extract gpuikit input implementation

This commit is contained in:
temportalflux
2026-07-11 09:31:07 -04:00
parent 6ecdda92d0
commit eb8f90a310
7 changed files with 3143 additions and 1 deletions
Generated
+2
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@@ -2425,7 +2425,9 @@ dependencies = [
name = "gpui_elements"
version = "0.1.0"
dependencies = [
"async-io",
"gpui",
"unicode-segmentation",
]
[[package]]
+1
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@@ -31,6 +31,7 @@ accesskit_macos = "0.26.0"
accesskit_unix = "0.22.0"
accesskit_windows = "0.32.1"
anyhow = "1.0.86"
async-io = "2.6"
backtrace = "0.3"
bitflags = "2.6.0"
collections = { git = "https://github.com/zed-industries/zed", rev = "876ec5a8a074ba83cce2129ed4d76b59c05a37e9", version = "0.1.0" }
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@@ -13,6 +13,8 @@ ignored = ["gpui"]
[dependencies]
gpui.workspace = true
async-io.workspace = true
unicode-segmentation.workspace = true
[dev-dependencies]
gpui = { path = "../gpui", features = ["test-support"] }
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@@ -0,0 +1,5 @@
mod element;
pub use element::*;
mod cursor;
pub use cursor::*;
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@@ -0,0 +1,119 @@
use gpui::Context;
use std::time::Duration;
/// Manages the blinking state of a text cursor.
///
/// The cursor blinks at a configurable interval when enabled. Blinking can be
/// temporarily paused (e.g., during typing) to provide immediate visual feedback.
pub struct CursorBlink {
interval: Duration,
generation: usize,
visible: bool,
active: bool,
paused: bool,
}
impl CursorBlink {
/// Creates a new cursor blink manager with the given interval.
///
/// The cursor starts in a disabled state with visibility set to true.
pub fn new(interval: Duration, _cx: &mut Context<Self>) -> Self {
Self {
interval,
generation: 0,
visible: true,
active: false,
paused: false,
}
}
/// Returns whether the cursor should currently be rendered.
pub fn visible(&self) -> bool {
self.visible
}
/// Returns whether blinking is currently active.
pub fn is_active(&self) -> bool {
self.active
}
/// Activates cursor blinking.
///
/// When activated, the cursor will alternate between visible and hidden
/// states at the configured interval. Has no effect if already active.
pub fn enable(&mut self, cx: &mut Context<Self>) {
if self.active {
return;
}
self.active = true;
self.visible = false;
self.paused = false;
self.tick(cx);
}
/// Deactivates cursor blinking.
///
/// The cursor visibility is set to false when disabled. Call
/// `pause_blinking` instead if you want to temporarily stop blinking
/// while keeping the cursor visible.
pub fn disable(&mut self, cx: &mut Context<Self>) {
self.active = false;
self.visible = false;
self.paused = false;
cx.notify();
}
/// Temporarily pauses blinking and shows the cursor.
///
/// This is useful during user input to provide immediate feedback.
/// Blinking resumes automatically after the blink interval elapses.
pub fn pause_blinking(&mut self, cx: &mut Context<Self>) {
if !self.visible {
self.visible = true;
cx.notify();
}
self.paused = true;
self.generation = self.generation.wrapping_add(1);
let generation = self.generation;
let interval = self.interval;
cx.spawn(async move |this, cx| {
async_io::Timer::after(interval).await;
this.update(cx, |this, cx| {
if this.generation == generation {
this.paused = false;
this.tick(cx);
}
})
})
.detach();
}
fn tick(&mut self, cx: &mut Context<Self>) {
if !self.active || self.paused {
return;
}
self.visible = !self.visible;
cx.notify();
self.generation = self.generation.wrapping_add(1);
let generation = self.generation;
let interval = self.interval;
cx.spawn(async move |this, cx| {
async_io::Timer::after(interval).await;
if let Some(this) = this.upgrade() {
this.update(cx, |this, cx| {
if this.generation == generation {
this.tick(cx);
}
});
}
})
.detach();
}
}
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@@ -1 +1 @@
pub mod input;