Commit Graph
12 Commits
Author SHA1 Message Date
Phoenix Himself 34fc2fd9d0 Treat Arduino files as C++ (#35467)
Closes https://github.com/zed-industries/zed/discussions/35466

Release Notes:

- N/A
2025-08-08 01:54:42 +00:00
claytonrcarter 1f4c9b9427 language: Update block_comment and documentation comment (#34861)
As suggested in https://github.com/zed-industries/zed/pull/34418, this
proposes various changes to language configs to make block comments and
doc-block-style comments more similar. In doing so, it introduces some
breaking changes into the extension schema.

This change is needed to support the changes I'm working on in #34418,
to be able to support `rewrap` in block comments like `/* really long
comment ... */`. As is, we can do this in C-style doc-block comments (eg
`/** ... */`) because of the config in `documentation`, but we can't do
this in regular block comments because we lack the info about what the
line prefix and indentation should be.

And while I was here, I did various other clean-ups, many of which feel
nice but are optional.

I would love special attention on the changes to the schema, version and
related changes; I'm totally unfamiliar with that part of Zed.

**Summary of changes**
- break: changes type of `block_comment` to same type as
`documentation_comment` (**this is the important change**)
- break: rename `documentation` to `documentation_comment` (optional,
but improves consistency w/ `line_comments` and `block_comment`)
- break/refactor?: removes some whitespace in the declaration of
`block_comment` delimiters (optional, may break things, need input; some
langs had no spaces, others did)
- refactor: change `tab_size` from `NonZeroU32` to just a `u32` (some
block comments don't seem to need/want indent past the initial
delimiter, so we need this be 0 sometimes)
- refactor: moves the `documentation_comment` declarations to appear
next to `block_comment`, rearranges the order of the fields in the TOML
for `documentation_comment`, rename backing `struct` (all optional)

**Future scope**
I believe that this will also allow us to extend regular block comments
on newline – as we do doc-block comments – but I haven't looked into
this yet. (eg, in JS try pressing enter in both of these: `/* */` and
`/** */`; the latter should extend w/ a `*` prefixed line, while the
former does not.)

Release Notes:

- BREAKING CHANGE: update extension schema version from 1 to 2, change
format of `block_comment` and rename `documentation_comment`

/cc @smitbarmase
2025-07-23 20:38:52 +05:30
Arseny Kapoulkine 00097df0d5 Improve C/C++ indentation flow for single statement blocks (#34549)
Before this, indentation did not automatically increase after
if/for/while/do/else statements in C++, and only increased after if/for
in C. This led to Zed using last line logic when inserting lines *after*
the indented statement, as well as not indenting the statement itself,
resulting in irregular indentation during typing.

Just adding indentation (similar to C) creates a new problem: now if a
scope is started with a brace on a new line, that brace is indented.
Thus we need to deindent it.

Using else_clause in the indent guide results in the else statement
being indented forward as well, so we need to deindent that too.

Note: the most significant issue for me is the one where indentation
jumps forward when inserting lines after indented lines. Unfortunately,
it appears that fixing that issue requires all of these other changes. I
would have preferred a simpler fix, but I'm not sure if disabling last
line behavior for C/C++ is appropriate as it probably breaks something
else, like cases where the file is incomplete and the statements can't
be parsed properly.

Editing flow before this change:

[Screencast From 2025-07-16
08-31-36.webm](https://github.com/user-attachments/assets/3dea86c5-47bd-47c2-aee8-b0aa613948e6)

Editing flow after this change:

[Screencast From 2025-07-16
08-35-36.webm](https://github.com/user-attachments/assets/7ef23e60-1ee3-49fd-90f9-d53f909ca674)

(note: the "else" snippet is completely breaking the flow here, but I
think that comes from clangd by default? Unfortunately I haven't found a
way to disable it cleanly but that is a separate problem that happens
right now too.)

Release Notes:

- Improve indentation during typing for C/C++ around if/for/while/do
blocks
2025-07-18 12:24:20 +02:00
Smit Barmase 16f668b8e3 editor: Add astrick on new line in multiline comment for Go, Rust, C, and C++ (#30808)
Add asterisk on new line in multiline comments for Go, Rust, C, and C++.
While `*` is entirely for style. There's no actual need for it. It can
be disabled from setting. More:
https://doc.rust-lang.org/rust-by-example/hello/comment.html

<img width="491" alt="image"
src="https://github.com/user-attachments/assets/385b1eb5-be81-446c-b7cf-34165d6b384a"
/>

Release Notes:

- Added automatic asterisk insertion for new lines in multiline comments
for Go, Rust, C, and C++. This can be disable by setting
`extend_comment_on_newline` to `false`.
2025-05-16 15:30:04 +05:30
09d3ff9dbe debugger: Rework language association with the debuggers (#29945)
- Languages now define their preferred debuggers in `config.toml`.
- `LanguageRegistry` now exposes language config even for languages that
are not yet loaded. This necessitated extension registry changes (we now
deserialize config.toml of all language entries when loading new
extension index), but it should be backwards compatible with the old
format. /cc @maxdeviant

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-05-06 20:16:41 +02:00
Devzeth 84fe1bfe9b Recognize ixx as part of the cpp suffix (#26333)
Adds "ixx" as path suffix to be recognized for c++. 

> ixx documentation
https://learn.microsoft.com/en-us/cpp/cpp/modules-cpp?view=msvc-

I've also added it to the icon file. 

Release Notes:

- N/A
2025-03-10 09:10:29 -05:00
Ethan BuddandPeter Tripp 28faba12a2 Recognize .C and .H as supported cpp extensions (#21647)
Co-authored-by: Peter Tripp <peter@zed.dev>
2024-12-10 19:55:21 -05:00
Marshall Bowers 93b20008e0 Add support for Doxygen doc comments in C++ (#19858)
This PR adds support for Doxygen-style doc comments in C++.

<img width="962" alt="Screenshot 2024-10-28 at 5 38 34 PM"
src="https://github.com/user-attachments/assets/57d0fa4b-07c1-4b71-899a-fba78e822e8f">

https://www.doxygen.nl/manual/docblocks.html

Closes https://github.com/zed-industries/zed/issues/18361.

Release Notes:

- C++: Added support for Doxygen-style doc comments starting with `/// `
or `//! `.
2024-10-28 17:44:23 -04:00
Athish Pranav D d4761a3296 Recognize Cuda files as C++ (#16098)
Signed-off-by: Athish Pranav D <athishanna@gmail.com>
2024-08-13 14:44:48 -04:00
Dhairya Nadapara 0b75afd322 chore: added inl to cpp config (#12710)
Screenshot:
<img width="1027" alt="image"
src="https://github.com/zed-industries/zed/assets/19250981/1d35d35c-d31c-4feb-b2ca-a417972fadf6">

Release Notes:

- Added `inl` to cpp config ([12605](https://github.com/zed-industries/zed/issues/12605))
2024-06-06 10:23:36 +03:00
Ezekiel Warren 00a8659491 More C++ path suffixes (#9761)
There is also `.C` and `.H` (capital), but I can't imagine they are very
popular and I'd be worried clashing with C.

Release Notes:

- Added more path suffixes recognized as C++
2024-03-25 15:23:09 -04:00
Piotr Osiewicz 0f584cb353 chore: Extract languages from zed crate (#8270)
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.

Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.

Release Notes:

- N/A
2024-02-23 15:56:08 +01:00