Commit Graph
2172 Commits
Author SHA1 Message Date
Piotr OsiewiczandJunkui Zhang 985dcf7523 chore: Bump Rust version to 1.88 (#33439)
Goodies in this version:
- if-let chains 🎉
- Better compiler perf for Zed
(https://github.com/rust-lang/rust/pull/138522)

For more, see: https://releases.rs/docs/1.88.0/

Release Notes:

- N/A

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-06-26 20:54:19 +02:00
Kirill BulatovandNate Butler c0acd8e8b1 Add language server control tool into the status bar (#32490)
Release Notes:

- Added the language server control tool into the status bar

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-06-25 19:57:28 +03:00
Peter Tripp 93d670af13 Fix empty code actions menu trapping cursor (#33386)
Closes: https://github.com/zed-industries/zed/issues/33382
Follow-up to: https://github.com/zed-industries/zed/pull/32579

CC: @ConradIrwin @Anthony-Eid 

Release Notes:

- Fixed an issue with empty code actions menu locking the cursor
(Preview Only)
2025-06-25 12:48:15 -04:00
Rodrigo FreireandPedro Silveira c979452c2d Implement indent conversion editor commands (#32340)
## Description of Feature or Change

Zed currently lacks a built-in way to convert a file’s indentation style
on the fly. While it's possible to change indentation behavior via
global or language-specific settings, these changes are persistent and
broad in scope as they apply to all files or all files of a given
language. We believe this could be improved for quick one-off
adjustments to specific files.

This PR introduces two new editor commands:
`Editor::convert_indentation_to_spaces` and
`Editor::convert_indentation_to_tabs`. These commands allow users to
convert the indentation of either the entire buffer or a selection of
lines, to spaces or tabs. Indentation levels are preserved, and any
mixed whitespace lines are properly normalized.

This feature is inspired by VS Code’s "Convert Indentation to
Tabs/Spaces" commands, but offers faster execution and supports
selection-based conversion, making it more flexible for quick formatting
changes.

## Implementation Details

To enable selection-based indentation conversion, we initially
considered reusing the existing `Editor::manipulate_lines` function,
which handles selections for line-based manipulations. However, this
method was designed specifically for operations like sorting or
reversing lines, and does not allow modifications to the line contents
themselves.

To address this limitation, we refactored the method into a more
flexible version: `Editor::manipulate_generic_lines`. This new method
passes a reference to the selected text directly into a callback, giving
the callback full control over how to process and construct the
resulting lines. The callback returns a `String` containing the modified
text, as well as the number of lines before and after the
transformation. These counts are computed using `.len()` on the line
vectors during manipulation, which is more efficient than calculating
them after the fact.


```rust
fn manipulate_generic_lines<M>(
  &mut self,
  window: &mut Window,
  cx: &mut Context<Self>,
  mut manipulate: M,
) where
   M: FnMut(&str) -> (String, usize, usize),
 {
   // ... Get text from buffer.text_for_range() ...
   let (new_text, lines_before, lines_after) = manipulate(&text);
   // ...
``` 

We now introduce two specialized methods:
`Editor::manipulate_mutable_lines` and
`Editor::manipulate_immutable_lines`. Each editor command selects the
appropriate method based on whether it needs to modify line contents or
simply reorder them. This distinction is important for performance: when
line contents remain unchanged, working with an immutable reference as
`&mut Vec<&str>` is both faster and more memory-efficient than using an
owned `&mut Vec<String>`.

## Demonstration


https://github.com/user-attachments/assets/e50b37ea-a128-4c2a-b252-46c3c4530d97



Release Notes:

- Added `editor::ConvertIndentationToSpaces` and
`editor::ConvertIndentationToTabs` actions to change editor indents

---------

Co-authored-by: Pedro Silveira <pedroruanosilveira@tecnico.ulisboa.pt>
2025-06-25 12:02:42 +00:00
Michael Sloan 96409965e4 Cleanup handling of surrounding word logic, fixing crash in editor::SelectAllMatches (#33353)
This reduces code complexity and avoids unnecessary roundtripping
through `DisplayPoint`. Hopefully this doesn't cause behavior changes,
but has one known behavior improvement:

`clip_at_line_ends` logic caused `is_inside_word` to return false when
on a word at the end of the line. In vim mode, this caused
`select_all_matches` to not select words at the end of lines, and in
some cases crashes due to not finding any selections.

Closes #29823

Release Notes:

- N/A
2025-06-24 23:18:35 -06:00
Anthony Eid fc1fc264ec debugger: Generate inline values based on debugger.scm file (#33081)
## Context

To support inline values a language will have to implement their own
provider trait that walks through tree sitter nodes. This is overly
complicated, hard to accurately implement for each language, and lacks
proper extension support.

This PR switches to a singular inline provider that uses a language's
`debugger.scm` query field to capture variables and scopes. The inline
provider is able to use this information to generate inlays that take
scope into account and work with any language that defines a debugger
query file.

### Todos
- [x] Implement a utility test function to easily test inline values
- [x] Generate inline values based on captures
- [x] Reimplement Python, Rust, and Go support
- [x] Take scope into account when iterating through variable captures
- [x] Add tests for Go inline values
- [x] Remove old inline provider code and trait implementations

Release Notes:

- debugger: Generate inline values based on a language debugger.scm file
2025-06-24 18:24:43 +00:00
Michael Sloan 24c94d474e gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
Kirill Bulatov 21f985a018 Stop showing diagnostics in the diff-related editors (#33285)
<img width="1728" alt="image"
src="https://github.com/user-attachments/assets/a63925a7-8e13-4d48-bd31-33f434209ea6"
/>

Diagnostics UI elements (underlines, popovers, hovers) are quite noisy
by themselves and get even more so with the git background colors.

Release Notes:

- Stopped showing diagnostics in the diff-related editors
2025-06-24 01:35:08 +00:00
Danilo Leal 16f1da1b7e agent: Fix long previous user message double scroll (#33056)
Previously, if editing a long previous user message in the thread, you'd
have a double scroll situation because the editor used in that case had
its max number of lines capped. To solve that, I made the `max_lines` in
the editor `AutoHeight` mode optional, allowing me to not pass any
arbitrary number to the previous user message editor, and ultimately,
solving the double scroll problem by not having any scroll at all.

Release Notes:

- agent: Fixed double scroll that happened when editing a long previous
user message.

@ConradIrwin adding you as a reviewer as I'm touching editor code
here... want to be careful. :)
2025-06-23 08:32:05 -03:00
Jason Lee 3cb4342a76 editor: Disable tab to indent in single line mode (#33031)
Release Notes:

- Disable indent on `tab` in single line editors.

----


https://github.com/user-attachments/assets/64207777-52c9-4425-be66-88acaf81f0b8
2025-06-22 00:55:19 +03:00
Kirill Bulatov 2839c2e492 Fix document colors not showing on file reopen (#33009)
Closes https://github.com/zed-industries/zed/issues/32989

Release Notes:

- Fixed document colors not showing on file reopen
2025-06-19 07:02:49 +00:00
Smit Barmase 131f2857a5 editor: Improve code completion filtering to provide fewer and more accurate suggestions (#32928)
Closes #32756

- Uses `filter_text` from LSP source to filter items in completion list.
This fixes noisy lists like on typing `await` in Rust, it would suggest
`await.or`, `await.and`, etc., which are bad suggestions. Fallbacks to
label.
- Add `penalize_length` flag to fuzzy matcher, which was the default
behavior across. Now, this flag is set to `false` just for code
completion fuzzy matching. This fixes the case where if the query is
`unreac` and the completion items are `unreachable` and
`unreachable!()`, the item with a shorter length would have a larger
score than the other one, which is not right in the case of
auto-complete context. Now these two items will have the same fuzzy
score, and LSP `sort_text` will take over in finalizing its ranking.
- Updated test to be more utility based rather than example based. This
will help to iterate/verify logic faster on what's going on.

Before/After:

await: 
<img width="600" alt="before-await"
src="https://github.com/user-attachments/assets/384138dd-a90d-4942-a430-6ae15df37268"
/>
<img width="600" alt="after-await"
src="https://github.com/user-attachments/assets/d05a10fa-bae5-49bd-9fe7-9933ff215f29"
/>

iter:
<img width="600" alt="before-iter"
src="https://github.com/user-attachments/assets/6e57ffe9-007d-4b17-9cc2-d48fc0176c8e"
/>
<img width="600" alt="after-iter"
src="https://github.com/user-attachments/assets/a8577a9f-dcc8-4fd6-9ba0-b7590584ec31"
/>

opt:
<img width="600" alt="opt-before"
src="https://github.com/user-attachments/assets/d45b6c52-c9ee-4bf3-8552-d5e3fdbecbff"
/>
<img width="600" alt="opt-after"
src="https://github.com/user-attachments/assets/daac11a8-9699-48f8-b441-19fe9803848d"
/>

Release Notes:

- Improved code completion filtering to provide fewer and more accurate
suggestions.
2025-06-18 16:01:28 +05:30
Michael Sloan d8eb341f9b Fix bug where prior LSP completions can be displayed after trigger char (#32927)
Bug in #31872

Closes #32774

Release Notes:

- Fixed a bug in LSP completions caching where prior completions may be
used when they should not, after typing a trigger char like `.`
2025-06-18 09:01:47 +00:00
Cole Miller bfffc293a3 debugger: Parse and highlight text with ANSI escape sequences (#32915)
Relanding #32817 with an improved approach, bugs fixed, and a test.

Release Notes:

- N/A
2025-06-17 23:39:31 -04:00
Cole Miller 2f1d25d7f3 Revert "debugger: Process ANSI color escape codes in console" (#32906)
Reverts zed-industries/zed#32817

Release Notes:
- N/A
2025-06-17 22:13:12 +00:00
Conrad Irwin 3c9fe363d5 debugger: Remove feature flag (#32877)
Release Notes:

- debugger: Now available for everyone!
2025-06-17 13:56:19 -06:00
Conrad Irwin b1e59b1371 Revert "debugger: Remove feature flag"
This reverts commit 82dfa82ba7.
2025-06-17 09:28:35 -06:00
Conrad Irwin 82dfa82ba7 debugger: Remove feature flag 2025-06-17 09:28:04 -06:00
feeiyuandCole Miller c766f52f88 Fix diff indicators not restored when reopening remote project (#31384)
Closes #30917

Release Notes:

- Fix diff indicators not restored when reopening remote project

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-06-17 10:07:51 -04:00
Kirill Bulatov f46957584f Show inline previews for LSP document colors (#32816)
https://github.com/user-attachments/assets/ad0fa304-e4fb-4598-877d-c02141f35d6f

Closes https://github.com/zed-industries/zed/issues/4678

Also adds the code to support `textDocument/colorPresentation`
counterpart that serves as a resolve mechanism for the document colors.
The resolve itself is not run though, and the editor does not
accommodate color presentations in the editor yet — until a well
described use case is provided.

Use `lsp_document_colors` editor settings to alter the presentation and
turn the feature off.

Release Notes:

- Start showing inline previews for LSP document colors
2025-06-17 13:46:21 +00:00
Michael Sloan 2f3acb6185 Fix panic when editor::OpenSelectionsInMultibuffer only has pending selection (#32842)
On the panics dashboard, saw this panic of `There must be at least one
selection` in `open_locations_in_multibuffer`. Only seems to have
happened once in the past month.

Fix is to include the pending selection. Since `selections.all()` cannot
provide anchor selections, added `selections.all_anchors()` which only
really does any work if there is a pending selection.

Also fixes a corner case in jump-to-definitions where if the definition
is `HoverLink::InlayHint` and the `compute_target_location` fails for
all definitions it could potentially also trigger this case (and return
`Navigated::Yes` instead of `Navigated::No`

Release Notes:

- N/A
2025-06-17 08:35:14 +00:00
Cole Miller ffc6218349 debugger: Process ANSI color escape codes in console (#32817)
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities

Closes #31372

Release Notes:

- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
2025-06-16 17:39:53 -04:00
Smit Barmase c7de817bf9 editor: Fix code action not visible until mouse move or buffer interaction (#32804)
Closes #32796

Regressed since https://github.com/zed-industries/zed/pull/32408. Fixed
in same way as other related PRs
https://github.com/zed-industries/zed/pull/32683,
https://github.com/zed-industries/zed/pull/32692,
https://github.com/zed-industries/zed/pull/32795.

Release Notes:

- Fixed issue where code actions are not visible until the mouse is
moved when the `cursor_blink` setting is `false`.
2025-06-16 22:25:25 +05:30
Finn Evers b749d9302f editor: Ensure mouse cursor is shown again on mouse move (#32795)
Closes #32787
Follow-up to #27519 and #32408 

This PR fixes an issue where the mouse cursor would stay hidden after
typing in the editor.

Before #32408, we would rerender the editor on every mouse move. Now, we
(correctly) only do this if a rerender is actually required. This caused
a small regression for hiding the mouse cursor though: Due to the view
now being cached, we do not neccessarily update the mouse cursor style
so it is shown again. The boolean is updated but the view is not,
resulting in the cursor style being kept until another action is
performed. This is an issue with both Stable and Preview (due to some
other changes, the issue is slightly worse on Preview though, see
https://github.com/zed-industries/zed/pull/32596#issuecomment-2969258800
and
https://github.com/zed-industries/zed/pull/32596#issuecomment-2969357248
for some more context).

This PR ensures that the cursor is shown again by scheduling a redraw of
the editor whenever the boolean is updated.

The change should not cause any performance regressions: In most cases
where we want to hide the mouse, the editor is about to be rerendered
anyway, hence this would not change anything. For cases where we want to
show the cursor again, this ensures that we actually end up doing so by
rerendering the editor once.

Release Notes:

- Fixed an issue where the mouse cursor would sometimes stay hidden
after typing in editors with the `hide_mouse` setting enabled.
2025-06-16 19:49:08 +05:30
Smit Barmase ef61ebe049 editor: Support both cursor and mouse based columnar selection (#32779)
Closes #32584

In https://github.com/zed-industries/zed/pull/31888, we changed the
default `opt + shift` behavior to start columnar selection from the
mouse position (Sublime-like behavior) instead of from the existing
selection head (VSCode-like behavior).

It turns out there is a use case for creating columnar selection from an
existing selection head as well, such as creating a consecutive
multi-cursor from existing selection head with just a click instead of
dragging.

This PR brings back columnar selection from the selection head via `opt
+ shift`, while retaining columnar selection from the mouse position,
which is now mapped to the new `cmd + shift` binding.

Note: If you like to swap the binding, you can use [existing multi
cursor modifier
setting](https://zed.dev/docs/configuring-zed?highlight=multi_cursor_modifier#multi-cursor-modifier).

Release Notes:

- Added `cmd + shift` to start columnar selection from the mouse
position.
- Restored `opt + shift` to create columnar selection (or consecutive
multi-cursor on click) from the selection head.
2025-06-16 10:13:25 +05:30
Michael Sloan 3810227759 Misc nitpicks, changes too small / unrelated to be in other PRs (#32768)
Release Notes:

- N/A
2025-06-15 19:51:04 +00:00
Michael Sloan 681c88d4e7 Fix clicking in to agent message editor and tighten up vertical spacing (#32765)
* Adds `min_lines` to `EditorMode::AutoHeight` and use `min_lines: 4` in
agent message editor. This makes it so that clicks in the blank space
below the first line of the editor also focus it, instead of needing to
click the very first line.

* Removes the div wrapping the editor, as it was only there to set
`min_h_16()`. This also tightens up the min space given to the editor -
before it was not evenly dividing the number of lines.

* Further tightens up vertical spacing by using `gap_1` instead of
`gap_4` between editor and controls below

At 4 line min height (after on the left, before on the right):


![image](https://github.com/user-attachments/assets/e8eefb1b-9ea3-4f98-ad55-25f95760d61f)

At 5 lines, one more than min height (after on the left, before on the
right):


![image](https://github.com/user-attachments/assets/a6ba737c-6a56-4343-a55a-d264f2a06377)

Release Notes:

- Agent: Fixed clicking to focus the message editor to also work for
clicks below the last line.
2025-06-15 18:45:44 +00:00
Smit Barmase 2aa79a022e editor: Fix diff hunk controls not shown until buffer interaction (#32692)
Similar to https://github.com/zed-industries/zed/pull/32683, checking
mouse hovered in `mouse_move` instead of `prepaint` for diff hunk
controls.

Release Notes:

- Fixed issue where diff hunk controls were not visible on mouse hover
when `cursor_blink` is `false`.
2025-06-13 22:29:49 +05:30
Smit Barmase aa1cb9c1e1 editor: Fix inline blame show/hide not working until buffer interaction (#32683)
We recently fixed the issue of `cx.notify` on every mouse move event
https://github.com/zed-industries/zed/pull/32408. As this perf bug was
there for a long time, we made some not-optimal choices for checking
things like if the mouse is hovering over an element in the prepaint
phase rather than the `mouse_move` listener.

After the mentioned fix, it regressed these code paths as prepaint is
not being called for every other frame, and hence the mouse hovering
logic never triggers. This bug is directly noticeable when the
"cursor_blink" setting is turned off, which notifies the editor on every
second.

This PR fixes that for git inline blame popover by moving logic to
show/hide in `mouse_move` instead of prepaint phase. `cx.notify` is only
get called only when popover is shown or hidden.

Release Notes:

- Fixed git inline blame not correctly showing in Editor on hover when
`cursor_blink` is `false`.
2025-06-13 17:53:13 +05:30
Piotr Osiewicz d5b8c21a75 debugger: Mark DapLocator::create_scenario as an async function (#32680)
Paves way for locators in extensions.

Release Notes:

- N/A
2025-06-13 13:19:03 +02:00
Conrad Irwin 9166e66519 Disable nav history in vim scrolls (#32656)
Reland of #30345 to fix merge conflicts with the new skip-completions
option

Fixes #29431
Fixes #17592

Release Notes:

- vim: Scrolls are no longer added to the jumplist
2025-06-12 22:18:22 -06:00
cef0c415f6 Don't autosave unmodified buffers (#32626)
Closes https://github.com/zed-industries/zed/issues/12091

Proper redo of https://github.com/zed-industries/zed/pull/32603

Release Notes:

- Fixed formatting effects not triggered when saving unmodified
singleton buffers

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
2025-06-12 22:12:14 +00:00
Kirill Bulatov 5e07d0f6de Trigger formatting effects when saving unmodified singleton buffers (#32603)
Closes https://github.com/zed-industries/zed/issues/12091

Use `"save_non_dirty_buffers": false` editor settings to disable this
behavior.

Release Notes:

- Fixed formatting effects not triggered when saving unmodified
singleton buffers
2025-06-12 12:25:32 +00:00
Anthony Eid c7ee635853 Deploy code runner menu from correct display row (#32594)
This fixes a bug introduced in #32579 where the code runner menu would
be deployed from the most recent cursor position instead of the row that
the runner icon was rendered on.

Release Notes:

- N/A
2025-06-12 07:22:58 +00:00
Max Mynter 242af863f5 Use ch-width (0) instead of em-width (m) for gutter width calculation (#32548)
Closes #21860

Release Notes:

- Added `ch_width` and `ch_advance` function alongside their `em_*`
counterparts
- Use `ch_*` version to calculate gutter layouts
- Update a stale comment from changes in #31959

The ch units refer to the width of the number `0` whereas em is the
width of `m` and the actual font size (e.g. 16px means 16 px width of
`m`).

This change has no effect for monospaced fonts but can be drastic for
proportional ones as seen below for "Zed Plex Sans" with a
`"min_line_number_width" = 4`.

<img width="726" alt="Screenshot 2025-06-11 at 15 47 35"
src="https://github.com/user-attachments/assets/aa73f4d4-32bc-42cf-a9f6-7e25fee68c9a"
/>
2025-06-12 08:28:04 +03:00
Smit Barmase 13ee78c0b4 editor: Add delay for selection drag to prevent accidental drag over attempt for new selection (#32586)
- Add `300ms` delay for it to consider it as selection drag instead of
an attempt to make a new selection.
- Add cursor icon while dragging the selection.

This is same as what chromium does:
https://chromium.googlesource.com/chromium/blink/+/master/Source/core/input/EventHandler.cpp#142

Release Notes:

- Fixed issue where you accidentally end up dragging the selection where
intent was to make a new one instead. To drag selection now, you need to
hold just a little longer before dragging.
2025-06-12 06:07:20 +05:30
Conrad IrwinandAnthony Eid 2a63c5f951 Fix code actions run confusion (#32579)
Now if you click the triangle you get runnables, if you click the
lightning bolt you get code actions, if you trigger the code actions
menu with the mouse/keyboard you still get both.

Release Notes:

- Fixed the run/code actions menu to not duplicate content when opened
from the respective icons.

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-06-11 16:51:46 -06:00
Max Mynter 7d5a5d0984 Make minimum width for line numbers in gutter configurable (#31959)
Closes #7334

# Changes
This PR makes the minimum width allocated for line numbers in the side
gutter configurable in units of character width via the
`"line_number_base_width"` attribute in `gutter` settings. Set the
previously hard coded value of `4` as default.

Together with other settings (`"folds"`, `"breakpoints"`,...) this gives
the user control over the gutter width.

If the number of lines exceedes the base width, the number of digits in
the largest line number is chosen instead. This is consistent with
previous behaviour.

Screenshot for reference:
<img width="1104" alt="Screenshot 2025-06-03 at 12 15 29"
src="https://github.com/user-attachments/assets/77c869ad-164b-4b74-8e39-8be43d740ad4"
/>


P.S.: This is my first time contributing to zed (yay!🎉). Let me know if
i'm missing something.

Release Notes:

- Make minimum line number width in gutter configurable
2025-06-11 10:00:50 +00:00
Smit Barmase 6d9bcdb2af editor: Fix certain unwanted pre-emptive keys been shown in buffer (#32528)
Closes #32456

https://github.com/zed-industries/zed/pull/32007 added showing
pre-emptive keys for multi-key bindings. But for certain keys like
"control", "backspace", "escape", "shift", "f1", etc., shouldn't be
shown as these keys would not end up in buffer after pending input
delay. This PR changes it to use just `key_char`, as it represents
actual text that will end up in buffer and is `None` for all mentioned
keys.


https://github.com/zed-industries/zed/blob/fad4c17c97927626792228bfbf92494b4cd35c40/crates/gpui/src/platform/keystroke.rs#L14-L21

cc @ConradIrwin 

Release Notes:

- Fixed issue where triggering multi-key binding like "shift",
"control", etc. would write them to the buffer for a short time.
2025-06-11 14:16:21 +05:30
fc4ca346be editor: Adjust scope for prefer label for snippet workaround (#32515)
Closes #32159

This PR refines the scope to match just the function name with **the
type argument** instead of the whole call expression.

Matching to whole call expression prevented methods from expanding
inside the function argument. For example, `const foo =
bar(someMethod(2)^);` instead of `const foo = bar(someMethod^)`;

Follow-up for https://github.com/zed-industries/zed/pull/30312,
https://github.com/zed-industries/zed/pull/30351. Mistakenly regressed
since https://github.com/zed-industries/zed/pull/31872 when we stopped
receiving `insert_range` for this particular case and fallback to
`replace_range`.

Release Notes:

- Fixed issue where code completion in TypeScript function arguments
sometimes omitted the dot separator, for example resulting in
`NumberparseInt` instead of `Number.parseInt(string)`.

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-06-11 10:38:39 +05:30
Conrad Irwin 00a8101016 Add a run menu (#32505)
As part of this I refactored the logic that enabled/disabled actions in
the debugger to happen at action registration time instead of using
command palette filters. This allows the menu to grey out actions correctly.

Release Notes:

- Add a "Run" menu to contain tasks and debugger
2025-06-10 19:57:46 -06:00
Kirill BulatovandPiotr Osiewicz 9c513223c4 Add initial package.json scripts task autodetection (#32497)
Now, every JS/TS-related file will get their package.json script
contents added as tasks:

<img width="1020" alt="image"
src="https://github.com/user-attachments/assets/5bf80f80-fd72-4ba8-8ccf-418872895a25"
/>

To achieve that, `fn associated_tasks` from the `ContextProvider` was
made asynchronous and the related code adjusted.

Release Notes:

- Added initial `package.json` scripts task autodetection

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2025-06-10 22:16:27 +00:00
Michael Sloan 4f5433a180 Filter language server completions even when is_incomplete: true (#32491)
In #31872 I changed the behavior of completions to not filter instead of
requerying completions when `is_incomplete: false`. Unfortunately this
also stopped filtering completions when `is_incomplete: true` - we still
want to filter the incomplete completions so that the menu updates
quickly even when completions are slow. This does mean that the
completions menu will display partial results, hopefully only briefly
while waiting for fresh completions.

Thanks to @mikayla-maki for noticing the regression. Thankfully just in
time to fix it before this makes it into a stable release. Leaving off
release notes since I will cherry-pick this to the current preview
version, 190.x, and there probably won't be a preview release before the
next stable.

Release Notes:

- N/A
2025-06-10 21:01:59 +00:00
Joseph T. Lyons 5270844b42 Revert "Preserve selection direction when running editor: open selections in multibuffer" (#32483)
Reverts zed-industries/zed#31399

I found that in some cases, Zed will panic when using `editor: open
selections in multibuffer` if the selection is reversed. It doesn't
happen in most cases that I've tested, but in some strange edge cases
(that I dont fully understand ATM), it does. I'm reverting for now, as
the previous behavior is better than a panic, but will re-implement this
fix to preserving selection directions in a new PR with comprehensive
testing

Release Notes:

- N/A
2025-06-10 15:31:38 -04:00
Kirill Bulatov c1a4a24bce Ensure pull diagnostics do not happen for non-full mode editors (#32449)
Follow-up of https://github.com/zed-industries/zed/pull/19230

Release Notes:

- N/A
2025-06-10 12:05:45 +00:00
CharlesChen0823andSmit Barmase eb5f59577d editor: Dismiss drag selection when dropped outside editor (#32382)
This PR fixes two issues:

1. On macOS, using Alt to copy the selection instead of cutting it.
2. Dropping the drag selection outside the editor dismisses it.  


https://github.com/user-attachments/assets/341e21c3-3eca-4e58-9bcc-8ec1de18e999


Release Notes:

- N/A

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-06-10 15:41:59 +05:30
Michael Sloan 64d649245c Add missing #[track_caller] meant to be in #32433 (#32434)
Release Notes:

- N/A
2025-06-10 04:52:43 +00:00
Michael Sloan 08210b512d Don't push to selection history if selections are empty (#32433)
I got a panic during undo but haven't been able to repro it. Potentially
a consequence of my changes in #31731

> Thread "main" panicked with "There must be at least one selection" at
crates/editor/src/selections_collection.rs

Leaving release notes blank as I'm not sure this actually fixes the
panic

Release Notes:

- N/A
2025-06-10 04:29:45 +00:00
Michael Sloan 6070aea6c0 Skip adding initial 1:1 cursor position to selection history (#32432)
Also improves some minor corner cases in `undo_selection` and
`redo_selection` related to the use of `end_selection`. If the pending
selection was ended, this would separately get pushed to the redo or
undo stack and redundantly run all the other effects of selection
change.

Release Notes:

- N/A
2025-06-10 04:22:46 +00:00
Michael Sloan bbd2262a93 Fix buffer rendering on every mouse move (#32408)
Closes #32210

This notify was added in #13433. Solution is to only notify when the
breakpoint indicator state has changed.

Also improves the logic for enqueuing a task to delay showing - now only
does this if it isn't already visible, and that delay task now only
notifies if still hovering.

Release Notes:

- Fixed a bug where buffers render on every mouse move.
2025-06-09 14:10:03 -06:00