We want to move a bunch of methods on FoldMap to fold_map::Snapshot. This captures a buffer snapshot, and we'll need a bunch of methods that currently are on Buffer to also be implemented on buffer::Snapshot. This Content reference struct will be a good zero-cost place to store that logic.
Rather than computing a diff after processing a batch of FSEvents, we instead detect renames as we're inserting entries. We store an entry_id on the File object that is owned by each buffer, and use this to detect when the path of the File has changed.
We now also manage all File-related state and event emission for Buffers in the LocalWorktree, since the logic will need to be totally different in the remote case.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
This commit does too much. The first goal was to change our approach to saving new buffers so that we don't need to construct a File for an entry that doesn't exist. Rather than doing that, we call `Worktree::save_buffer_as` with the buffer handle, the path, and the contents. This then saves the buffer and returns a handle to a `File` that references an entry that actually exists. I needed to do this so that we can store an entry id on `File`.
In the process, I noticed intermittent test failures on `test_rescan_simple`, so I made some changes required to fix those related to our reuse of existing ids. Our previous approach of removing a path when inserting a new entry was broken, because of the recursive nature of `remove_path`. Instead, I simply recycle the id of an existing worktree entry with the same path if one is present, then allow it to be replaced.
Remove the `Start` and `End` variants, and always
use the structure that was previously called `Middle`.
This makes Anchors simpler to serialize and deserialize.
When running this command with multiple cursors, if one of them was at a
later position in the buffer but lying on a shallower node, it could
happen that its start could move prior to cursors that were before it
but lying on a deeper node.
This could cause the selection merging algorithm to mistakenly keep some
selections even if they overlapped. With this commit we now sort
selections prior to merging them in `Editor::select_larger_syntax_node`.