Compiling checkpoint
This commit is contained in:
@@ -1,3 +1,5 @@
|
||||
use std::{any::Any, sync::Arc};
|
||||
|
||||
use crate::{
|
||||
adapter::Adapter,
|
||||
style::{DefinedLength, Display, Fill, Length, Overflow, Position, Style},
|
||||
@@ -24,8 +26,11 @@ pub struct PaintContext<'a, 'b, 'c, 'd, V> {
|
||||
}
|
||||
|
||||
pub trait Element<V: 'static>: 'static + Clone {
|
||||
type Layout: 'static;
|
||||
|
||||
fn style_mut(&mut self) -> &mut Style;
|
||||
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
|
||||
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>)
|
||||
-> Result<(NodeId, Self::Layout)>;
|
||||
fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
|
||||
-> Result<()>;
|
||||
|
||||
@@ -36,7 +41,7 @@ pub trait Element<V: 'static>: 'static + Clone {
|
||||
{
|
||||
AnyElement {
|
||||
element: Box::new(self) as Box<dyn ElementObject<V>>,
|
||||
layout_node_id: None,
|
||||
layout: None,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -261,7 +266,8 @@ pub trait Element<V: 'static>: 'static + Clone {
|
||||
|
||||
pub trait ElementObject<V> {
|
||||
fn style_mut(&mut self) -> &mut Style;
|
||||
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
|
||||
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>)
|
||||
-> Result<(NodeId, Arc<dyn Any>)>;
|
||||
fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
|
||||
-> Result<()>;
|
||||
fn clone_object(&self) -> Box<dyn ElementObject<V>>;
|
||||
@@ -272,8 +278,14 @@ impl<V: 'static, E: Element<V>> ElementObject<V> for E {
|
||||
self.style_mut()
|
||||
}
|
||||
|
||||
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
|
||||
self.layout(view, cx)
|
||||
fn layout(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
cx: &mut LayoutContext<V>,
|
||||
) -> Result<(NodeId, Arc<dyn Any>)> {
|
||||
let (node_id, layout) = self.layout(view, cx)?;
|
||||
let layout = Arc::new(layout) as Arc<dyn Any>;
|
||||
Ok((node_id, layout))
|
||||
}
|
||||
|
||||
fn paint(
|
||||
@@ -292,24 +304,18 @@ impl<V: 'static, E: Element<V>> ElementObject<V> for E {
|
||||
|
||||
pub struct AnyElement<V> {
|
||||
element: Box<dyn ElementObject<V>>,
|
||||
layout_node_id: Option<NodeId>,
|
||||
layout: Option<(NodeId, Arc<dyn Any>)>,
|
||||
}
|
||||
|
||||
// enum LayoutState {
|
||||
// None,
|
||||
// Registered(NodeId, Box<dyn Any>),
|
||||
// Computed(Layout, Box<dyn Any>),
|
||||
// }
|
||||
|
||||
impl<V> AnyElement<V> {
|
||||
pub fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
|
||||
let layout_node_id = self.element.layout(view, cx)?;
|
||||
self.layout_node_id = Some(layout_node_id);
|
||||
Ok(layout_node_id)
|
||||
let (node_id, layout) = self.element.layout(view, cx)?;
|
||||
self.layout = Some((node_id, layout));
|
||||
Ok(node_id)
|
||||
}
|
||||
|
||||
pub fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
|
||||
let layout_node_id = self.layout_node_id.expect("paint called before layout");
|
||||
let (layout_node_id, layout) = self.layout.clone().expect("paint called before layout");
|
||||
let layout = cx
|
||||
.layout_engine()
|
||||
.unwrap()
|
||||
@@ -323,18 +329,24 @@ impl<V> Clone for AnyElement<V> {
|
||||
fn clone(&self) -> Self {
|
||||
Self {
|
||||
element: self.element.clone_object(),
|
||||
layout_node_id: self.layout_node_id,
|
||||
layout: self.layout.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Element<V> for AnyElement<V> {
|
||||
type Layout = ();
|
||||
|
||||
fn style_mut(&mut self) -> &mut Style {
|
||||
self.element.style_mut()
|
||||
}
|
||||
|
||||
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
|
||||
self.layout(view, cx)
|
||||
fn layout(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
cx: &mut LayoutContext<V>,
|
||||
) -> Result<(NodeId, Self::Layout)> {
|
||||
Ok((self.layout(view, cx)?, ()))
|
||||
}
|
||||
|
||||
fn paint(
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
use anyhow::{anyhow, Result};
|
||||
use gpui::{EngineLayout, LayoutNodeId};
|
||||
|
||||
use crate::{
|
||||
element::{AnyElement, Element, LayoutContext, PaintContext},
|
||||
element::{AnyElement, Element, LayoutContext, NodeId, PaintContext},
|
||||
style::Style,
|
||||
};
|
||||
use anyhow::{anyhow, Result};
|
||||
use gpui::{EngineLayout, LayoutNodeId};
|
||||
|
||||
pub struct Frame<V> {
|
||||
style: Style,
|
||||
@@ -19,11 +18,17 @@ pub fn frame<V>() -> Frame<V> {
|
||||
}
|
||||
|
||||
impl<V: 'static> Element<V> for Frame<V> {
|
||||
type Layout = ();
|
||||
|
||||
fn style_mut(&mut self) -> &mut Style {
|
||||
&mut self.style
|
||||
}
|
||||
|
||||
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<taffy::tree::NodeId> {
|
||||
fn layout(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
cx: &mut LayoutContext<V>,
|
||||
) -> Result<(NodeId, Self::Layout)> {
|
||||
let child_layout_node_ids = self
|
||||
.children
|
||||
.iter_mut()
|
||||
@@ -31,9 +36,12 @@ impl<V: 'static> Element<V> for Frame<V> {
|
||||
.collect::<Result<Vec<LayoutNodeId>>>()?;
|
||||
|
||||
let rem_size = cx.rem_pixels();
|
||||
cx.layout_engine()
|
||||
let node_id = cx
|
||||
.layout_engine()
|
||||
.ok_or_else(|| anyhow!("no layout engine"))?
|
||||
.add_node(self.style.to_taffy(rem_size), child_layout_node_ids)
|
||||
.add_node(self.style.to_taffy(rem_size), child_layout_node_ids)?;
|
||||
|
||||
Ok((node_id, ()))
|
||||
}
|
||||
|
||||
fn paint(
|
||||
|
||||
Reference in New Issue
Block a user