Commit Graph
121 Commits
Author SHA1 Message Date
Piotr Osiewicz 72bcb0beb7 chore: Fix warnings for Rust 1.89 (#32378)
Closes #ISSUE

Release Notes:

- N/A
2025-06-09 13:11:57 +02:00
27d3da678c editor: Fix panic when full width crease is wrapped (#31960)
Closes #31919

Release Notes:

- Fixed a panic that could sometimes occur when the agent panel was too
narrow and contained context included via `@`.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-06-03 22:59:27 +02:00
Remco Smits 44fbe27d31 wrap_map: Add capacity to vectors for better performance (#31055)
Release Notes:

- N/A
2025-05-20 23:44:19 +00:00
e123c4bced Fix soft-wrapping with fold creases (#28029)
Release Notes:

- Fixed a rendering bug that caused context in the agent to not wrap
properly.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Zed AI <ai+claude-3.7@zed.dev>
2025-04-03 17:33:08 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
e3c0f56a96 New excerpt controls (#24428)
Release Notes:

- Multibuffers now use less vertical space for excerpt boundaries.
Additionally the expand up/down arrows are hidden at the start and end
of the buffers

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Zed AI <claude-3.5-sonnet@zed.dev>
2025-03-13 15:52:47 -06:00
Piotr OsiewiczandAnthony Eid e4e758db3a Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
Michael Sloan b1872e3afd cx.background_executor().spawn(...) -> cx.background_spawn(...) (#25103)
Done automatically with

> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"

Followed by:

* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`

Release Notes:

- N/A
2025-02-18 20:30:33 +00:00
张小白andMikayla 74c4dbd237 windows: Fix tests on Windows (#22616)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
2025-02-05 14:30:09 +00:00
5704b50fb1 git: Compute and synchronize diffs from HEAD (#23626)
This PR builds on #21258 to make it possible to use HEAD as a diff base.
The buffer store is extended to support holding multiple change sets,
and collab gains support for synchronizing the committed text of files
when any collaborator requires it.

Not implemented in this PR:

- Exposing the diff from HEAD to the user
- Decorating the diff from HEAD with information about which hunks are
staged

`test_random_multibuffer` now fails first at `SEED=13277`, similar to
the previous high-water mark, but with various bugs in the multibuffer
logic now shaken out.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
2025-02-04 15:29:10 -05:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
d2c55cbe3d Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Closes #12553

* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly 
* [ ] Fix randomized multi buffer tests

Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it

Release Notes:


- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
2025-01-24 14:18:22 -07:00
Conrad Irwin 85bdd9329b Revert "Show invisibles in editor (#19298)" (#19752)
Closes: #19714

This reverts commit 6dcec47235.

Release Notes:

- (preview only) Fixes a crash when rendering invisibles
2024-10-25 11:59:22 -06:00
08a3c54bac Allow editor blocks to replace ranges of text (#19531)
This PR adds the ability for editor blocks to replace lines of text, but
does not yet use that feature anywhere. We'll update assistant patches
to use replace blocks on another branch:
https://github.com/zed-industries/zed/tree/assistant-patch-replace-blocks

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Marshall Bowers <marshall@zed.dev>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-10-25 12:29:25 +02:00
6dcec47235 Show invisibles in editor (#19298)
Release Notes:

- Added highlighting for "invisible" unicode characters

Closes #16310

---------

Co-authored-by: dovakin0007 <dovakin0007@gmail.com>
Co-authored-by: dovakin0007 <73059450+dovakin0007@users.noreply.github.com>
2024-10-22 13:23:13 -06:00
Antonio ScandurraandNathan 84ce81caf1 Pass Summary::Context to Item::summarize (#18510)
We are going to use this in the multi-buffer to produce a summary for an
`Excerpt` that contains a `Range<Anchor>`.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-29 10:30:48 -06:00
Antonio ScandurraandNathan 2e72fd210a Replace Default trait bound with a zero function on Summary/Dimension (#17975)
This lets us provide a context when constructing the zero value. We need
it so we can require anchors to be associated with a buffer id, which
we're doing as part of simplifying the multibuffer API.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-17 19:43:59 -06:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Sinan GençoğluandMarshall Bowers ff7017c308 Replace lazy_static with std::sync::LazyLock (#16066)
Closes #15860 

Since rust std now supports LazyLock replacing lazy_static with it
reduce the external dependency.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-20 14:27:33 -04:00
Piotr Osiewicz 09c497f744 editor: Ensure allocation reuse (#14577)
In #14567 I claimed that the underlying allocation is reused. And it
was. At the time I've submitted a PR I was using `.filter_map(|x| x)`,
which got flagged by clippy as something that could be simplified to
`.flatten()` - that however broke the allocation reuse promise.

Thus, this PR goes back to using `filter_map` and additionally in debug
builds it performs checks for allocation reuse. With .flatten in place,
a bunch of unit test fail on that branch, so the checks do work.



Release Notes:

- N/A
2024-07-16 18:29:45 +02:00
Piotr Osiewicz d338e4a8a6 editor: Improve performance of edit coalescing (#14567)
# Background
In https://github.com/zed-industries/zed/issues/14408 we received a
repro for "Replace all" being slow, even after the work I did
https://github.com/zed-industries/zed/pull/13654. Admittedly #13654 was
a pretty straightforward change.
Under the profiler it turned out that we're spending *10 seconds* in
`memmove` on main thread. Ugh. Not great. The direct ancestor of the
memmove call was
https://github.com/zed-industries/zed/blob/66f0c390a88f5aa16d21047a8982a5888fa0f816/crates/editor/src/display_map/tab_map.rs#L108-L119

What?

# Accidental O(n^2)
We have a bunch of `consolidate_*_edits` functions which take a list of
Fold/Tab/Inlay/Wrap edits and merge consecutive edits if their ranges
overlap/are next to one another. The loop usually goes as follows:
```
while ix < edits.len() {
    let (prev_edits, next_edits) = edits.split_at_mut(ix);
    let prev_edit = prev_edits.last_mut().unwrap();
    let edit = &next_edits[0];
    if PREV_EDIT_CAN_BE_MERGED_WITH_CURRENT_ONE {
        MERGE_EDITS(prev_edit, edit);
        edits.remove(ix); // !!
    } else {
        ix += 1;
    }
}
```
The problem is the call to `.remove` - it has to shift all of the
consecutive elements in the `edits` vector! Thus, when processing the
edits from the original repro (where consolidation shrinks the edit list
from 210k entries to 30k), we mostly spend time moving entries in memory
around.

Thus, the original repro isn't really an issue with replace_all; it's
just that replace_all is one of the few tools available to the end user
that can apply large # of edits in a single transaction.

# Solution
In this PR I address the issue by rewriting the loop in a way that does
not throw items away via `.remove`. Instead, `Iterator::scan` is used,
which lets us achieve the same logic without having the pitfalls of
`.remove`s.
Crucially, **this code does not allocate a new backing buffer for
edits** (see [this article for
rationale](https://blog.polybdenum.com/2024/01/17/identifying-the-collect-vec-memory-leak-footgun.html));
with `vec.into_iter().scan().filter_map().collect()` we still use the
same underlying buffer as the one that's passed into `consolidate_*`
functions. In development I verified that by checking whether the
pointers to backing storage of a Vec are the same before and after the
consolidation.

# Results

### Before
Nightly 0.145.0
[66f0c390a8](https://github.com/zed-industries/zed/commit/66f0c390a88f5aa16d21047a8982a5888fa0f816)


https://github.com/user-attachments/assets/8b0ad3bc-86d6-4f8a-850c-ebb86e8b3bfc

(~13s end-to-end)
### After


https://github.com/user-attachments/assets/366835db-1d84-4f95-8c74-b1506a9fabec

(~2s end-to-end)

The remaining lag is (I think) lies in `TextSummary` calculation and not
the consolidation itself. Thus, for the purposes of scoping this PR,
I'll tackle it separately.

Release Notes:

- Significantly improved performance of applying large quantities of
concurrent edits (e.g. when running "Replace all").
2024-07-16 15:53:29 +02:00
57d570c281 Introduce custom fold placeholders (#12214)
This pull request replaces the static `⋯` character we used to insert
when folding a range with a custom render function that return an
`AnyElement`. We plan to use this in the assistant, but for now this
should be behavior-preserving.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-05-23 15:22:30 -06:00
Joseph T. Lyons eb6f7c1240 Remove if-not-else patterns (#10402) 2024-04-11 03:48:06 -04:00
Piotr Osiewicz 0f584cb353 chore: Extract languages from zed crate (#8270)
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.

Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.

Release Notes:

- N/A
2024-02-23 15:56:08 +01:00
vultixandNathan Sobo 8aa5319210 Add documentation to many core editor types (#7919)
Hopefully this makes it a bit easier for new contributors to dive into
the codebase :)

Release Notes:

- Improved documentation for many core editor types

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-17 09:03:05 -07:00
Piotr OsiewiczandKirill 6cbc49e5f0 Editor docs (#4097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-18 00:48:37 +01:00
a98d048905 gpui: Make TextSystem::line_wrapper non-fallible. (#4022)
Editors WrapMap could become desynchronised if user had an invalid font
specified in their config. Compared to Zed1, WrapMap ignored the
resolution failure instead of panicking. Now, if there's an invalid font
in the user config, we just fall back to an arbitrary default.


Release Notes:
- Fixed the editor panic in presence of invalid font name in the config
(fixes https://github.com/zed-industries/community/issues/2397)

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-01-11 18:52:00 +01:00
Mikayla 7ef88397c9 Fix seg fault when using the WindowContext::on_window_should_close() API 2024-01-10 11:26:11 -08:00
Max BrunsfeldandMikayla 588976d27a Remove 2 suffix for editor
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:58:57 -08:00
Kirill Bulatov 9f5314e938 Unify highlights in *Map 2023-09-14 22:08:12 +03:00
Kirill Bulatov dcf570bb03 Fix resolve status conversion 2023-08-25 14:26:17 +03:00
Kirill Bulatov 12ffbe54fb Unify text and inlay highlights 2023-08-25 14:26:17 +03:00
Kirill Bulatov 6c5761d05b Pass inlay highlight information 2023-08-25 14:26:17 +03:00
Kirill BulatovandAntonio Scandurra bb9ade5b6f Fix wrap map test
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:39:18 +03:00
Kirill Bulatov 480d8c511b Theme hints and suggestions differently 2023-06-29 22:39:18 +03:00
Kirill Bulatov dfb30218ca Remove mutex usage from *Map contents 2023-06-29 22:25:50 +03:00
Kirill Bulatov 8c03e9e122 Move InlayId generation back to InlayCache 2023-06-29 22:25:49 +03:00
Kirill Bulatov 49c00fd571 Generate InlayIds in InlayMap, prepare InlayCache for refactoring 2023-06-29 22:25:49 +03:00
Kirill BulatovandAntonio Scandurra 10765d69f4 Move inlay map to be the first one
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:25:49 +03:00
Kirill BulatovandAntonio Scandurra d2fef07782 Remove the SuggestionMap
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:25:49 +03:00
Kirill BulatovandAntonio Scandurra afa59eed01 Fix the randomized tests
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:25:49 +03:00
Kirill BulatovandAntonio Scandurra 568a67c4d7 Implement more InlaySnapshot methods
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-06-29 22:25:49 +03:00
Kirill Bulatov 7397b8028c Simplify inlay hint version handling 2023-06-29 22:25:48 +03:00
Kirill Bulatov b5233b3ad5 Rename the new map 2023-06-29 22:25:48 +03:00
Kirill Bulatov 2ead3de7de Add basic infrastructure for inlay hints map 2023-06-29 22:25:48 +03:00
Nathan Sobo 8c298a9da5 Rename SumTree::push_tree to ::append 2023-06-19 19:49:33 -06:00
Max Brunsfeld 67a25126d4 Define theme/ui text style settings in theme crate 2023-05-17 14:44:59 -07:00
Nathan Sobo de9bf6dfbd Merge MutableAppContext into AppContext
There may have been a good reason for the difference at some point, or I was
still learning Rust. But now it's just &mut AppContext vs &AppContext.
2023-04-06 15:49:03 -06:00