Related discussions #26084
Worktree creations are implemented similar to how branch creations are
handled on the branch picker (the user types a new name that's not on
the list and a new entry option appears to create a new branch with that
name).
https://github.com/user-attachments/assets/39e58983-740c-4a91-be88-57ef95aed85b
With this picker you have a few workflows:
- Open the picker and type the name of a branch that's checked out on an
existing worktree:
- Press enter to open the worktree on a new window
- Press ctrl-enter to open the worktree and replace the current window
- Open the picker and type the name of a new branch or an existing one
that's not checked out in another worktree:
- Press enter to create the worktree and open in a new window. If the
branch doesn't exists, we will create a new one based on the branch you
have currently checked out. If the branch does exists then we create a
worktree with that branch checked out.
- Press ctrl-enter to do everything on the previous point but instead,
replace the current window with the new worktre.
- Open the picker and type the name of a new branch or an existing one
that's not checked out in another worktree:
- If a default branch is detected on the repo, you can create a new
worktree based on that branch by pressing ctrl-enter or
ctrl-shift-enter. The first one will open a new window and the last one
will replace the current one.
Note: If you preffer to not use the system prompt for choosing a
directory, you can set `"use_system_path_prompts": false` in zed
settings.
Release Notes:
- Added git worktree picker to open a git worktree on a new window or
replace the current one
- Added git worktree creation action
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
The recent introduction of PathList removed some of the ordering logic
resulting in paths always being alphabetised.
This change restores the previous logic for sorting worktrees in a
project using the newer PathList type.
Closes#39934
Release Notes:
- Fixed manual worktree reordering
<details>
<summary>Screen recording of it retaining the order</summary>
https://github.com/user-attachments/assets/0197d118-6ea7-4d2d-8fec-c917fcb9d277
</details>
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Previously, search results were sorted solely by candidate_id
(preserving original order from the database), which could result in
less relevant matches appearing before better ones.
This change sorts results primarily by fuzzy match score (descending),
with candidate_id as a tiebreaker for equal scores. This ensures that
better matches appear first while preserving recency order among items
with identical scores.
Example improvement:
- Searching for 'pica' will now rank 'picabo' higher than scattered
matches like 'project-api, project-chat'
- Consecutive character matches are prioritized over scattered matches
across multiple path segments
Release Notes:
- Improved project search relevance by ranking results using match score
instead of insertion order.
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Adds a shortcut to add a WSL distro for better wsl feature
discoverability.
- [x] Open wsl from open remote
- [x] Open local folder in wsl action
- [x] Open wsl shortcut (shortcuts to open remote)
Release Notes:
- N/A
This PR adds an option to allow opening local folders inside WSL
containers. (wsl_actions::OpenFolderInWsl). It is accessible via the
command palette and should be available to keybind.
- [x] Open wsl from open remote
- [x] Open local folder in wsl action
- [ ] Open wsl shortcut (shortcuts to open remote)
Release Notes:
- N/A
This is another pure refactor, to prepare for adding direct WSL support.
### Todo
* [x] Represent `paths` in the same way for all workspaces, instead of
having a completely separate SSH representation
* [x] Adjust sqlite tables
* [x] `ssh_projects` -> `ssh_connections` (drop paths)
* [x] `workspaces.local_paths` -> `paths`
* [x] remove duplicate path columns on `workspaces`
* [x] Add migrations for backward-compatibility
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Closes#27642
Currently, the `Open (cmd-o)` action is used to open a local folder
picker when in a local project, and Zed's remote path modal in the case
of a remote project. While this looks intentional, there is now no way
to open a local project when you are in a remote project window. Neither
by shortcut, nor by UI, as the "Open Local Folder" button uses the same
`Open` action.
The reverse is not true, as we already have an `Open Remote
(ctrl-cmd-o)` action to open the remote modal, where you can select "Add
Folder" which opens the same Zed's remote path modal. This already works
in both local and remote window cases.
This PR makes two changes:
1. It changes `Open (cmd-o)` action such that it should always open the
local file picker regardless of which project is currently open, local
or remote. This way we have two non-ambiguios actions `Open` and `Open
Remote`.
2. It also changes the "Open a project" button (which shows up when no
project is open in the project panel) to open the recent modal (which
contains buttons to open either local or remote) instead of choosing on
behalf of the user.
P.S. If we want to open Zed's remote path modal directly, it should be
different action altogether. Not covered for now.
Release Notes:
- Fixed issue where "Open local folder" was not opening folder picker
when connected to a remote host.
- Added `from_existing_connection` flag to `OpenRemote` action to
directly open path picker for current connection, bypassing the Remote
Projects modal.
While working on implementing `add_recent_documents` for Windows, I
found that the process is significantly more complex compared to macOS.
On macOS, simply registering the `add_recent_documents` function is
enough, as the system handles everything automatically.
On Windows, however, there are two cases to consider:
- **Files opened by the app**: These appear in the "Recent" section (as
shown in the screenshot, "test.txt") and are managed automatically by
Windows (by setting windows registry), similar to macOS.

- **Folders opened by the app**: This is more complicated because
Windows does not handle it automatically, requiring the application to
track opened folders manually.
To address this, this PR introduces a `History Manager` along with
`HistoryManagerEvent::Update` and `HistoryManagerEvent::Delete` events
to simplify the process of managing recently opened folders.
https://github.com/user-attachments/assets/a2581c15-7653-4faf-96b0-7c48ab1dcc8d
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
- Truncate branch names based on the width of the picker
- Use a footer for "Create branch" instead of a picker entry
Still to do:
- [x] Select the footer button when no matches and run the create logic
on `enter`
- [x] Make it possible to quickly select the footer button from the
keyboard when there are matches
Release Notes:
- Git Beta: Removed limitation that made it impossible to create a
branch from the branch picker when it too closely resembled an existing
branch name
This Pull Request tackles the issue outline in #14287 by changing the
way `KeyBinding`s for vim mode are displayed in the command palette.
It's worth pointing out that this whole thing was pretty much
implemented by Conrad Irwin during a pairing session, I just tried to
clean up some other changes introduced for a different issue, while
improving some comments.
Here's a quick list of the changes introduced:
- Update `KeyBinding` with a new `vim_mode` field to determine whether
the keybinding should be displayed in vim mode.
- Update the way `KeyBinding` is rendered, so as to detect if the
keybinding is for vim mode, if it is, only display keys in uppercase if
they require the shift key.
- Introduce a new global state – `VimStyle(bool)` - use to determine
whether `vim_mode` should be enabled or disabled when creating a new
`KeyBinding` struct. This global state is automatically set by the `vim`
crate whenever vim mode is enabled or disabled.
- Since the app's context is now required when building a `KeyBinding` ,
update a lot of callers to correctly pass this context.
And before and after screenshots, for comparison:
| before | after |
|--------|-------|
| <img width="1050" alt="SCR-20250205-tyeq"
src="https://github.com/user-attachments/assets/e577206d-2a3d-4e06-a96f-a98899cc15c0"
/> | <img width="1050" alt="SCR-20250205-tylh"
src="https://github.com/user-attachments/assets/ebbf70a9-e838-4d32-aee5-0ffde94d65fb"
/> |
Closes#14287
Release Notes:
- Fix rendering of vim commands to preserve case sensitivity
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Supercedes #24561Closes#21059
Before this change we would skip saving multibuffers regardless of the
save intent. Now we correctly save them.
Along the way:
* Prompt to save when closing the last singleton copy of an item (even
if it's still open in a multibuffer).
* Update our file name prompt to pull out dirty project items from
multibuffers instead of counting multibuffers as untitled files.
* Fix our prompt test helpers to require passing the button name instead
of the index. A few tests were passing invalid responses to save
prompts.
* Refactor the code a bit to hopefully clarify it for the next bug.
Release Notes:
- Fixed edge-cases when closing multiple items including multibuffers.
Previously no prompt was generated when closing an item that was open in
a multibuffer, now you will be prompted.
- vim: Fix :wq in a multibuffer
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
This reverts #20824 and #20899. After adding them last week we came to
the conclusion that the hints are too distracting in everyday use, see
#21128 for more details.
Release Notes:
- N/A
Use actions defined in zed_actions to interface with that crate instead.
One drawback of this is that we now hide call controls when any modal is
visible (we used to hide them just when ssh modal was deployed).
Release Notes:
- N/A
- Making sure this design and properties are the same across different
places
- No need for the `ButtonLike` here, we can use `Button` as it supports
`key_binding` and makes it for a cleaner code!
- Also, that ensures the binding is always to the right of the label,
which makes more sense
- Title-case the labels for consistency with other buttons across the
app
| File finder | Project finder |
|--------|--------|
| <img width="1136" alt="Screenshot 2024-11-13 at 09 21 06"
src="https://github.com/user-attachments/assets/dd051514-d873-4b65-a08f-af0920f2c010">
| <img width="1136" alt="Screenshot 2024-11-13 at 09 21 12"
src="https://github.com/user-attachments/assets/f958e3e7-4bfb-4752-839e-2bbc01334643">
|
Release Notes:
- N/A
This removes the old `remote_server { "download_binary_on_host": bool }`
field and replaces it with a `upload_binary: bool` on every
`ssh_connection`.
@ConradIrwin it compiles, it connects, but I haven't tested it really
yet
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR exposes the server address (or the nickname, if there is one) on
the title bar and in all modals that have the SSH header. The title bar
tooltip meta description still shows the original server address
(regardless of a nickname existing in this case), though.
<img width="600" alt="Screenshot 2024-10-22 at 10 58 36"
src="https://github.com/user-attachments/assets/64a94d9f-798b-44a4-9dee-6056886535bb">
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>