compare this character against the character that
would be generated if the keystroke had _none_ of Ctrl/Alt/Win down:
- If the character is the same, the modifiers are not significant;
trigger keybindings first.
- If there is no active input handler, or the active input handler
indicates that it isn't accepting text input (e.g. when an operator is
pending in Vim mode), character entry is not useful; trigger keybindings
first.
- Otherwise, assume the modifiers enable access to an otherwise
difficult-to-enter key; trigger character entry first.
  - Fixes https://github.com/zed-industries/zed/issues/35862
- Fixes
https://github.com/zed-industries/zed/issues/40054#issuecomment-3447833349
  - Fixes https://github.com/zed-industries/zed/issues/41486
- TranslateMessage calls are no longer skipped for unhandled keystrokes.
This fixes language input keys on Japanese and Korean keyboards (and
surely other cases as well).
- To avoid any other missing-TranslateMessage headaches in the future,
the message loop has been rewritten in a "traditional" Win32 style,
where accelerators are handled in the message loop and TranslateMessage
is called in the intended manner.
  - Fixes https://github.com/zed-industries/zed/issues/39971
  - Fixes https://github.com/zed-industries/zed/issues/40300
  - Fixes https://github.com/zed-industries/zed/issues/40321
  - Fixes https://github.com/zed-industries/zed/issues/40335
  - Fixes https://github.com/zed-industries/zed/issues/40592
  - Fixes https://github.com/zed-industries/zed/issues/40638
- As a bonus, Alt+Space now opens the system menu, since it is triggered
by the WM_SYSCHAR generated by TranslateMessage.
- VK_PROCESSKEYs are now ignored rather than being unwrapped and matched
against keybindings. This ensures that IMEs will reliably receieve
keystrokes that they express interest in. This matches the behavior of
native Windows applications.
  - Fixes https://github.com/zed-industries/zed/issues/36736
  - Fixes https://github.com/zed-industries/zed/issues/39608
  - Fixes https://github.com/zed-industries/zed/issues/39991
  - Fixes https://github.com/zed-industries/zed/issues/41223
  - Fixes https://github.com/zed-industries/zed/issues/41656
  - Fixes https://github.com/zed-industries/zed/issues/34180
  - Fixes https://github.com/zed-industries/zed/issues/41766


Release Notes:

- windows: Improved keyboard input handling for international keyboard
layouts and IMEs
2025-11-04 20:28:12 -05:00
John Tur 4002b32ad4 Coalesce dispatcher window messages on Windows (#41861)
Take 2 at https://github.com/zed-industries/zed/pull/41595

Release Notes:

- N/A
2025-11-04 09:43:06 +01:00
Lukas Wirth 78bfda5045 gpui: Improve some log_err calls in windows backend (#40717)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-20 18:01:46 +00:00
Lukas Wirth c69912c76a Forbid std::process::Command spawning, replace with smol where appropriate (#38894)
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-26 15:17:36 +00:00
Lukas Wirth a9fe18f4cb Revert "gpui: Flash menu in menubar on macOS when action is triggered (#38588)" (#38880)
This reverts commit ed7bd5a8ed.

We noticed this PR causes the editor to hang if you hold down any of the
menu item actions like ctrl+z, ctrl+x, etc


Release Notes:

- Fixed macOS menu item actions hanging the editor when their key
combination is held down
2025-09-25 13:36:19 +00:00
Victor Tran ed7bd5a8ed gpui: Flash menu in menubar on macOS when action is triggered (#38588)
On macOS, traditionally when a keyboard shortcut is activated, the menu
in the menu bar flashes to indicate that the action was recognised.

<img width="289" height="172" alt="image"
src="https://github.com/user-attachments/assets/a03ecd2f-f159-4f82-b4fd-227f34393703"
/>

This PR adds this functionality to GPUI, where when a keybind is pressed
that triggers an action in the menu, the menu flashes.

Release Notes:

- N/A
2025-09-24 12:09:03 -07:00
Lukas Wirth 531f9ee236 Give most spawned threads names (#38302)
Release Notes:

- N/A
2025-09-17 10:11:51 +02:00
Uwe Krause e14a4ab90d Fix small spelling mistakes (#38284)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-16 21:58:40 +00:00
Nathan SoboandAntonio Scandurra 1ae326432e Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.

## Changes

- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.

## Benefits

- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.

Follows Rust guidelines; run `./script/clippy` for verification.

- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler


Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-09-04 17:14:53 +02:00
张小白 a05f86f97b windows: Don't log error when RedrawWindow (#37542)
Release Notes:

- N/A
2025-09-04 14:47:17 +00:00
张小白 28c78d2d85 windows: Keep just one copy of GPU instance (#37445)
Now we only keep a single copy of the GPU device. The GPU lost handling
got broken after #35376, but it’s properly handled again now.

Release Notes:

- N/A
2025-09-04 21:31:12 +08:00
张小白andreflectronic 2eb7ac97e0 windows: Use a message-only window for WindowsPlatform (#37313)
Previously, we were using `PostThreadMessage` to pass messages to
`WindowsPlatform`. This PR switches to an approach similar to `winit`
which using a hidden window as the message window (I guess that’s why
winit uses a hidden window?). The difference is that this PR creates it
as a message-only window.

Thanks to @reflectronic for the original PR #37255, this implementation
just fits better with the current code style.


Release Notes:

- N/A

---------

Co-authored-by: reflectronic <john-tur@outlook.com>
2025-09-02 22:32:24 +08:00
localcc d910feac1d Implement perceptual gamma / contrast correction (#37167)
Closes #36023 

This improves font rendering quality by doing perceptual gamma+contrast
correction which makes font edges look nicer and more legible.

A comparison image: (left is old, right is new)
<img width="1638" height="854" alt="Screenshot 2025-08-29 140015"
src="https://github.com/user-attachments/assets/85ca9818-0d55-4af0-a796-19e8cf9ed36b"
/>

This is most noticeable on smaller fonts / low-dpi displays

Release Notes:

- Improved font rendering quality
2025-09-01 20:07:45 +02:00
Michael Sloan 47aaaa8bcf Make SanitizedPath wrap Path instead of Arc<Path> to avoid allocation (#37106)
Release Notes:

- N/A
2025-08-28 13:32:30 -06:00
张小白andKate fff0ecead1 windows: Fix keystroke & keymap (#36572)
Closes #36300

This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.

It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.


Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
2025-08-27 03:24:50 +08:00
张小白 8ef9ecc91f windows: Fix RevealInFileManager (#36592)
Closes #36314

This PR takes inspiration from [Electron’s
implementation](https://github.com/electron/electron/blob/dd54e84a58531b52680f7f736f593ee887eff6a7/shell/common/platform_util_win.cc#L268-L314).

Before and after:



https://github.com/user-attachments/assets/53eec5d3-23c7-4ee1-8477-e524b0538f60



Release Notes:

- N/A
2025-08-21 08:08:54 +08:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Anthony Eid 3a3df5c011 gpui: Add support for custom prompt text in PathPromptOptions (#36410)
This will be used to improve the clarity of the git clone UI

### MacOS
<img width="1322" height="128" alt="image"
src="https://github.com/user-attachments/assets/3e511143-12c1-4440-89dd-841b21b2e98e"
/>

### Windows 
<img width="338" height="80" alt="image"
src="https://github.com/user-attachments/assets/766d08d6-0c72-4175-ad24-59dc6188d5f1"
/>

### Linux

<img width="387" height="72" alt="Screenshot From 2025-08-18 15-32-06"
src="https://github.com/user-attachments/assets/3125a7c4-3975-462a-a547-d5d4fac48f22"
/>



Release Notes:

- N/A
2025-08-18 19:48:02 +00:00
Marshall Bowers fa61c3e24d gpui: Fix typo in handle_gpui_events (#36431)
This PR fixes a typo I noticed in the `handle_gpui_events` method name.

Release Notes:

- N/A
2025-08-18 17:27:23 +00:00
Igal Tabachnik 7993ee9c07 Suggest unsaved buffer content text as the default filename (#35707)
Closes #24672

This PR complements a feature added earlier by @JosephTLyons (in
https://github.com/zed-industries/zed/pull/32353) where the text is
considered as the tab title in a new buffer. It piggybacks off that
change and sets the title as the suggested filename in the save dialog
(completely mirroring the same functionality in VSCode):

![2025-08-05 11 50
28](https://github.com/user-attachments/assets/49ad9e4a-5559-44b0-a4b0-ae19890e478e)

Release Notes:

- Text entered in a new untitled buffer is considered as the default
filename when saving
2025-08-15 17:26:38 +02:00
张小白andMax Brunsfeld 32975c4208 windows: Fix auto update failure when launching from the cli (#34303)
Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-08-12 17:04:30 -07:00
张小白andMax Brunsfeld b62f959528 windows: Fix message loop using too much CPU (#35969)
Closes #34374

This is a leftover issue from #34374. Back in #34374, I wanted to use
DirectX to handle vsync, after all, that’s how 99% of Windows apps do
it. But after discussing with @maxbrunsfeld , we decided to stick with
the original vsync approach given gpui’s architecture.

In my tests, there’s no noticeable performance difference between this
PR’s approach and DirectX vsync. That said, this PR’s method does have a
theoretical advantage, it doesn’t block the main thread while waiting
for vsync.


The only difference is that in this PR, on Windows 11 we use a newer API
instead of `DwmFlush`, since Chrome’s tests have shown that `DwmFlush`
has some problems. This PR also removes the use of
`MsgWaitForMultipleObjects`.


Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-08-12 11:28:47 -07:00
Max Brunsfeld f3f2dba606 Minor stylistic cleanup in Windows platform (#35503)
This PR doesn't change any logic, it just cleans up some naming and
style in the windows platform layer.

* Rename `WindowsWindowStatePtr` to `WindowsWindowInner`, since it isn't
a pointer type.
* Move window event handler methods into an impl on this type, so that
all of the `state_ptr: &Rc<WindowsWindowInner>` parameters can just be
replaced with `&self`.
* In window creation, use a `match` instead of a conditional followed by
an unwrap

There's a lot of whitespace in the diff, so view it with `w=1`.

Release Notes:

- N/A
2025-08-04 11:22:49 -07:00
b31f893408 Rasterize glyphs without D2D (#35376)
This allows debugging Zed with Renderdoc, and also fixes an issue where
glyphs' bounds were miscalculated for certain sizes and scale factors.

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-01 19:46:09 +02:00
15ad986329 windows: Port to DirectX 11 (#34374)
Closes #16713
Closes #19739
Closes #33191
Closes #26692
Closes #17374
Closes #35077
Closes https://github.com/zed-industries/zed/issues/35205
Closes https://github.com/zed-industries/zed/issues/35262


Compared to the current Vulkan implementation, this PR brings several
improvements:

- Fewer weird bugs
- Better hardware compatibility
- VSync support
- More accurate colors
- Lower memory usage
- Graceful handling of device loss

---

**TODO:**

- [x] Don’t use AGS binaries directly
- [ ] The message loop is using too much CPU when ths app is idle
- [x] There’s a
[bug](https://github.com/zed-industries/zed/issues/33191#issuecomment-3109306630)
in how `Path` is being rendered.

---

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-07-30 15:27:58 -07:00
88af35fe47 collab: Add screen selector (#31506)
Instead of selecting a screen to share arbitrarily, we'll now allow user
to select the screen to share. Note that sharing multiple screens at the
time is still not supported (though prolly not too far-fetched).

Related to #4666

![image](https://github.com/user-attachments/assets/1afb664f-3cdb-4e0a-bb29-9d7093d87fa5)

Release Notes:

- Added screen selector dropdown to screen share button

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-21 13:44:51 +02:00
7588280915 Windows screen sharing (#34223)
Release Notes:

- N/A

---------

Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
2025-07-10 14:02:00 -07:00
Hilmar WiegandandMichael Sloan 9dc3ac9657 gpui: Make screen capture dependency optional (#32937)
Add `screen-capture` feature to gpui to enable screen capture support.  The motivation for this is to make dependencies on scap / x11 / xcb optional.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
2025-07-02 10:15:06 -06:00
Matin Anissand张小白 a067c16c82 windows: Use drop target helper (#33203)
It now utilises the
[`IDropTargetHelper`](https://learn.microsoft.com/en-us/windows/win32/api/shobjidl_core/nn-shobjidl_core-idroptargethelper)
in drag and drop events to render the proper item drop cursor icon which
includes the thumbnail when available and action text. Also swaps the
drop effect from `DROPEFFECT_LINK` to `DROPEFFECT_COPY` to match other
Windows application behaviour.

Example of drop icon

![example_drop](https://github.com/user-attachments/assets/4f8ea86c-929a-4813-9f8e-b3553ecf4d6e)

Release Notes:

- N/A

---------

Co-authored-by: 张小白 <364772080@qq.com>
2025-06-23 13:30:21 +00:00
张小白 272fc672af windows: Dialog QoL improvements (#33241)
Just like in the previous PR #33230, we need to properly set up modal
windows to make them work as expected.

Before this PR, when you opened an "Open File" or "Save File" dialog,
clicking the main window would steal focus from the modal, even though
the main window wasn’t actually interactive.

With this PR, clicking the main window while a modal is open does
nothing — as it should — until the modal is closed.

#### Before



https://github.com/user-attachments/assets/9c6bdff0-1c46-49c1-a5ff-751c52c7d613

#### After



https://github.com/user-attachments/assets/8776bd28-85ff-4f32-8390-bcf5b4eec1fe





Release Notes:

- N/A
2025-06-23 11:02:00 +00:00
张小白 a3cc063107 windows: Show error messages when zed failed to lanuch (#32537)
Now, if either `WindowsPlatform` or `BladeRenderer` fails to initialize,
a window will pop up to notify the user.


![image](https://github.com/user-attachments/assets/40fe7f1d-5218-4ee2-b4ec-0945fed2b743)


Release Notes:

- N/A
2025-06-11 18:37:34 +08:00
tidely 9775747ba9 gpui: Pre-allocate paths in open file dialog (#32106)
Pre-allocates the required memory for storing paths returned by open
file dialog on windows

Release Notes:

- N/A
2025-06-06 17:07:24 -04:00
张小白 5b9d3ea097 windows: Only call TranslateMessage when we can't handle the event (#32166)
This PR improves key handling on Windows by moving the
`TranslateMessage` call from the message loop to after we handled
`WM_KEYDOWN`. This brings Windows behavior more in line with macOS and
gives us finer control over key events. As a result, Vim keybindings now
work properly even when an IME is active. The trade-off is that it might
introduce a slight delay in text input.


Release Notes:

- N/A
2025-06-05 23:57:47 +08:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
张小白 9426caa061 windows: Implement keyboard_layout_change (#30624)
Part of #29144

Release Notes:

- N/A
2025-05-13 18:02:56 +08:00
张小白 074b6965e2 gpui: Refactor PlatformKeyboardLayout (#29653)
Release Notes:

- N/A
2025-04-30 08:17:26 +00:00
张小白 f0ef3110d3 gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
2025-04-19 22:23:03 +08:00
张小白andMikayla Maki a5fe6d1e61 History manager (#26369)
While working on implementing `add_recent_documents` for Windows, I
found that the process is significantly more complex compared to macOS.
On macOS, simply registering the `add_recent_documents` function is
enough, as the system handles everything automatically.

On Windows, however, there are two cases to consider:  
- **Files opened by the app**: These appear in the "Recent" section (as
shown in the screenshot, "test.txt") and are managed automatically by
Windows (by setting windows registry), similar to macOS.

![屏幕截图 2025-03-10
230738](https://github.com/user-attachments/assets/8fc8063b-4369-43cc-aaaf-7370a7d27060)


- **Folders opened by the app**: This is more complicated because
Windows does not handle it automatically, requiring the application to
track opened folders manually.

To address this, this PR introduces a `History Manager` along with
`HistoryManagerEvent::Update` and `HistoryManagerEvent::Delete` events
to simplify the process of managing recently opened folders.



https://github.com/user-attachments/assets/a2581c15-7653-4faf-96b0-7c48ab1dcc8d



Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-04-11 21:34:51 +00:00
Michael SloanandMarshall Bowers 8cfb9beb17 Reapply support for X11 screenshare (#28160)
Reapplies #27807 after [revert due to not building on
ARM](https://github.com/zed-industries/zed/pull/28141) by updating scap
to include [a fix to its build on
ARM](https://github.com/zed-industries/scap/commit/08f0a01417505cc0990b9931a37e5120db92e0d0)

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-06 11:25:29 -06:00
Michael Sloan c1259c136e Revert "Use scap library to implement screensharing on X11 (#27807)" (#28141)
This reverts commit c2afc2271b.

Build on ARM if failing, likely because `c_char` is `u8` on arm and `i8`
on x86:

```
error[E0308]: mismatched types
   --> /home/runner/.cargo/git/checkouts/scap-40ad33e1dd47aaea/5715067/src/targets/linux/mod.rs:75:74
    |
75  |     let result = unsafe { XmbTextPropertyToTextList(display, &mut xname, &mut list, &mut count) };
    |                           -------------------------                      ^^^^^^^^^ expected `*mut *mut *mut u8`, found `&mut *mut *mut i8`
    |                           |
    |                           arguments to this function are incorrect
    |
    = note:    expected raw pointer `*mut *mut *mut u8`
            found mutable reference `&mut *mut *mut i8`
note: function defined here
   --> /home/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/x11-2.21.0/src/xlib.rs:552:10
    |
552 |   pub fn XmbTextPropertyToTextList (_4: *mut Display, _3: *const XTextProperty, _2: *mut *mut *mut c_char, _1: *mut c_int) -> c_int,
    |          ^^^^^^^^^^^^^^^^^^^^^^^^^
```

Release Notes:

- N/A
2025-04-05 06:01:27 +00:00
c2afc2271b Use scap library to implement screensharing on X11 (#27807)
While `scap` does have support for Wayland and Windows, but haven't seen
screensharing work properly there yet. So for now just adding support
for X11 screensharing.

WIP branches for enabling wayland and windows support:

* https://github.com/zed-industries/zed/tree/wayland-screenshare
* https://github.com/zed-industries/zed/tree/windows-screenshare


Release Notes:

- Added support for screensharing on X11 (Linux)

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-04-04 21:31:03 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
77856bf017 Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
张小白 18259c0fd4 chore: Bump windows crate version (#26455)
Closes #ISSUE

Release Notes:

- N/A
2025-03-11 21:14:36 +08:00
张小白 05df3d1bd6 windows: Dock menu impl 2 (#26010)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-06 12:40:34 +00:00
Marshall Bowers 7a55da58d9 Revert "Hide the mouse when the user is typing in the editor (#25040)" (#25393)
This reverts commit a8610fbd13.

I've been seeing some reports of segmentation faults that appear to
point to this change as the culprit.

Closes #25366.

Release Notes:

- Community: Reverted #25040, so remove the corresponding entry from the
release notes.
2025-02-22 10:19:23 -05:00
a8610fbd13 Hide the mouse when the user is typing in the editor (#25040)
Closes https://github.com/zed-industries/zed/issues/4461

This PR improves the coding experience by hiding the mouse while the
user is typing so it does not accidentally get in their way, making it
challenging to ready characters in the editor.

Release Notes:

- The following PR hides the cursor when the user is typing by adding a
new cursor style called `None`.
- Assuming the user does not move the mouse, it will stay hidden until
it is moved again.


https://github.com/user-attachments/assets/6ba9f2ee-b9f3-4595-81e4-e9d986da4a39

---------

Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-02-20 15:54:01 -03:00
张小白andMikayla 74c4dbd237 windows: Fix tests on Windows (#22616)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
2025-02-05 14:30:09 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
张小白 c66f611037 windows: Improve foreground task dispatching on Windows (continued) (#23415)
Closes #22653 again

In PR #23283, I thought that every `runnable` dispatched to the main
thread would correspond to an `EVENT_DISPATCHED` message in the message
queue. However, after testing, some `runnable`s occasionally weren’t
executed.

This PR updated the code as follows:  
```rust
if let Ok(runnable) = self.main_receiver.try_recv() {    <-- before
for runnable in self.main_receiver.drain() {            <-- after
    runnable.run();
}
```

This ensures that runnables are handled more proactively on the main
thread, now we handle `runnable`s with a much higher priority.

A big thanks to @MolotovCherry and @ArthurBrussee for their testing
efforts!

Release Notes:

- N/A
2025-01-22 16:37:36 +08:00