Since around the time we shipped block diagnostics, we've been seeing an
out of range panic in the editor.
Although the code is heavily inlined, so the stacktrace is missing, this
seems like a likely place that indexing may have gone wrong.
Release Notes:
- Fixed a rare panic in the editor
This PR adds the `FeatureFlag` suffix to the feature flag types that
were missing them.
This makes the names easier to search in the codebase.
Release Notes:
- N/A
WIP!
In light of having more control over blame popover from editor.
This fixes: https://github.com/zed-industries/zed/issues/28645,
https://github.com/zed-industries/zed/issues/26304
- [x] Initial rendering
- [x] Handle smart positioning (edge detection, etc)
- [x] Delayed hovering, release, etc
- [x] Test blame message selection
- [x] Fix tagged issues
Release Notes:
- Git inline blame popover now dismisses when the cursor is moved, the
editor is scrolled, or the command palette is opened.
This PR implements the `ToolCard` for the edit file tool, which allow us
to display an editor with a diff in the thread view with the changes
performed by the model.
- [x] Fix buffer sometimes displaying empty
- [x] Stop buffer from scrolling together with the thread
- [x] Fix multibuffer header sometimes appearing
- [x] Fix buffer height issue
- [x] Implement "full height" expand button
- [x] Add "Jump To File" functionality
- [x] Polish and refine styles
Release Notes:
- agent: Added diff preview cards in the thread view for edits performed
by the agent.
---------
Co-authored-by: João Marcos <marcospb19@hotmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
TODO:
- [x] Make it work in the project diff:
- [x] Support non-singleton buffers
- [x] Adjust excerpt boundaries to show full conflicts
- [x] Write tests for conflict-related events and state management
- [x] Prevent hunk buttons from appearing inside conflicts
- [x] Make sure it works over SSH, collab
- [x] Allow separate theming of markers
Bonus:
- [ ] Count of conflicts in toolbar
- [ ] Keyboard-driven navigation and resolution
- [ ] ~~Inlay hints to contextualize "ours"/"theirs"~~
Release Notes:
- Implemented initial support for resolving merge conflicts.
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Closes#21684Closes#28463Closes#28264
This PR fixes Zed hanging when scrolling over single line input fields
with `scroll_beyond_last_line` set to `vertical_scroll_margin`. The
change here is to fix the calculations of available lines.
The issue only arises with the setting present because with all
overscroll settings and `max_row` being 1 for single-line editors, the
calculation would still return the correct value of available lines,
which is 1. However, with overscrolling set to `vertical_scroll_margin`
and that set to any value greater than 0, the calculation would return
that the single-line editor has more than one line, which caused the
issues described above (Actually, setting `vertical_scroll_margin` to 1
works for some reason, overscrolls "properly" and does not cause a
crash. But I really did not want to investigate this buggy behavior
further).
This PR fixes this by always reporting the number of available lines as
the line number value for single line editors, which will (mostly) be 1
(for more context see the discussion in this PR).
Release Notes:
- Fixed an issue where Zed would crash when scrolling over single line
input fields and `scroll_beyond_last_line` set to
`vertical_scroll_margin`.
Closes#27188
This PR fixes the issue where, when you drag the scroll handle of the
editor and your mouse hovers over the gutter of the next editor,
scrolling stops. I found no good reason to stop propagation on gutter
hover.
Release Notes:
- Fixed an issue where editor scrolling would stop when the mouse
hovered over another editor's gutter.
Closes https://github.com/zed-industries/zed/issues/19731
Adds `editor::GoToPreviousChange` and `editor::GoToNextChange` that work
the same as `vim::ChangeListOlder` and `vim::ChangeListNewer` as the
common logic was extracted and reused.
Release Notes:
- Added a way to navigate between changes with
`editor::GoToPreviousChange` and `editor::GoToNextChange`
Closes#27731
Uses similar logic as other popovers for layouting signature help
popover.
Release Notes:
- Fixed case where signature help popover goes off the screen.
Closes#7903
Release Notes:
- Add new actions `editor::FindNextMatch` and
`editor::FindPreviousMatch` that are similar to `editor::SelectNext` and
`editor::SelectPrevious` with `"replace_newest": true`, but jumps to the
first or last selection when there are multiple selections.
This PR allows expanding the message editor textarea to fit almost the
total height of the Agent Panel. Stylistically, I'm also changing the
font family we use in the textarea to use the buffer font; want to
experiment with this for a bit.
Release Notes:
- agent: The Agent Panel textarea can now be expanded to fill almost the
total height of the panel.
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This PR lightly refactors the `EditorMode::Full` exposing two new
methods: `is_full` and `set_mode`.
Motivation is to expose fields that modify the behavior when the editor
is in `Full` mode. By using is `mode.is_full()` instead of
`EditorMode::Full` we can introduce new fields without breaking other
places in the code.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
`UnfoldAt` and `FoldAt` are used internally, and don't really work
when users try to trigger them, they do however appear in the command
palette and keybindings, misleading users to try using them.
Release Notes:
- Remove unused actions `UnfoldAt` and `FoldAt` (prefer `Fold` and
`Unfold`).
A small addition for those coming from JetBrain's IDEs. A behavioral
detail: when any upper case character is detected, the command defaults
to toggling to lower case.
> Note that when you apply the toggle case action to the CamelCase name
format, IntelliJ IDEA converts the name to the lower case.
https://www.jetbrains.com/help/idea/working-with-source-code.html#edit_code_fragments
Release Notes:
- Added an `editor: toggle case` command. Use `cmd-shift-u` for macOS
and `ctrl-shift-u` for Linux, when using the `JetBrains` keymap.
Adds actions so you can have customized keybindings for `insert` and
`replace` modes.
And add `shift-enter` as a default for `replace`, this will override the
default setting
`completions.lsp_insert_mode` which is set to `replace_suffix`, which
tries to "smartly"
decide whether to replace or insert based on the surrounding text.
For those who come from VSCode, if you want to mimic their behavior, you
only have to
set `completions.lsp_insert_mode` to `insert`.
If you want `tab` and `enter` to do different things, you need to remap
them, here is
an example:
```jsonc
[
// ...
{
"context": "Editor && showing_completions",
"bindings": {
"enter": "editor::ConfirmCompletionInsert",
"tab": "editor::ConfirmCompletionReplace"
}
},
]
```
Closes#24577
- [x] Make LSP completion insertion mode decision in guest's machine
(host is currently deciding it and not allowing guests to have their own
setting for it)
- [x] Add shift-enter as a hotkey for `replace` by default.
- [x] Test actions.
- [x] Respect the setting being specified per language, instead of using
the "defaults".
- [x] Move `insert_range` of `Completion` to the Lsp variant of
`.source`.
- [x] Fix broken default, forgotten after
https://github.com/zed-industries/zed/pull/27453#pullrequestreview-2736906628,
should be `replace_suffix` and not `insert`.
Release Notes:
- LSP completions: added actions `ConfirmCompletionInsert` and
`ConfirmCompletionReplace` that control how completions are inserted,
these override `completions.lsp_insert_mode`, by default, `shift-enter`
triggers `ConfirmCompletionReplace` which replaces the whole word.
This PR removes the retained `MarkdownStyle` on the `Markdown` entity in
favor of using the `MarkdownElement` directly and passing the
`MarkdownStyle` to it.
This makes it so switching themes will be reflected live in the code
block styles.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
A "Near" block acts similarly to a "Below" block, but can (if it's
height is <= one line height) be shown on the end of the preceding line
instead of adding an entire blank line to the editor.
You can test it out by pasting this into `go_to_diagnostic_impl` and
then press `F8`
```
let buffer = self.buffer.read(cx).snapshot(cx);
let selection = self.selections.newest_anchor();
self.display_map.update(cx, |display_map, cx| {
display_map.insert_blocks(
[BlockProperties {
placement: BlockPlacement::Near(selection.start),
height: Some(1),
style: BlockStyle::Flex,
render: Arc::new(|_| {
div()
.w(px(100.))
.h(px(16.))
.bg(gpui::hsla(0., 0., 1., 0.5))
.into_any_element()
}),
priority: 0,
}],
cx,
)
});
return;
```
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Before this change, the editor completion menu and gutter menus reversed their order so that the initial selection is near the user's focus. This change instead displays these menus in a consistent top-to-bottom order because the following benefits outweigh that benefit:
* Matches behavior of some other editors (Neovim and VSCode).
* Looks better for lexicographic lists.
* Keeps the meaning of keyboard interaction consistent, if the user is anticipating the order of the menu's contents.
Could consider making this configurable in the future if desired.
Closes#25066.
Release Notes:
- N/A
Same as `editor::RestartLanguageServer`, now there's an
`editor::StopLanguageServer` action that stops all language servers,
related to the currently opened editor.
Opening another singleton editor with the same language or changing
selections in a multi buffer will bring the servers back up.
Release Notes:
- Added a way to temporarily stop LSP servers
---------
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
Release Notes:
- Fixed a rendering bug that caused context in the agent to not wrap
properly.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Zed AI <ai+claude-3.7@zed.dev>
This PR adds functionality for loading the diff for an arbitrary git
commit, and displaying it in a tab. To retrieve the diff for the commit,
I'm using a single `git cat-file --batch` invocation to efficiently load
both the old and new versions of each file that was changed in the
commit.
Todo
* Features
* [x] Open the commit view when clicking the most recent commit message
in the commit panel
* [x] Open the commit view when clicking a SHA in a git blame column
* [x] Open the commit view when clicking a SHA in a commit tooltip
* [x] Make it work over RPC
* [x] Allow buffer search in commit view
* [x] Command palette action to open the commit for the current blame
line
* Styling
* [x] Add a header that shows the author, timestamp, and the full commit
message
* [x] Remove stage/unstage buttons in commit view
* [x] Truncate the commit message in the tab
* Bugs
* [x] Dedup commit tabs within a pane
* [x] Add a tooltip to the tab
Release Notes:
- Added the ability to show past commits in Zed. You can view the most
recent commit by clicking its message in the commit panel. And when
viewing a git blame, you can show any commit by clicking its sha.
This is a slight refactor that flattens Breakpoint struct in
anticipation of condition/hit breakpoints. It also adds a slight delay
before breakpoints are shown on gutter hover to make breakpoints less
attention grabbing.
Release Notes:
- N/A
This PR does three things
- Right clicking within the gutter outside of the gutter fold area
bounds opens a breakpoint context menu
- Disabled breakpoints are now outline with the debugger accent color
instead of being fully colored at half opacity
- Clicking a breakpoint acts differently now
- Clicking a breakpoint while holding the platform modifier key will
disable/enable it
- Clicking a breakpoint hint while holding the platform modifier key
will set a disabled breakpoint
- Clicking a disabled breakpoint will enable it instead of deleting it
Release Notes:
- N/A
Longer write-up, sorry if this got a bit too long.
This PR removes a small gap between the editor gutter and the horizontal
scrollbar, if present, by stretching the scrollbar track the entire
witdth of the editor.
https://github.com/user-attachments/assets/d5c18b03-d1ff-4d48-a3da-5d0fb80ee967
This gap which can be seen in the bottom left of the video can cause
bugs when interacting with it using the cursor, as accidentally clicking
on it would trigger a vertical scroll instead of dragging the horizontal
scroll. Also for cases where themes provide a non-transparent scrollbar
track background, which can be seen in the video, the small gap is
visible whilst scrolling horizontally.
This gap is present because the horizontal editor scrollbar is layouted
based upon the `content_origin`, which offsets the whole layout by the
horizontal gutter margin to the right. However, the scrollbar should be
layouted based upon the editor text bounds to be properly painted over
the entire editor text hitbox.
Here are some comparison images with `scrollbar.track.background` and
`gutter.background` set to red for visibility.
| | Current `main` | With this change |
| - | - | - |
| Default position / Fully scrolled to the left | <img width="842"
alt="left_main"
src="https://github.com/user-attachments/assets/8b053fc8-5271-4b58-8404-dcabf49bf702"
/> | <img width="842" alt="left_fix"
src="https://github.com/user-attachments/assets/459df723-05d5-4813-a6a4-038f7d662495"
/> |
| Scrolled to the right | <img width="216" alt="scroll_main"
src="https://github.com/user-attachments/assets/9c1fcc0d-fbb4-49af-9645-f258f5a7217b"
/> | <img width="216" alt="scroll_fix"
src="https://github.com/user-attachments/assets/8dd2e585-7802-415b-a05a-fb40a882323e"
/> |
---
#### Small downsight of this approach
Currently, the scrollbar thumb aligns with the indent guides if the
editor is fully scrolled to the left and the track background is
transparent. This is because the indent guides are layouted according to
the content margin.
With this change, however, the scrollbar thumb will shift a few pixels
to the left and will overlap the indent guides if present.
| Current `main` | With this change |
| - | - |
| <img width="295" alt="cur_indent"
src="https://github.com/user-attachments/assets/92753951-6f35-4c39-94eb-21c445f8d2f5"
/> | <img width="381" alt="fix_indent"
src="https://github.com/user-attachments/assets/899d945c-49f8-4117-bc48-52501d55cc33"
/> |
To circumvent this, the scrollbar thumb could be layouted with a small
offset so that the thumb aligns properly with the indent guides whilst
the scrollbar track spans the whole editor width. This would lead to
some questions on how to account for the gap during layouting and
dragging of the thumb though, but might work for a gap that small. Happy
to implement this fix, should that be preferred 😄
(VSCode does not have the indent guide issue, as they do not layout the
text in the editor with any offset unlike Zed does)
Release Notes:
- Removed a small gap between the editor gutter and horizontal
scrollbar.
This PR fixes a bug where breakpoints would be rendered on incorrect
lines when openings a git hunk that contained breakpoints. This also
disables breakpoints from being shown in deleted git hunks as well.
Note: There's some unexpected behavior when using an anchor to get a
display point that is in an open git hunk, where the
`anchor.to_point().col == 0`.
```rust
let position = multi_buffer_anchor
.to_point(&multi_buffer_snapshot)
.to_display_point(&snapshot);
```
The above code will return a display point that is one line below where
the anchor actually represents when it's in an opened hunk diff. Which
causes the bug shown below
https://github.com/user-attachments/assets/bd15d02a-3cdc-4c8e-841f-bef238583351
@ConradIrwin Is this expected behavior when calling
`.to_display_point(&snapshot)`?
Release Notes:
- N/A
Closes#4461
Take 2 on https://github.com/zed-industries/zed/pull/25040.
Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.
Release Notes:
- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
This PR adds the ability to enable/disable breakpoints. It also fixes a
bug where toggling a log breakpoint from the breakpoint context menu
would add a standard breakpoint on top of the log breakpoint instead of
deleting it.
todo:
- [x] Add `BreakpointState` field Breakpoint that manages if a
breakpoint is active or not
- [x] Don't send disabled breakpoints to DAP servers - in progress
- [x] Half the opacity of disabled breakpoints - in progress
- [x] Add `BreakpointState` to database
- [x] Editor test for enabling/disabling breakpoints
- [ ] Integration Test to make sure we don't send disabled breakpoints
to DAP servers
- [x] Database test to make sure we properly serialize/deserialize
BreakpointState
Release Notes:
- N/A
---------
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR fixes an issue where a clickable scrollbar track was inserted in
the editor even when scrollbars were explicitly disabled via the user's
settings. If the user has
```json
"scrollbar": {
"show": "never"
}
```
in their settings, invisible and interactable scrollbar tracks will be
inserted in the editor if scrollbars would be required, as seen below:
https://github.com/user-attachments/assets/b0d915a9-7a7e-4518-84d8-96d9b15aab12
The bug occurs because we only set the scrollbar contents to be
invisible, which however does not affect the insertion of hitboxes for
the scrollbars.
This PR fixes this behaviour by preventing any scrollbar layouting from
happening when scrollbars are explicitly disabled via the settings:
https://github.com/user-attachments/assets/a3f5725b-aead-4fec-9fd8-e574cf269d45
All existing panels which have configurable scrollbars behave the same
way, see
https://github.com/zed-industries/zed/blob/fb2586a5533aff4e5a4b508e7b397d81dc6b9deb/crates/outline_panel/src/outline_panel.rs#L4362-L4373
for example. Following this check, neither a thumb nor a track is
inserted in any case when scrollbars are never to be shown.
Release Notes:
- Fixed invisible scrollbar tracks being inserted into the editor when
scrollbars are explicitly disabled via settings.
This PR is primarily an implementation of @osiewicz
[comment](https://github.com/zed-industries/zed/pull/19495#pullrequestreview-2488877957)
in an effort to increase maintainability after the horizontal editor
scrollbar was added in #19495 . I also want to build on these changes in
future PRs to adress some other small bugs.
This primarily does the following:
1. Uses `along` wherever possible
2. Fixes the amount of mouse event listeners attached to the editor when
scrollbars are displayed to 2 instead of 2-4 in case both scrollbars are
displayed.
This can be done since only one scrollbar can be dragged by the cursor
at any given time, so the event listeners now account for that. The
state reflecting the scrollbar dragging state was also updated
accordingly.
It does not change any functionality besides the aforementioned event
listener code as well as some minor bugs which where present after
#19495 , namely:
- One missing `cx.stop_propagation()` (see
[here](https://github.com/zed-industries/zed/blob/a8741dc3107a205ba5a28aa8c3e18747ceed2ba3/crates/editor/src/element.rs#L4684)
and
[here](https://github.com/zed-industries/zed/blob/a8741dc3107a205ba5a28aa8c3e18747ceed2ba3/crates/editor/src/element.rs#L4838)
respectively).
- The horizontal scrollbar thumb having a small border on the left side,
which seems to be unintended for the horizontal scrollbar whilst
intended for the vertical one. Since this is a minimal change, I figured
it could be already included in this PR.
This PR admittetly grew quite large over time, however, much of the diff
is just renames to account for the code now working for both axes as
well as moved code. The logic remains (or should at least be)
unaffected. If I should split this into two PRs or remove some of the
changes, please let me know.
Release Notes:
- N/A
It doesn't make sense to have `Pixels: Mul<Pixels, Output = Pixels>` as
the output should be `Pixels^2` (area), so these impls are removed. All
code where these impls were used are improved by instead multiplying by
`f32` or `usize`.
Also adds math op impls that are present for `Pixels` but absent for
`ScaledPixels`. Adds missing `Mul<Pixels> for usize` to both.
Release Notes:
- N/A