Clear the state of keystroke matchers when focus changes (#3335)

Release Notes:

- N/A
This commit is contained in:
Antonio Scandurra
2023-11-15 20:41:01 +01:00
committed by GitHub
3 changed files with 53 additions and 22 deletions
+28 -7
View File
@@ -60,7 +60,7 @@ impl DispatchTree {
self.keystroke_matchers.clear();
}
pub fn push_node(&mut self, context: KeyContext, old_dispatcher: &mut Self) {
pub fn push_node(&mut self, context: KeyContext) {
let parent = self.node_stack.last().copied();
let node_id = DispatchNodeId(self.nodes.len());
self.nodes.push(DispatchNode {
@@ -71,12 +71,6 @@ impl DispatchTree {
if !context.is_empty() {
self.active_node().context = context.clone();
self.context_stack.push(context);
if let Some((context_stack, matcher)) = old_dispatcher
.keystroke_matchers
.remove_entry(self.context_stack.as_slice())
{
self.keystroke_matchers.insert(context_stack, matcher);
}
}
}
@@ -87,6 +81,33 @@ impl DispatchTree {
}
}
pub fn clear_keystroke_matchers(&mut self) {
self.keystroke_matchers.clear();
}
/// Preserve keystroke matchers from previous frames to support multi-stroke
/// bindings across multiple frames.
pub fn preserve_keystroke_matchers(&mut self, old_tree: &mut Self, focus_id: Option<FocusId>) {
if let Some(node_id) = focus_id.and_then(|focus_id| self.focusable_node_id(focus_id)) {
let dispatch_path = self.dispatch_path(node_id);
self.context_stack.clear();
for node_id in dispatch_path {
let node = self.node(node_id);
if !node.context.is_empty() {
self.context_stack.push(node.context.clone());
}
if let Some((context_stack, matcher)) = old_tree
.keystroke_matchers
.remove_entry(self.context_stack.as_slice())
{
self.keystroke_matchers.insert(context_stack, matcher);
}
}
}
}
pub fn on_key_event(&mut self, listener: KeyListener) {
self.active_node().key_listeners.push(listener);
}
+8 -14
View File
@@ -1,7 +1,7 @@
use crate::{
private::Sealed, AnyBox, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace,
BorrowWindow, Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, LayoutId,
Model, Pixels, Size, ViewContext, VisualContext, WeakModel, WindowContext,
Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, LayoutId, Model, Pixels,
Size, ViewContext, VisualContext, WeakModel, WindowContext,
};
use anyhow::{Context, Result};
use std::{
@@ -325,12 +325,10 @@ where
_: Option<Self::ElementState>,
cx: &mut ViewContext<ParentViewState>,
) -> Self::ElementState {
cx.with_element_id(Some(self.view.entity_id()), |cx| {
self.view.update(cx, |view, cx| {
let mut element = self.component.take().unwrap().render();
element.initialize(view, cx);
element
})
self.view.update(cx, |view, cx| {
let mut element = self.component.take().unwrap().render();
element.initialize(view, cx);
element
})
}
@@ -340,9 +338,7 @@ where
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentViewState>,
) -> LayoutId {
cx.with_element_id(Some(self.view.entity_id()), |cx| {
self.view.update(cx, |view, cx| element.layout(view, cx))
})
self.view.update(cx, |view, cx| element.layout(view, cx))
}
fn paint(
@@ -352,9 +348,7 @@ where
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentViewState>,
) {
cx.with_element_id(Some(self.view.entity_id()), |cx| {
self.view.update(cx, |view, cx| element.paint(view, cx))
})
self.view.update(cx, |view, cx| element.paint(view, cx))
}
}
+17 -1
View File
@@ -393,6 +393,10 @@ impl<'a> WindowContext<'a> {
/// Move focus to the element associated with the given `FocusHandle`.
pub fn focus(&mut self, handle: &FocusHandle) {
if self.window.focus == Some(handle.id) {
return;
}
let focus_id = handle.id;
if self.window.last_blur.is_none() {
@@ -400,6 +404,10 @@ impl<'a> WindowContext<'a> {
}
self.window.focus = Some(focus_id);
self.window
.current_frame
.dispatch_tree
.clear_keystroke_matchers();
self.app.push_effect(Effect::FocusChanged {
window_handle: self.window.handle,
focused: Some(focus_id),
@@ -1091,6 +1099,14 @@ impl<'a> WindowContext<'a> {
});
}
self.window
.current_frame
.dispatch_tree
.preserve_keystroke_matchers(
&mut self.window.previous_frame.dispatch_tree,
self.window.focus,
);
self.window.root_view = Some(root_view);
let scene = self.window.current_frame.scene_builder.build();
@@ -2093,7 +2109,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
window
.current_frame
.dispatch_tree
.push_node(context.clone(), &mut window.previous_frame.dispatch_tree);
.push_node(context.clone());
if let Some(focus_handle) = focus_handle.as_ref() {
window
.current_frame