Blade window transparency (#10973)
Release Notes: - N/A Following up to #10880 TODO: - [x] create window as transparent - [x] X11 - [x] Wayland - [ ] Windows - [x] MacOS (when used with Blade) - [x] enable GPU surface transparency - [x] adjust the pipeline blend modes - [x] adjust shader outputs  Blurred results from @jansol (on Wayland), who contributed to this work:  --------- Co-authored-by: Jan Solanti <jhs@psonet.com>
This commit is contained in:
co-authored by
Jan Solanti
parent
056c785f4e
commit
e4f13dd561
@@ -24,7 +24,7 @@ use wayland_client::protocol::wl_callback::{self, WlCallback};
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use wayland_client::protocol::wl_data_device_manager::DndAction;
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use wayland_client::protocol::wl_pointer::{AxisRelativeDirection, AxisSource};
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use wayland_client::protocol::{
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wl_data_device, wl_data_device_manager, wl_data_offer, wl_data_source, wl_output,
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wl_data_device, wl_data_device_manager, wl_data_offer, wl_data_source, wl_output, wl_region,
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};
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use wayland_client::{
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delegate_noop,
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@@ -47,6 +47,7 @@ use wayland_protocols::xdg::decoration::zv1::client::{
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zxdg_decoration_manager_v1, zxdg_toplevel_decoration_v1,
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};
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use wayland_protocols::xdg::shell::client::{xdg_surface, xdg_toplevel, xdg_wm_base};
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use wayland_protocols_plasma::blur::client::{org_kde_kwin_blur, org_kde_kwin_blur_manager};
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use xkbcommon::xkb::ffi::XKB_KEYMAP_FORMAT_TEXT_V1;
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use xkbcommon::xkb::{self, Keycode, KEYMAP_COMPILE_NO_FLAGS};
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@@ -82,6 +83,7 @@ pub struct Globals {
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pub fractional_scale_manager:
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Option<wp_fractional_scale_manager_v1::WpFractionalScaleManagerV1>,
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pub decoration_manager: Option<zxdg_decoration_manager_v1::ZxdgDecorationManagerV1>,
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pub blur_manager: Option<org_kde_kwin_blur_manager::OrgKdeKwinBlurManager>,
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pub executor: ForegroundExecutor,
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}
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@@ -114,6 +116,7 @@ impl Globals {
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viewporter: globals.bind(&qh, 1..=1, ()).ok(),
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fractional_scale_manager: globals.bind(&qh, 1..=1, ()).ok(),
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decoration_manager: globals.bind(&qh, 1..=1, ()).ok(),
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blur_manager: globals.bind(&qh, 1..=1, ()).ok(),
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executor,
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qh,
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}
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@@ -557,8 +560,11 @@ delegate_noop!(WaylandClientStatePtr: ignore wl_data_device_manager::WlDataDevic
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delegate_noop!(WaylandClientStatePtr: ignore wl_shm::WlShm);
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delegate_noop!(WaylandClientStatePtr: ignore wl_shm_pool::WlShmPool);
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delegate_noop!(WaylandClientStatePtr: ignore wl_buffer::WlBuffer);
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delegate_noop!(WaylandClientStatePtr: ignore wl_region::WlRegion);
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delegate_noop!(WaylandClientStatePtr: ignore wp_fractional_scale_manager_v1::WpFractionalScaleManagerV1);
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delegate_noop!(WaylandClientStatePtr: ignore zxdg_decoration_manager_v1::ZxdgDecorationManagerV1);
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delegate_noop!(WaylandClientStatePtr: ignore org_kde_kwin_blur_manager::OrgKdeKwinBlurManager);
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delegate_noop!(WaylandClientStatePtr: ignore org_kde_kwin_blur::OrgKdeKwinBlur);
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delegate_noop!(WaylandClientStatePtr: ignore wp_viewporter::WpViewporter);
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delegate_noop!(WaylandClientStatePtr: ignore wp_viewport::WpViewport);
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@@ -11,6 +11,7 @@ use collections::{HashMap, HashSet};
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use futures::channel::oneshot::Receiver;
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use raw_window_handle as rwh;
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use wayland_backend::client::ObjectId;
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use wayland_client::protocol::wl_region::WlRegion;
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use wayland_client::WEnum;
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use wayland_client::{protocol::wl_surface, Proxy};
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use wayland_protocols::wp::fractional_scale::v1::client::wp_fractional_scale_v1;
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@@ -18,8 +19,9 @@ use wayland_protocols::wp::viewporter::client::wp_viewport;
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use wayland_protocols::xdg::decoration::zv1::client::zxdg_toplevel_decoration_v1;
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use wayland_protocols::xdg::shell::client::xdg_surface;
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use wayland_protocols::xdg::shell::client::xdg_toplevel::{self, WmCapabilities};
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use wayland_protocols_plasma::blur::client::{org_kde_kwin_blur, org_kde_kwin_blur_manager};
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use crate::platform::blade::BladeRenderer;
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use crate::platform::blade::{BladeRenderer, BladeSurfaceConfig};
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use crate::platform::linux::wayland::display::WaylandDisplay;
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use crate::platform::{PlatformAtlas, PlatformInputHandler, PlatformWindow};
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use crate::scene::Scene;
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@@ -67,6 +69,7 @@ pub struct WaylandWindowState {
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acknowledged_first_configure: bool,
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pub surface: wl_surface::WlSurface,
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decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
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blur: Option<org_kde_kwin_blur::OrgKdeKwinBlur>,
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toplevel: xdg_toplevel::XdgToplevel,
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viewport: Option<wp_viewport::WpViewport>,
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outputs: HashSet<ObjectId>,
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@@ -124,10 +127,13 @@ impl WaylandWindowState {
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}
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.unwrap(),
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);
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let extent = gpu::Extent {
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width: bounds.size.width,
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height: bounds.size.height,
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depth: 1,
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let config = BladeSurfaceConfig {
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size: gpu::Extent {
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width: bounds.size.width,
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height: bounds.size.height,
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depth: 1,
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},
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transparent: options.window_background != WindowBackgroundAppearance::Opaque,
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};
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Self {
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@@ -135,13 +141,12 @@ impl WaylandWindowState {
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acknowledged_first_configure: false,
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surface,
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decoration,
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blur: None,
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toplevel,
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viewport,
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globals,
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outputs: HashSet::default(),
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renderer: BladeRenderer::new(gpu, extent),
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renderer: BladeRenderer::new(gpu, config),
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bounds,
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scale: 1.0,
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input_handler: None,
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@@ -166,6 +171,9 @@ impl Drop for WaylandWindow {
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if let Some(decoration) = &state.decoration {
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decoration.destroy();
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}
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if let Some(blur) = &state.blur {
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blur.release();
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}
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state.toplevel.destroy();
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if let Some(viewport) = &state.viewport {
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viewport.destroy();
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@@ -615,8 +623,44 @@ impl PlatformWindow for WaylandWindow {
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self.borrow_mut().toplevel.set_app_id(app_id.to_owned());
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}
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fn set_background_appearance(&mut self, _background_appearance: WindowBackgroundAppearance) {
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// todo(linux)
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fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
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let opaque = background_appearance == WindowBackgroundAppearance::Opaque;
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let mut state = self.borrow_mut();
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state.renderer.update_transparency(!opaque);
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let region = state
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.globals
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.compositor
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.create_region(&state.globals.qh, ());
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region.add(0, 0, i32::MAX, i32::MAX);
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if opaque {
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// Promise the compositor that this region of the window surface
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// contains no transparent pixels. This allows the compositor to
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// do skip whatever is behind the surface for better performance.
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state.surface.set_opaque_region(Some(®ion));
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} else {
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state.surface.set_opaque_region(None);
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}
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if let Some(ref blur_manager) = state.globals.blur_manager {
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if (background_appearance == WindowBackgroundAppearance::Blurred) {
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if (state.blur.is_none()) {
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let blur = blur_manager.create(&state.surface, &state.globals.qh, ());
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blur.set_region(Some(®ion));
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state.blur = Some(blur);
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}
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state.blur.as_ref().unwrap().commit();
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} else {
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// It probably doesn't hurt to clear the blur for opaque windows
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blur_manager.unset(&state.surface);
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if let Some(b) = state.blur.take() {
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b.release()
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}
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}
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}
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region.destroy();
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}
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fn set_edited(&mut self, edited: bool) {
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@@ -2,20 +2,22 @@
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#![allow(unused)]
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use crate::{
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platform::blade::BladeRenderer, size, Bounds, DevicePixels, ForegroundExecutor, Modifiers,
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Pixels, Platform, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler,
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PlatformWindow, Point, PromptLevel, Scene, Size, WindowAppearance, WindowBackgroundAppearance,
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WindowOptions, WindowParams, X11Client, X11ClientState, X11ClientStatePtr,
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platform::blade::{BladeRenderer, BladeSurfaceConfig},
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size, Bounds, DevicePixels, ForegroundExecutor, Modifiers, Pixels, Platform, PlatformAtlas,
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PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point, PromptLevel,
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Scene, Size, WindowAppearance, WindowBackgroundAppearance, WindowOptions, WindowParams,
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X11Client, X11ClientState, X11ClientStatePtr,
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};
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use blade_graphics as gpu;
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use parking_lot::Mutex;
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use raw_window_handle as rwh;
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use util::ResultExt;
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use x11rb::{
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connection::Connection,
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connection::{Connection as _, RequestConnection as _},
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protocol::{
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render::{self, ConnectionExt as _},
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xinput,
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xproto::{self, ConnectionExt as _, CreateWindowAux},
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xproto::{self, ConnectionExt as _},
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},
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resource_manager::Database,
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wrapper::ConnectionExt,
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@@ -24,6 +26,7 @@ use x11rb::{
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use std::{
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cell::{Ref, RefCell, RefMut},
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collections::HashMap,
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ffi::c_void,
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iter::Zip,
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mem,
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@@ -61,6 +64,76 @@ fn query_render_extent(xcb_connection: &XCBConnection, x_window: xproto::Window)
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}
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}
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#[derive(Debug)]
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struct Visual {
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id: xproto::Visualid,
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colormap: u32,
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depth: u8,
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}
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struct VisualSet {
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inherit: Visual,
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opaque: Option<Visual>,
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transparent: Option<Visual>,
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root: u32,
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black_pixel: u32,
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}
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fn find_visuals(xcb_connection: &XCBConnection, screen_index: usize) -> VisualSet {
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let screen = &xcb_connection.setup().roots[screen_index];
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let mut set = VisualSet {
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inherit: Visual {
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id: screen.root_visual,
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colormap: screen.default_colormap,
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depth: screen.root_depth,
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},
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opaque: None,
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transparent: None,
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root: screen.root,
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black_pixel: screen.black_pixel,
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};
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for depth_info in screen.allowed_depths.iter() {
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for visual_type in depth_info.visuals.iter() {
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let visual = Visual {
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id: visual_type.visual_id,
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colormap: 0,
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depth: depth_info.depth,
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};
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log::debug!("Visual id: {}, class: {:?}, depth: {}, bits_per_value: {}, masks: 0x{:x} 0x{:x} 0x{:x}",
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visual_type.visual_id,
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visual_type.class,
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depth_info.depth,
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visual_type.bits_per_rgb_value,
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visual_type.red_mask, visual_type.green_mask, visual_type.blue_mask,
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);
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if (
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visual_type.red_mask,
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visual_type.green_mask,
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visual_type.blue_mask,
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) != (0xFF0000, 0xFF00, 0xFF)
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{
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continue;
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}
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let color_mask = visual_type.red_mask | visual_type.green_mask | visual_type.blue_mask;
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let alpha_mask = color_mask as usize ^ ((1usize << depth_info.depth) - 1);
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if alpha_mask == 0 {
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if set.opaque.is_none() {
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set.opaque = Some(visual);
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}
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} else {
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if set.transparent.is_none() {
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set.transparent = Some(visual);
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}
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}
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}
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}
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set
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}
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struct RawWindow {
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connection: *mut c_void,
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screen_id: usize,
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@@ -90,7 +163,6 @@ pub(crate) struct X11WindowState {
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scale_factor: f32,
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renderer: BladeRenderer,
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display: Rc<dyn PlatformDisplay>,
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input_handler: Option<PlatformInputHandler>,
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}
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@@ -106,7 +178,8 @@ pub(crate) struct X11WindowStatePtr {
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impl rwh::HasWindowHandle for RawWindow {
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fn window_handle(&self) -> Result<rwh::WindowHandle, rwh::HandleError> {
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let non_zero = NonZeroU32::new(self.window_id).unwrap();
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let handle = rwh::XcbWindowHandle::new(non_zero);
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let mut handle = rwh::XcbWindowHandle::new(non_zero);
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handle.visual_id = NonZeroU32::new(self.visual_id);
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Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) })
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}
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}
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@@ -144,39 +217,77 @@ impl X11WindowState {
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let x_screen_index = params
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.display_id
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.map_or(x_main_screen_index, |did| did.0 as usize);
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let screen = xcb_connection.setup().roots.get(x_screen_index).unwrap();
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let win_aux = xproto::CreateWindowAux::new().event_mask(
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xproto::EventMask::EXPOSURE
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| xproto::EventMask::STRUCTURE_NOTIFY
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| xproto::EventMask::ENTER_WINDOW
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| xproto::EventMask::LEAVE_WINDOW
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| xproto::EventMask::FOCUS_CHANGE
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| xproto::EventMask::KEY_PRESS
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| xproto::EventMask::KEY_RELEASE
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| xproto::EventMask::BUTTON_PRESS
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| xproto::EventMask::BUTTON_RELEASE
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| xproto::EventMask::POINTER_MOTION
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| xproto::EventMask::BUTTON1_MOTION
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| xproto::EventMask::BUTTON2_MOTION
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| xproto::EventMask::BUTTON3_MOTION
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| xproto::EventMask::BUTTON_MOTION,
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);
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let visual_set = find_visuals(&xcb_connection, x_screen_index);
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let visual_maybe = match params.window_background {
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WindowBackgroundAppearance::Opaque => visual_set.opaque,
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WindowBackgroundAppearance::Transparent | WindowBackgroundAppearance::Blurred => {
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visual_set.transparent
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}
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};
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let visual = match visual_maybe {
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Some(visual) => visual,
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None => {
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log::warn!(
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"Unable to find a matching visual for {:?}",
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params.window_background
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);
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visual_set.inherit
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}
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};
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log::info!("Using {:?}", visual);
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let colormap = if visual.colormap != 0 {
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visual.colormap
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} else {
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let id = xcb_connection.generate_id().unwrap();
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log::info!("Creating colormap {}", id);
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xcb_connection
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.create_colormap(xproto::ColormapAlloc::NONE, id, visual_set.root, visual.id)
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.unwrap()
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.check()
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.unwrap();
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id
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};
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let win_aux = xproto::CreateWindowAux::new()
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.background_pixel(x11rb::NONE)
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// https://stackoverflow.com/questions/43218127/x11-xlib-xcb-creating-a-window-requires-border-pixel-if-specifying-colormap-wh
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.border_pixel(visual_set.black_pixel)
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.colormap(colormap)
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.event_mask(
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xproto::EventMask::EXPOSURE
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| xproto::EventMask::STRUCTURE_NOTIFY
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| xproto::EventMask::ENTER_WINDOW
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| xproto::EventMask::LEAVE_WINDOW
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| xproto::EventMask::FOCUS_CHANGE
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| xproto::EventMask::KEY_PRESS
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| xproto::EventMask::KEY_RELEASE
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| xproto::EventMask::BUTTON_PRESS
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| xproto::EventMask::BUTTON_RELEASE
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| xproto::EventMask::POINTER_MOTION
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| xproto::EventMask::BUTTON1_MOTION
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| xproto::EventMask::BUTTON2_MOTION
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| xproto::EventMask::BUTTON3_MOTION
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| xproto::EventMask::BUTTON_MOTION,
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);
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xcb_connection
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.create_window(
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x11rb::COPY_FROM_PARENT as _,
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visual.depth,
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x_window,
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screen.root,
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visual_set.root,
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params.bounds.origin.x.0 as i16,
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params.bounds.origin.y.0 as i16,
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params.bounds.size.width.0 as u16,
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params.bounds.size.height.0 as u16,
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0,
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xproto::WindowClass::INPUT_OUTPUT,
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screen.root_visual,
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visual.id,
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&win_aux,
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)
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.unwrap()
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.check()
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.unwrap();
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xinput::ConnectionExt::xinput_xi_select_events(
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@@ -224,7 +335,7 @@ impl X11WindowState {
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) as *mut _,
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screen_id: x_screen_index,
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window_id: x_window,
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visual_id: screen.root_visual,
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visual_id: visual.id,
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};
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let gpu = Arc::new(
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unsafe {
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@@ -240,9 +351,12 @@ impl X11WindowState {
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.unwrap(),
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);
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// Note: this has to be done after the GPU init, or otherwise
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// the sizes are immediately invalidated.
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let gpu_extent = query_render_extent(xcb_connection, x_window);
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let config = BladeSurfaceConfig {
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// Note: this has to be done after the GPU init, or otherwise
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// the sizes are immediately invalidated.
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size: query_render_extent(xcb_connection, x_window),
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transparent: params.window_background != WindowBackgroundAppearance::Opaque,
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};
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|
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Self {
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client,
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@@ -251,9 +365,8 @@ impl X11WindowState {
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raw,
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bounds: params.bounds.map(|v| v.0),
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scale_factor,
|
||||
renderer: BladeRenderer::new(gpu, gpu_extent),
|
||||
renderer: BladeRenderer::new(gpu, config),
|
||||
atoms: *atoms,
|
||||
|
||||
input_handler: None,
|
||||
}
|
||||
}
|
||||
@@ -533,8 +646,10 @@ impl PlatformWindow for X11Window {
|
||||
// todo(linux)
|
||||
fn set_edited(&mut self, edited: bool) {}
|
||||
|
||||
fn set_background_appearance(&mut self, _background_appearance: WindowBackgroundAppearance) {
|
||||
// todo(linux)
|
||||
fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
|
||||
let mut inner = self.0.state.borrow_mut();
|
||||
let transparent = background_appearance != WindowBackgroundAppearance::Opaque;
|
||||
inner.renderer.update_transparency(transparent);
|
||||
}
|
||||
|
||||
// todo(linux), this corresponds to `orderFrontCharacterPalette` on macOS,
|
||||
|
||||
Reference in New Issue
Block a user