Commit Graph
11 Commits
Author SHA1 Message Date
Smit Barmase 22e31a0d41 Fix crash when filtering items in Picker (#37929)
Closes #37617

We're already using `get` in a bunch of places, this PR updates the
remaining spots to follow the same pattern. Note that the `ix` we read
in `render_match` can sometimes be stale.

The likely reason is that we run the match-update logic asynchronously
(see
[here](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L643)).
That means it's possible to render items after the list's [data
update](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L652)
but before the [list
reset](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L662),
in which case the `ix` can be greater than that of our updated data.

Release Notes:

- Fixed crash when filtering MCP tools.
2025-09-10 23:06:09 +05:30
Danilo LealandMichael Sloan 946efb03df Add option for code context menu items to have dynamic width (#37404)
Follow up to https://github.com/zed-industries/zed/pull/30598

This PR introduces the `display_options` field in the
`CompletionResponse`, allowing a code context menu width to be
dynamically dictated based on its larger item. This will allow us to
have the @-mentions and slash commands completion menus in the agent
panel not be bigger than it needs to be. It may also be relevant/useful
in the future for other use cases.

For now, we set all instances of code context menus to use a fixed
width, as defined in the PR linked above, which means this PR shouldn't
cause any visual change.

Release Notes:

- N/A

Co-authored-by: Michael Sloan <mgsloan+github@gmail.com>
2025-09-02 20:18:15 -03:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Agus ZubiagaandCole Miller 389d24d7e5 Fully support all mention kinds (#36134)
Feature parity with the agent1 @mention kinds:
- File
- Symbols
- Selections
- Threads
- Rules
- Fetch


Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-08-13 20:11:32 +00:00
Danilo Leal 2cde6da5ff Redesign and clean up all icons across Zed (#35856)
- [x] Clean up unused and old icons
- [x] Swap SVG for all in-use icons with the redesigned version
- [x] Document guidelines

Release Notes:

- N/A
2025-08-08 15:34:36 -03:00
Danilo Leal 0609c8b953 Revise and clean up some icons (#35582)
This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.

Closes https://github.com/zed-industries/zed/issues/35576

Release Notes:

- N/A
2025-08-04 11:58:31 -03:00
Bennet Bo Fenner 018dbfba09 agent: Show line numbers of symbols when using @symbol (#34004)
Closes #ISSUE

Release Notes:

- N/A
2025-07-07 10:53:59 +00:00
Max Brunsfeld 4cd4d28531 Move UI code from assistant_context_editor -> agent_ui (#33289)
This breaks a transitive dependency of `agent` on UI crates. I've also
found and eliminated some dead code in assistant_context_editor.

Release Notes:

- N/A
2025-06-23 22:22:01 -07:00
Max Brunsfeld 2283ec5de2 Extract an agent_ui crate from agent (#33284)
This PR moves the UI-dependent logic in the `agent` crate into its own
crate, `agent_ui`. The remaining `agent` crate no longer depends on
`editor`, `picker`, `ui`, `workspace`, etc.

This has compile time benefits, but the main motivation is to isolate
our core agentic logic, so that we can make agents more
pluggable/configurable.

Release Notes:

- N/A
2025-06-23 18:00:28 -07:00