Commit Graph
103 Commits
Author SHA1 Message Date
Max BrunsfeldandMarshall 724c19a223 Add a setting for custom associations between languages and files (#9290)
Closes #5178

Release Notes:

- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:

    ```json
    {
      "file_types": {
        "C++": ["c"],
        "TOML": ["MyLockFile"]
      }
    }
    ```

As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 10:23:30 -07:00
4700d33728 Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Kirill Bulatov 597465b0f5 Slightly simplify editor highlights code (#9123)
Prepare for git diff hunk highlights by grouping all inlay highlight
properties into one struct, and removing the dead background highlight
code.


Release Notes:

- N/A
2024-03-10 00:38:45 +02:00
Conrad Irwin 0b87be71e6 Make anchor_in_excerpt Optional (#8975)
We were seeing panics due to callers assuming they had valid
excerpt_ids, but that cannot easily be guaranteed across await points as
anyone may remove an excerpt.

Release Notes:

- Fixed a panic when hovering in a multibuffer
2024-03-06 18:55:36 -07:00
Marshall Bowers 9735912965 Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Nathan Sobo 4cc4f08a53 Remove ! from todo!() in comments (#8643)
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.

Release Notes:

- N/A
2024-02-29 18:19:05 -07:00
Thorsten BallandKirill ddca6a3fb7 Debounce refresh of inlay hints on buffer edits (#8282)
I think this makes it less chaotic to edit text when the inlay hints are
on.

It's for cases where you're editing to the right side of an inlay hint.
Example:

```rust
for name in names.iter().map(|item| item.len()) {
    println!("{:?}", name);
}
```

We display a `usize` inlay hint right next to `name`.

But as soon as you remove that `.` in `names.iter` your cursor jumps
around because the inlay hint has been removed.

With this change we now have a 700ms debounce before we update the inlay
hints.

VS Code seems to have an even longer debounce, I think somewhere around
~1s.

Release Notes:

- Added debouncing to make it easier to edit text when inlay hints are
enabled and to save rendering of inlay hints when scrolling. Both
debounce durations can be configured with `{"inlay_hints":
{"edit_debounce_ms": 700}}` (default) and `{"inlay_hints":
{"scroll_debounce_ms": 50}}`. Set a value to `0` to turn off the
debouncing.


### Before


https://github.com/zed-industries/zed/assets/1185253/3afbe548-dcfb-45a3-ab9f-cce14c04a148



### After



https://github.com/zed-industries/zed/assets/1185253/7ea90e42-bca6-4f6c-995e-83324669ab43

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-02-27 11:18:13 +01:00
ethan a11ebe01ff Fix Flashing Hover Popover (#8238)
Release Notes:

- Use an inclusive range for local range containment check to match LSP
behavior & fix popover flashing while the cursor moves over the last
character of a symbol.


https://github.com/zed-industries/zed/assets/17223924/6c3ddc9c-04fb-4414-812f-025ede5ecaf7
2024-02-23 11:38:20 -07:00
Conrad Irwin a8d5864524 Fix panic when loading hover state. (#7861)
Release Notes:

- Fixed a panic when hovering over an identifier in the editor
2024-02-15 14:20:10 -07:00
Conrad Irwinandfdionisi 1a82470897 Open URLs with cmd-click (#7312)
Release Notes:

- Added ability to cmd-click on URLs in all buffers

---------

Co-authored-by: fdionisi <code@fdionisi.me>
2024-02-02 22:05:28 -07:00
Conrad Irwin fd8d2d41b0 One off 2024-01-22 15:53:12 -07:00
Conrad Irwin 98d514f5bf Fix off-by-one highlighting in hover tooltip
rust analyzer has a tendency to return markdown of the form:

```rust
 // <-- note the leading space
blah blah blah
```

This is clearly defectuous, so we used to .trim() the output.

Unfortunately we trim after applying syntax highlighting, so that causes
the output to look goofy.

Fix this by updating the highlighting when we trim.
2024-01-22 15:23:37 -07:00
Antonio Scandurra f76a2502bb Show diagnostics on hover 2024-01-22 12:01:53 +01:00
Mikayla 33105486aa Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Julia 977832a04e Refresh window, bypassing view cache, when opening hover or context menu 2024-01-17 09:40:16 -05:00
Kirill Bulatov 9bb50a5ded Restore hover action in the editor 2024-01-11 16:19:44 +02:00
Marshall Bowers 824d06e2b2 Remove Default impl for StatusColors (#3977)
This PR removes the `Default` impl for `StatusColors`.

Since we need default light and dark variants for `StatusColors`, we
can't use a single `Default` impl.

Release Notes:

- N/A
2024-01-09 11:31:19 -05:00
Marshall Bowers 79cccdb6d1 Use regular text color for diagnostic popovers (#3918)
This PR updates the diagnostic popovers to use the regular editor text
color rather than one specific to the diagnostic kind.

Release Notes:

- Updated text color in diagnostic popovers.
2024-01-05 14:13:43 -05:00
Max BrunsfeldandMikayla 588976d27a Remove 2 suffix for editor
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:58:57 -08:00
Julia d23bb3b05d Unbork markdown parse test by making links match 2023-10-12 16:18:54 -04:00
Julia 4688a94a54 Allow file links in markdown & filter links a bit aggressively 2023-10-12 12:11:27 -04:00
JuliaandAntonio Scandurra 801af95a13 Make completion documentation scroll & fix accompanying panic from tag
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-10-10 10:08:29 -04:00
Julia 7020050b06 Fix hover_popover.rs after bad rebase 2023-10-09 14:28:53 -04:00
Julia 32a29cd4d3 Unbork info popover parsing/rendering and make better 2023-10-06 13:26:39 -04:00
Julia 8dca4c3f9a Don't need editor style to parse markdown 2023-10-06 13:26:39 -04:00
Julia a881b1f5fb Wait for language to load when parsing markdown 2023-10-06 13:26:39 -04:00
Julia b8876f2b17 Preparse documentation markdown when resolving completion 2023-10-06 13:26:38 -04:00
Julia 77ba25328c Most of getting completion documentation resolved & cached MD parsing 2023-10-06 13:26:38 -04:00
Julia e8be14e5d6 Merge info popover's and autocomplete docs' markdown rendering 2023-10-06 13:26:38 -04:00
Julia e802c072f7 Start hacking in autocomplete docs 2023-10-06 13:26:38 -04:00
Mikayla c4870e1b6b re-unify markdown parsing between hover_popover and chat 2023-10-05 14:22:41 -07:00
Kirill Bulatov 396efec6e1 Uncomment the rest of the tests 2023-09-14 22:18:26 +03:00
Kirill Bulatov 47e0535f1c Randomize inlay highlight range start 2023-09-14 22:08:12 +03:00
Kirill BulatovandAntonio Scandurra a9de6c3dba Properly handle inlay highlights in the InlayMap
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-09-14 22:08:12 +03:00
Kirill Bulatov 6c00cd8a35 Do not combine inlay and text highlights on the *Map level 2023-09-14 22:08:12 +03:00
Nathan Sobo ebf8b32811 Checkpoint 2023-09-08 16:25:10 -06:00
Kirill Bulatov 38da2a587a Fix the tests 2023-08-27 19:41:15 +03:00
Kirill Bulatov dad64edde1 Better highlight hint ranges 2023-08-27 15:14:45 +03:00
Kirill Bulatov 84284099e2 Properly handle padding when highlighting inlay hints 2023-08-26 15:04:48 +03:00
Kirill Bulatov b2b0918790 Consider padding during hint highlight range mapping 2023-08-26 02:45:08 +03:00
Kirill Bulatov 0a18aa694f Use stricter inlay range checks to avoid stuck highlights
Often, hint ranges are separated by a single '<` char as in
`Option<Vec<u32>>`. When moving the caret from left to right, avoid
inclusive ranges to faster update the matching hint underline.
2023-08-25 14:46:39 +03:00
Kirill Bulatov e44516cc6c Add hover tests 2023-08-25 14:26:17 +03:00
Kirill Bulatov f19c659ed6 Add link_go_to_definition test for inlays 2023-08-25 14:26:17 +03:00
Kirill Bulatov bcaff0a18a Propagate inlay background highlights to data storage 2023-08-25 14:26:17 +03:00
Mikayla e5eed29c72 Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nathan Sobo 84dc4090bd Wire up per corner radii for quad
Still need to expose this in the styling layer and allow images
to have per corner radii.
2023-08-12 10:40:23 -06:00
Kirill Bulatov 9aeb970f09 Ignore empty hover contents, trim final hover label text 2023-07-18 22:53:44 +03:00
Max Brunsfeld 72372ddf0e Highlight hover code blocks as LSP's own language by default
The elixir LSP does not include a language name on its elixir code blocks.
2023-06-07 10:01:19 -07:00
Max Brunsfeld 6f2726524e Remove stray println 2023-06-06 17:13:59 -07:00
Max Brunsfeld 2d5f03e148 Remove optional path argument when getting settings 2023-05-17 15:05:20 -07:00