Marshall Bowers and Max
a40f04b71f
Only scroll enough to reveal the next channel if it isn't visible
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Co-authored-by: Max <max@zed.dev >
2023-12-15 13:50:51 -05:00
Mikayla
b4135dd2f1
Fix editor mouse event dispatch
2023-12-15 10:26:41 -08:00
Marshall Bowers and Max
47fc03ab98
Fix positioning of the inline context menu
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Added a new `bounds_for_item` for `ListState`.
Co-authored-by: Max <max@zed.dev >
2023-12-15 13:24:30 -05:00
Mikayla Maki
a65688abac
Fix center pane resizing ( #3677 )
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Release Notes:
- N/A
2023-12-15 10:15:58 -08:00
Mikayla
a2852e36ce
Fix pane resizing
2023-12-15 10:07:10 -08:00
Antonio Scandurra
0a57171066
Use a safe API for Arena
2023-12-15 19:03:37 +01:00
Nate Butler
4cb0f60779
Update size of code action indicator and show when active
2023-12-15 12:29:33 -05:00
Nate Butler
83525bf142
Revert change to single line editor height
2023-12-15 12:22:33 -05:00
Marshall Bowers
b478a4c4d5
Perform scroll interactions through the ListState
2023-12-15 12:10:40 -05:00
Nate Butler
d13c1486da
Update fold_indicator render
2023-12-15 12:09:06 -05:00
Marshall Bowers
6c10ff8548
Render the collab panel using a gpui::list
2023-12-15 11:56:03 -05:00
Nate Butler
3993b0acde
Titlebar cleanup ( #3675 )
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[[PR Description]]
Clean up titlebar design nits
- Remove red borders
- Update menu button styles
- Adjust padding
- Improve tooltips with keybindings
Release Notes:
- N/A
2023-12-15 11:45:52 -05:00
Nate Butler
6345e6d4d2
Add some right side padding in titlebar.
2023-12-15 11:25:24 -05:00
Nate Butler
d099d35948
Reduce intensity of project panel icons
2023-12-15 11:20:56 -05:00
Nate Butler
47eaf1abd8
Remove red borders, improve left side padding
2023-12-15 11:07:40 -05:00
Nate Butler
50a44dd8ba
Improve tooltip with keybinding styling
2023-12-15 11:07:17 -05:00
Nate Butler
2b4f779918
Story/Storybook Enhancements ( #3674 )
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[[PR Description]]
- Adds some Story components to reduce the amount of code needed to lay
out stories
- Added the ability to open a story in Zed using a link (see text story)
- Added sections with descriptions and usage.
Release Notes:
- N/A
2023-12-15 10:48:13 -05:00
Nate Butler
f459fc5e27
Fix import
2023-12-15 10:33:27 -05:00
Nate Butler
62ea58618c
Merge branch 'main' into story-enhancements
2023-12-15 10:26:59 -05:00
Nate Butler
3d9e051b07
Update storybook2.rs
2023-12-15 10:25:07 -05:00
Antonio Scandurra
be73dd852d
Move Arena to a thread-local and use it to allocate AnyElement
2023-12-15 16:18:05 +01:00
Antonio Scandurra
e1ca8e81bb
Use an Arena to reuse allocations for listeners
2023-12-15 15:13:32 +01:00
Piotr Osiewicz
ff3f4f3027
search: Reintroduce whole word switch ( #3672 )
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It seems to have been lost in the recent styling pass.
Release Notes:
- N/A
2023-12-15 12:20:54 +01:00
Piotr Osiewicz
2b3d9deabe
Dismiss Recent Projects & VCS modals on ESC ( #3671 )
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Release Notes:
- N/A
2023-12-15 12:07:25 +01:00
Kirill Bulatov
83b55de73e
zed2: Restore buffer search deploy & focus behavior ( #3670 )
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In zed1, cmd-f either opened the search buffer, or focused into it if it
was open already. Search query got updated, if any selection was made on
the moment of cmd-f call.
The PR restores that behavior and also
* fixes a bug when opened diagnostics error always got pasted
* comments out the panic on multibuffer separator click
* removes extra stdout & stderr debug logging
Release Notes:
- N/A
2023-12-15 12:33:45 +02:00
Kirill Bulatov
4bfe46f53a
Restore zed1 behavior for buffer search deploy
2023-12-15 12:23:03 +02:00
Kirill Bulatov
31ff7d40ed
Adjust copy/paste buffer only on the copy error action trigger
2023-12-15 11:34:00 +02:00
Kirill Bulatov
a6403aad1a
Remove extra nits, do not panic on clicking the buffer separator
2023-12-15 11:28:48 +02:00
Joseph T. Lyons
2fd9ac506f
Tweak wording
2023-12-15 01:47:59 -05:00
Julia
62d655183b
Fire focus handlers on draw to avoid timing with newly created item ( #3640 )
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See title
Any focus changes which fire from within a focus handler should be
handled in the next frame
Release Notes:
- N/A
2023-12-14 23:57:24 -05:00
Julia
de523c2d80
Give correct focus handle when project search has no matches
2023-12-14 23:49:44 -05:00
Julia
4be84f3db0
Merge branch 'main' into focus-handlers-on-draw
2023-12-14 23:08:23 -05:00
Conrad Irwin
70a14bb22f
Implement user menu ( #3636 )
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Release Notes:
- N/A
2023-12-14 20:30:28 -07:00
Julia
d4e09230cc
Give result-less project search a focus handle
2023-12-14 22:29:33 -05:00
Conrad Irwin
7e1d61d116
Merge branch 'main' into user-menu
2023-12-14 20:18:20 -07:00
Mikayla Maki
46bd6088e8
Fix some todos, add others ( #3669 )
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As it says on the tin
Release Notes:
-
2023-12-14 19:00:58 -08:00
Julia
ff4da878f9
Render panel in these tests
2023-12-14 21:33:11 -05:00
Julia
fbcaf96ab5
Track focus on TestItem
2023-12-14 20:58:59 -05:00
Mikayla
6973b1b592
Add several red outlines
2023-12-14 17:48:49 -08:00
Mikayla
ead5206741
Fix todos in auto-update
2023-12-14 17:00:07 -08:00
Max Brunsfeld
b52db696d3
Fix overlay rendering when dragging onto the center of a pane ( #3667 )
2023-12-14 16:59:19 -08:00
Max Brunsfeld
52b9fc303b
Fix overlay rendering when dragging onto the center of a pane
2023-12-14 16:52:03 -08:00
Mikayla Maki
c27dd57a48
Make more performance improvements to GPUI 2 ( #3664 )
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In the 3 charts below, "window draw" has 3 major subroutines. Request
layout, where we walk over the tree and have everything talk to the
layout engine initially. Compute layout, where we have the layout engine
actually do the layout, and then paint, where we use the computed bounds
to populate the scene.

Things are moving quickly so before/after comparisons are tough. In the
graph above, green bars are from a commit actually pre-dates a merge of
master which increased the complexity of layout. The red bars represent
the state of the world after this PR. Note how we improve the
performance of `paint`.
Improvements:
- Not moving `self` in `Element::paint`. This was moving from the heap
to the stack and imposing a big cost. This is the biggest win in this
PR.
- We got some minor wins by making the stacking order a bigger smallvec
of u8 instead of u32.
- A big win that doesn't show up in this chart is avoiding a double
render of the editor when autoscrolling by never pushing notification
effects or marking the window dirty when notifying during a window draw.
Release Notes:
- N/A
2023-12-14 16:45:58 -08:00
Max Brunsfeld
b95cc7221c
Fix centering of empty pane text ( #3666 )
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The formatting of the empty pane text regressed in #3665 , in which I
also made it possible to drag items onto an empty pane.
2023-12-14 16:44:30 -08:00
Mikayla Maki
05cb68eff1
Merge branch 'main' into perf-2
2023-12-14 16:39:10 -08:00
Max Brunsfeld
842f15c65b
Fix centering of empty pane text
2023-12-14 16:35:58 -08:00
Max Brunsfeld
82c8b49dac
Fix stickiness of main pane drag target ( #3665 )
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Reimplement the pane drag targets using on_drag_move
2023-12-14 16:30:02 -08:00
Mikayla Maki
8418f25d0a
Merge branch 'main' into perf-2
2023-12-14 16:25:40 -08:00
Max Brunsfeld
d6383ab0c6
Fix stickiness of main pane drag target
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Reimplement the pane drag targets using on_drag_move
2023-12-14 16:23:15 -08:00
Mikayla Maki
0b4b81fa0c
Fix dock resizing ( #3663 )
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This fixes some bugs in the display and tracking of dock resizes
Release Notes:
-
2023-12-14 16:20:29 -08:00