Commit Graph
84 Commits
Author SHA1 Message Date
da281d6d8f Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.

Release Notes:

- Fixed issues with window positioning on X11

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-06-13 10:48:37 -07:00
Mikayla Maki ab41eddd8b Fix cursors on some GNOME installations (#12914)
This PR adds support for `org.gnome.desktop.interface`'s `cursor-theme`
setting on Wayland. This should fix cursors not showing up on some GNOME
installs. This PR also adds the wiring to watch the current cursor theme
value.

Thanks to @apricotbucket28 for helping debug the issue.

Release Notes:

- N/A
2024-06-11 17:39:25 -07:00
Mikayla Maki c30f6a1582 Fix alt key getting stuck when tabbing on linux (#12912)
Release Notes:

- N/A
2024-06-11 15:14:01 -07:00
Mikayla MakiandConrad Irwin 80c14c9198 Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Thorsten Ballandmaan2003 43d1a8040d linux: run runnables only when event loop is idle (#12839)
This change ensures that the event loop prioritizes enqueueing another
render or handling user input over executing runnables.

It's a subtle change as a result of a week of digging into performance
on X11. It's also not perfect: ideally we'd get rid of the intermediate
channel here and had more control over when and how we run runnables vs.
X11 events, but I think short of rewriting how we use an event loop,
this is good cost/benefit change.

To illustrate:

Before this change, it was possible to block the app from rendering for
a long time by just creating a ton of futures that were executed on the
"main" thread (we don't have a "main" thread on Linux, but we have a
single thread in which we run the event loop).

That was relatively easy to reproduce by opening the `zed` repository
and starting `rust-analyzer`: at some point `rust-analyzer` sends us so
many notifications, that are all handled in futures, that the event loop
is busy just working off the runnables, never getting to the events that
X11 sends us or our own timer to re-enqueue another render.

When you put print statements into the code to show when which event was
handled, you'd see something like this **before this change**:

```
[ ... hundreds of runnable.run() ... ]
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 56.942049ms
X11 event
new render tick timer. lag: 9.668µs
X11 event
new render tick timer. lag: 9.955µs
X11 event
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 12.462µs
X11 event
new render tick timer. lag: 14.868µs
X11 event
new render tick timer. lag: 11.234µs
X11 event
new render tick timer. lag: 11.681µs
X11 event
new render tick timer. lag: 13.926µs
X11 event
```

Note the `lag: 56ms`: that's the difference between when we wanted to
execute the callback that enqueues another render and when it ran.

Longer lags are possible, this is just the first one I grabbed from the
logs.

Now, compare this with the logs **after this change**:

```
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 36.051µs
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
X11 event
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
```

In-between many `runnable.run()` we'll always handle events.

So, in essence, what this change does is to introduce 2 priorities into
the X11 event queue:

- high: X11 events (user events, render events, ...), render tick, XIM
events, ...
- low: all async rust code

I've tested this with a debug build and release build and I think the
app now feels more responsive. It doesn't feel perfect still, especially
in the slow debug builds, but I couldn't observe 10s lockups anymore.

Since it's a pretty small change, I think we should go for it and see
how it behaves.

Thanks to @maan2003 this now also includes the same change to Wayland.

Release Notes:

- N/A

---------

Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
2024-06-10 14:04:41 +02:00
apricotbucket28 344e5e1cf2 wayland: Fix window bounds restoration (#12581)
Fixes multiple issues that prevented window bounds restoration to not
work on Wayland.

Note: Since the display uuid depends on the `wl_output.name` field, this
only works properly on KDE 5.26+ or Gnome 44+ ([kwin
commit](https://github.com/KDE/kwin/commit/330a02d862329893957532f46655c52c755f3731),
[mutter](https://github.com/GNOME/mutter/commit/7e838b1115f195ba4c7b06169ade3407d29c66d0)).

Release Notes:

- N/A
2024-06-03 09:27:01 -07:00
Mikayla Maki 94c3101fb0 Fix or promote leftover TODOs and GPUI APIs (#12514)
fixes https://github.com/zed-industries/zed/issues/11966

Release Notes:

- N/A
2024-05-31 18:36:15 -07:00
Fernando TagawaandMikayla Maki 6276281e8a linux: Fix IBus in vim mode and some compose state fixes (#12299)
Release Notes:

- N/A

Fixes #12198 and some minor fixes:
* IBus was intercepting normal keys like `a`, `k` which caused some
problems in vim mode.
* Wayland: Trying to commit the pre_edit on click wasn't working
properly, should be fixed now.
* X11: The pre_edit was supposed to be cleared when losing keyboard
focus.
* X11: We should commit the pre_edit on click.

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-05-26 17:17:38 -07:00
citorva a84344a82e linux: Get the color scheme through xdg-desktop-portal (#11926)
The method has been tested on:
- Gnome 46 (Working)
- Gnome 40 (Not supported)

Tasks

- [x] Implements a draft which get and provides the user theme to
components which needs it
- [x] Implements a way to call the callback function when the theme is
updated
- [X] Cleans the code

Release notes:
- N/A
2024-05-26 17:00:10 -07:00
bbb651 746223427e wayland: Don't reinvert inverted scroll axes (#11937)
Release Notes:

- Wayland: Fixed Natural Scrolling Being Wrongly Reinverted
([#11874](https://github.com/zed-industries/zed/issues/11874)).
2024-05-16 14:43:46 -07:00
Fernando Tagawa 5596a34311 Wayland: Implement text_input_v3 and xkb compose (#11712)
Release Notes:

- N/A

Fixes #9207 
Known Issues:
- [ ] ~~After launching Zed and immediately trying to change input
method, the input panel will appear at Point{0, 0}~~
- [ ] ~~`ime_handle_preedit` should not trigger `write_to_primary`~~
Move to other PR
- [ ] ~~Cursor is visually stuck at the end.~~ Move to other PR
Currently tested with KDE & fcitx5.
2024-05-16 11:42:43 -07:00
apricotbucket28andAkilan Elango d1ee2d0749 wayland: Window controls and drag (#11525)
Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
2024-05-14 09:44:55 -07:00
张小白 63a5f46df4 Remember window restore size (#10429)
Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.

- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)

The current implementation on Linux is basic, and I'm not sure if it's
correct.

The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated

### Case 1

When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.



https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06


### Case 2

When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).



https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3

### What's more

- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.

Release Notes:

- N/A
2024-05-07 23:29:03 -06:00
apricotbucket28 11bc28080f linux: Fix some small issues (#11458)
Fixed various small issues on Linux, mainly on Wayland.

Apart from the first commit (which should be self-describing), the other
commits have a description explaining the issue and what they do.

caadc58bead6cb654d7e1da25faaba72be79cd27 should fix
https://github.com/zed-industries/zed/issues/11037

Release Notes:

- N/A
2024-05-06 13:23:49 -07:00
张小白 68a0035264 Remove unused callbacks (#11410)
This PR follows up #11314 (which removes some deprecated `callback`s)
removes the corresponding implements.

Release Notes:

- N/A
2024-05-06 13:21:35 -07:00
apricotbucket28 5486c3dc93 wayland: Refactor serial usage (#11388)
Adds a `SerialTracker` type which helps simplify serial handling.

Release Notes:

- N/A
2024-05-06 13:15:42 -07:00
Fernando Tagawa 3018a64a1b Wayland: Improve first click detection (#11371)
Release Notes:

- N/A

This changes the first click detection in Wayland by requiring first
click after the keyboard loses focus, and after a `wl_pointer` enters a
window that has keyboard focus
2024-05-06 13:11:58 -07:00
Dzmitry MalyshauandJan Solanti e4f13dd561 Blade window transparency (#10973)
Release Notes:

- N/A

Following up to #10880
TODO:
- [x] create window as transparent
  - [x] X11
  - [x] Wayland
  - [ ] Windows
  - [x] MacOS (when used with Blade)  
- [x] enable GPU surface transparency
- [x] adjust the pipeline blend modes
- [x] adjust shader outputs


![transparency2](https://github.com/zed-industries/zed/assets/107301/d554a41b-5d3f-4420-a857-c64c1747c2d5)

Blurred results from @jansol (on Wayland), who contributed to this work:


![zed-blur](https://github.com/zed-industries/zed/assets/107301/a6822171-2dcf-4109-be55-b75557c586de)

---------

Co-authored-by: Jan Solanti <jhs@psonet.com>
2024-05-06 09:53:08 -07:00
Piotr Osiewicz 1a9b0536a2 Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
apricotbucket28 86696d88cf wayland: Implement xdg-activation when opening urls (#11368)
Since Wayland doesn't have a way for windows to activate themselves,
currently, when you click on a link in Zed, the browser window opens in
the background.

This PR implements the `xdg-activation` protocol to get an activation
token, which the browser can use to raise its window.


https://github.com/zed-industries/zed/assets/71973804/8b3456c0-89f8-4201-b1cb-633a149796b7

Release Notes:

- N/A
2024-05-03 14:02:39 -07:00
Fernando Tagawa 7bc1025d91 Wayland: Fix segfault when exiting with ctrl+q (#11324)
Release Notes:

- N/A

When closing with `ctrl-q`, drop_window is not called and results in a
segfault.
2024-05-02 16:39:08 -07:00
apricotbucket28 a765535557 wayland: Implement cursor-shape-v1 (#11106)
Fixes wrong cursor icons and sizes on KDE 6 (and possibly other
compositors)

Gnome still doesn't support this protocol, so to fix cursor settings
there we'll need to read `gsettings`.

Before:

![image](https://github.com/zed-industries/zed/assets/71973804/f0c3dc1b-2bed-43f7-b579-df6c9c0b547f)

After:

![image](https://github.com/zed-industries/zed/assets/71973804/6de639f9-653d-4896-80ca-b7c69641eded)


Release Notes:

- N/A
2024-04-29 16:06:18 -07:00
Jakob Hellermann ff8e7f91c1 Fix wayland keyrepeat: use modifier-independant keycode instead of keysym (#11095)
fix bug introduced by #11052



https://github.com/zed-industries/zed/pull/11052#issuecomment-2080475491
the keysym for `a` pressed with or without shift is different, so
keyrepeat was never ended for `Shift-A`.

Release Notes:

- N/A
2024-04-29 09:33:53 -07:00
apricotbucket28 2614215090 wayland: Fix crash on wayfire (#11081)
It is a protocol violation to attach a buffer before acknowledging in
xdg_surface::configure.

Release Notes:

- N/A
2024-04-29 09:33:11 -07:00
Jakob Hellermann 2386ae9f0e Set appid/wmclass for zed window (#10909)
fixes https://github.com/zed-industries/zed/issues/9132

By setting the app id, window managers like `sway` can apply custom
configuration like `for_window [app_id="zed"] floating enable`.
Tested using `wlprop`/`hyprctl activewindow` for wayland, `xprop` for
x11.


Release Notes:

- Zed now sets the window app id / class, which can be used e.g. in
window managers like `sway`/`i3` to define custom rules
2024-04-29 09:27:25 -07:00
Jakob Hellermann 393b16d226 Fix Wayland keyrepeat getting cancelled by unrelated keyup (#11052)
fixes #11048

## Problem
in the situation `press right`, `press left`, `release right` the
following happens right now:

- `keypressed right`, `current_keysym` is set to `right`
- `keypressed left`, `current_keysym` is set to `left`

the repeat timer runs asynchronously and emits keyrepeats since
`current_keysym.is_some()`

- `keyreleased right`, `current_keysym` is set to None

the repeat timer no longer emits keyrepeats

- `keyreleased left`, this is where `current_keysym` should actually be
set to None.

## Solution
Only reset `current_keysym` if the released key matches the last pressed
key.

Release Notes:

- N/A
2024-04-26 14:07:05 -07:00
Akilan Elango 7bd18fa653 Sync maximized state from top-level configure event for a wayland window (#11003)
* Otherwise is_maximized always returns `true`



Release Notes:

- Fixed maximized state. Tested with a dummy maximize/restore button
with the `zoom()` (not implemented yet). Without the right `maximized`,
in toggle zoom function is not possible to call `set_maximized()` or
`unset_maximized()`.

```rust
    fn zoom(&self) {
      if self.is_maximized() {
        self.borrow_mut().toplevel.unset_maximized();
      } else {
        self.borrow_mut().toplevel.set_maximized();
      }
    }
```
2024-04-26 14:03:19 -07:00
Dzmitry Malyshau 53f67a8241 Update blade with transparency and exclusive fullscreen fixes (#10880)
Release Notes:

- N/A

Picks up https://github.com/kvark/blade/pull/113 and a bunch of other
fixes.
Should prevent the exclusive full-screen on Vulkan - related to #9728
cc @kazatsuyu 

Note: this PR doesn't enable transparency, this is left to follow-up
2024-04-24 13:02:11 -07:00
apricotbucket28 ae3c641bbe wayland: File drag and drop (#10817)
Implements file drag and drop on Wayland


https://github.com/zed-industries/zed/assets/71973804/febcfbfe-3a23-4593-8dd3-e85254e58eb5


Release Notes:

- N/A
2024-04-22 16:20:24 -07:00
apricotbucket28 d4922eb10b wayland: Fix window close (#10702)
Partially fixes https://github.com/zed-industries/zed/issues/10483 (X11
still has this issue)

Also adds some missing destroy() calls for some objects.
Thanks @phisch!

Release Notes:

- N/A
2024-04-18 16:02:05 -07:00
Philipp Schaffrath 15c4c4a308 wayland: Fix input_handler out of range access (#10724)
The wayland implementation takes an input handler from the state, but
only puts it back if the event was an IME key. I flipped the logic to
ensure it's always put back.

This should fix both:
- #10344
- #10652

Release Notes:

- Fixed input_handler out of range access
([#10344](https://github.com/zed-industries/zed/issues/10344),
[#10652](https://github.com/zed-industries/zed/issues/10652)).
2024-04-18 15:20:23 -07:00
apricotbucket28 b31df39ab0 linux: Primary clipboard (#10534)
Implements copying from and pasting to the primary selection.

Release Notes:

- N/A
2024-04-18 14:54:18 -07:00
apricotbucket28 3eb8464d19 wayland: Improve cursor (#10516)
Fixes the cursor not updating when (a) switching windows from another
program via a shortcut and (b) when cursor updates were triggered by
something other than moving the mouse (e.g. when scrolling or pressing a
key).

Release Notes:

- N/A
2024-04-15 12:09:24 -07:00
Mikayla Maki 3289188e0a linux: Simplify scrolling implementation (#10497)
This PR adjusts our scrolling implementation to delay the generation of
ScrollWheel events until we receive a complete frame.

Note that our implementation is still a bit off-spec, as we don't delay
any other kind of events. But it's been working so far on a variety of
compositors and the other events contain complete data; so I'll hold off
on that refactor for now.

Release Notes:

- N/A
2024-04-12 15:54:11 -07:00
Mikayla Maki 9d96ae6e78 Redo linux state again (#10452)
With the recent Linux rewrite, I attempted to simplify the number of
wrapper structs involved in the Linux code, following the macOS code as
an example. Unfortunately, I missed a vital component: pointers to the
platform state, held by platform data structures. As we hold all of the
platform data structures on Linux, this PR reintroduces a wrapper around
the internal state of both the platform and the window. This allows us
to close and drop windows correctly.

This PR also fixes a performance problem introduced by:
https://github.com/zed-industries/zed/pull/10343, where each configure
request would add a new frame callback quickly saturating the main
thread and slowing everything down.

Release Notes:
- N/A
2024-04-11 16:12:14 -07:00
Joel Selvaraj 322f68f3d6 linux: wayland: fix cursor set_icon (#10374)
Release Notes:

- Partially (Wayland implementation) Fixed
[#10124](https://github.com/zed-industries/zed/issues/10124)).

The recent refactor of the linux gpui implementation
(https://github.com/zed-industries/zed/pull/10227) broke the wayland
cursor update logic by setting the cursor icon as `None`. Fix it by
setting the `cursor_icon_name`.
2024-04-10 12:59:33 -07:00
Kamal Ahmad 4151ba13a1 X11: Don't emit keypress events for modifiers (#10271)
This fixes certain shortcuts/motions on X11 like in vim mode "v i )",
where previously zed would interpret it as "v i SHIFT )" due to the x11
backend emitting key press events for modifier keys even though other
platforms like Wayland don't. This also adds support for
ModifiersChanged events to X11

Release Notes:

- Fixed vim motions like "v i )" not working on X11
([#10199](https://github.com/zed-industries/zed/issues/10199)).
2024-04-09 18:46:23 -07:00
Mikayla Maki 3fc08a0610 Fix a bug from the Linux rewrite where Wayland windows would not render properly (#10343)
Release Notes:

- N/A
2024-04-09 17:16:09 -07:00
Mikayla Maki def87a8d76 WIP: Refactor Linux platform implementation (#10227)
This puts the Linux platform implementation at a similar code style and
quality to the macOS platform. The largest change is that I collapsed
the `LinuxPlatform` -> `[Backend]` -> `[Backend]State` ->
`[Backend]StateInner` to just `[Backend]` and `[Backend]State`, and in
the process removed most of the `Rc`s and `RefCell`s.

TODO:
- [x] Make sure that this is on-par with the existing implementation
- [x] Review in detail, now that the large changes are done.
- [ ] Update the roadmap

Release Notes:

- N/A
2024-04-08 16:40:35 -07:00
Mikayla Maki 1da2441e7b Fix assorted linux issues (#10061)
- Fix a bug where modifiers would be dispatched before they changed
- Add a secondary modifier
- Improve keybindings

Release Notes:

- N/A
2024-04-01 17:22:59 -07:00
apricotbucket28 d1d4f83722 Revert "Fix key repeat after releasing a different key on Wayland" (#10039)
Reverts zed-industries/zed#9768

That change didn't seem necessary and it made symbols that need a key
shortcut to be written (e.g. SHIFT + 2 for a quote) infinitely repeat.
 
Release Notes:

- N/A
2024-04-01 11:43:52 -07:00
49144d94bf gpui: Add support for window transparency & blur on macOS (#9610)
This PR adds support for transparent and blurred window backgrounds on
macOS.

Release Notes:

- Added support for transparent and blurred window backgrounds on macOS
([#5040](https://github.com/zed-industries/zed/issues/5040)).
- This requires themes to specify a new `background.appearance` key
("opaque", "transparent" or "blurred") and to include an alpha value in
colors that should be transparent.

<img width="913" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/7547ee2a-e376-4d55-9114-e6fc2f5110bc">
<img width="994" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/b36fbc14-6e4d-4140-9448-69cad803c45a">
<img width="1020" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/d70e2005-54fd-4991-a211-ed484ccf26ef">

---------

Co-authored-by: Luiz Marcondes <luizgustavodevergennes@gmail.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-29 11:10:47 -04:00
Bennet Bo FennerandConrad Irwin e272acd1bc collab ui: Fix notification windows on external monitors (#9817)
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.

As you can see here:


![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)

Now:


![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)

@mikayla-maki and I also decided to refactor the `WindowOptions` a bit. 
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.

Therefore we changed the api to this:
```rust
struct WindowOptions {
    /// The bounds of the window in screen coordinates
    /// None -> inherit, Some(bounds) -> set bounds.
    pub bounds: Option<Bounds<DevicePixels>>,

    /// The display to create the window on, if this is None,
    /// the window will be created on the main display
    pub display_id: Option<DisplayId>,
}
```

This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.

Release Notes:

- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 13:07:38 -07:00
RoblKyogre 030e299b27 Fix key repeat after releasing a different key on Wayland (#9768)
Quick fix that fixes key repeat not working when releasing a different
key than the current one being held

Don't really know much rust yet, so unsure this is the best way to
handle this, but this does seem like a good starting point to get at
least a tad familiar with it

Release Notes:
- N/A
2024-03-25 11:44:24 -07:00
白山風露andMikayla 6231df978b Windows: fix initial active status (#9694)
Separate from #9451

On Windows, a new window may already active immediate after creation.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-25 11:44:18 -07:00
Daniel Zhu 569a7234fd Handle first click on Zed window (#9553)
Fixes #4336
2024-03-25 10:52:18 -07:00
白山風露 f179158913 windows: Avoid recording minimized position to database (#9407)
Minimizing window records strange position to DB. When Zed is restarted,
the window goes far away.
<img width="975" alt="image"
src="https://github.com/zed-industries/zed/assets/6465609/98dbab71-fdbb-4911-b41a-9c3e498e5478">

So I fixed.

Release Notes:

- N/A
2024-03-21 09:15:16 -07:00
Mikayla Makiandapricotbucket28 0b019282c3 Wayland: double click (#9608)
This PR builds off of an earlier version of
https://github.com/zed-industries/zed/pull/9595, rearranges some of the
logic, and removes an unused platform API.

Release Notes:

- N/A

---------

Co-authored-by: apricotbucket28 <agustin.nicolas.marcos@outlook.com>
2024-03-20 19:22:47 -07:00
Luke Jones cfa0fc96f0 wayland: change some borrow_mut to borrow, reduce borrow scopes, fix two crashes (#9306)
Release Notes:

- N/A
2024-03-19 12:40:09 -07:00
apricotbucket28 2c36652be2 wayland: fix handling of non-discrete scroll events (#9548)
https://github.com/zed-industries/zed/pull/9103 broke touchpad scrolling
on Wayland
This PR correctly filters the `Axis` to handle all non-discrete scroll
events (see
https://wayland.app/protocols/wayland#wl_pointer:enum:axis_source)

Should fix https://github.com/zed-industries/zed/issues/9525

Release Notes:

- N/A
2024-03-19 12:25:10 -07:00