Rename menu_handle to right_click_menu and child to trigger

This makes things more in-line with `popover_menu`.
This commit is contained in:
Conrad Irwin
2023-11-30 16:39:43 -07:00
parent ebbbeca9a6
commit e1c8369b3d
6 changed files with 206 additions and 215 deletions
@@ -291,7 +291,7 @@ impl Render for CollabTitlebarItem {
//
this.child(
popover_menu("user-menu")
.menu(|cx| ContextMenu::build(cx, |menu, cx| menu.header("ADADA")))
.menu(|cx| ContextMenu::build(cx, |menu, _| menu.header("ADADA")))
.trigger(
ButtonLike::new("user-menu")
.child(
+2
View File
@@ -10,6 +10,7 @@ mod label;
mod list;
mod popover;
mod popover_menu;
mod right_click_menu;
mod stack;
mod tooltip;
@@ -28,6 +29,7 @@ pub use label::*;
pub use list::*;
pub use popover::*;
pub use popover_menu::*;
pub use right_click_menu::*;
pub use stack::*;
pub use tooltip::*;
+3 -175
View File
@@ -2,12 +2,11 @@ use crate::{
h_stack, prelude::*, v_stack, KeyBinding, Label, List, ListItem, ListSeparator, ListSubHeader,
};
use gpui::{
overlay, px, Action, AnchorCorner, AnyElement, AppContext, Bounds, DismissEvent, DispatchPhase,
Div, EventEmitter, FocusHandle, FocusableView, IntoElement, LayoutId, ManagedView, MouseButton,
MouseDownEvent, Pixels, Point, Render, View, VisualContext,
px, Action, AppContext, DismissEvent, Div, EventEmitter, FocusHandle, FocusableView,
IntoElement, Render, View, VisualContext,
};
use menu::{SelectFirst, SelectLast, SelectNext, SelectPrev};
use std::{cell::RefCell, rc::Rc};
use std::rc::Rc;
pub enum ContextMenuItem {
Separator,
@@ -208,174 +207,3 @@ impl Render for ContextMenu {
)
}
}
pub struct MenuHandle<M: ManagedView> {
id: ElementId,
child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement + 'static>>,
menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
anchor: Option<AnchorCorner>,
attach: Option<AnchorCorner>,
}
impl<M: ManagedView> MenuHandle<M> {
pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
self.menu_builder = Some(Rc::new(f));
self
}
pub fn child<R: IntoElement>(mut self, f: impl FnOnce(bool) -> R + 'static) -> Self {
self.child_builder = Some(Box::new(|b| f(b).into_element().into_any()));
self
}
/// anchor defines which corner of the menu to anchor to the attachment point
/// (by default the cursor position, but see attach)
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = Some(anchor);
self
}
/// attach defines which corner of the handle to attach the menu's anchor to
pub fn attach(mut self, attach: AnchorCorner) -> Self {
self.attach = Some(attach);
self
}
}
pub fn menu_handle<M: ManagedView>(id: impl Into<ElementId>) -> MenuHandle<M> {
MenuHandle {
id: id.into(),
child_builder: None,
menu_builder: None,
anchor: None,
attach: None,
}
}
pub struct MenuHandleState<M> {
menu: Rc<RefCell<Option<View<M>>>>,
position: Rc<RefCell<Point<Pixels>>>,
child_layout_id: Option<LayoutId>,
child_element: Option<AnyElement>,
menu_element: Option<AnyElement>,
}
impl<M: ManagedView> Element for MenuHandle<M> {
type State = MenuHandleState<M>;
fn layout(
&mut self,
element_state: Option<Self::State>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::State) {
let (menu, position) = if let Some(element_state) = element_state {
(element_state.menu, element_state.position)
} else {
(Rc::default(), Rc::default())
};
let mut menu_layout_id = None;
let menu_element = menu.borrow_mut().as_mut().map(|menu| {
let mut overlay = overlay().snap_to_window();
if let Some(anchor) = self.anchor {
overlay = overlay.anchor(anchor);
}
overlay = overlay.position(*position.borrow());
let mut element = overlay.child(menu.clone()).into_any();
menu_layout_id = Some(element.layout(cx));
element
});
let mut child_element = self
.child_builder
.take()
.map(|child_builder| (child_builder)(menu.borrow().is_some()));
let child_layout_id = child_element
.as_mut()
.map(|child_element| child_element.layout(cx));
let layout_id = cx.request_layout(
&gpui::Style::default(),
menu_layout_id.into_iter().chain(child_layout_id),
);
(
layout_id,
MenuHandleState {
menu,
position,
child_element,
child_layout_id,
menu_element,
},
)
}
fn paint(
self,
bounds: Bounds<gpui::Pixels>,
element_state: &mut Self::State,
cx: &mut WindowContext,
) {
if let Some(child) = element_state.child_element.take() {
child.paint(cx);
}
if let Some(menu) = element_state.menu_element.take() {
menu.paint(cx);
return;
}
let Some(builder) = self.menu_builder else {
return;
};
let menu = element_state.menu.clone();
let position = element_state.position.clone();
let attach = self.attach.clone();
let child_layout_id = element_state.child_layout_id.clone();
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains_point(&event.position)
{
cx.stop_propagation();
cx.prevent_default();
let new_menu = (builder)(cx);
let menu2 = menu.clone();
cx.subscribe(&new_menu, move |_modal, _: &DismissEvent, cx| {
*menu2.borrow_mut() = None;
cx.notify();
})
.detach();
cx.focus_view(&new_menu);
*menu.borrow_mut() = Some(new_menu);
*position.borrow_mut() = if attach.is_some() && child_layout_id.is_some() {
attach
.unwrap()
.corner(cx.layout_bounds(child_layout_id.unwrap()))
} else {
cx.mouse_position()
};
cx.notify();
}
});
}
}
impl<M: ManagedView> IntoElement for MenuHandle<M> {
type Element = Self;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn into_element(self) -> Self::Element {
self
}
}
@@ -0,0 +1,185 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{
overlay, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase, Element, ElementId,
IntoElement, LayoutId, ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
View, VisualContext, WindowContext,
};
pub struct RightClickMenu<M: ManagedView> {
id: ElementId,
child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement + 'static>>,
menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
anchor: Option<AnchorCorner>,
attach: Option<AnchorCorner>,
}
impl<M: ManagedView> RightClickMenu<M> {
pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
self.menu_builder = Some(Rc::new(f));
self
}
pub fn trigger<E: IntoElement + 'static>(mut self, e: E) -> Self {
self.child_builder = Some(Box::new(move |_| e.into_any_element()));
self
}
/// anchor defines which corner of the menu to anchor to the attachment point
/// (by default the cursor position, but see attach)
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = Some(anchor);
self
}
/// attach defines which corner of the handle to attach the menu's anchor to
pub fn attach(mut self, attach: AnchorCorner) -> Self {
self.attach = Some(attach);
self
}
}
pub fn right_click_menu<M: ManagedView>(id: impl Into<ElementId>) -> RightClickMenu<M> {
RightClickMenu {
id: id.into(),
child_builder: None,
menu_builder: None,
anchor: None,
attach: None,
}
}
pub struct MenuHandleState<M> {
menu: Rc<RefCell<Option<View<M>>>>,
position: Rc<RefCell<Point<Pixels>>>,
child_layout_id: Option<LayoutId>,
child_element: Option<AnyElement>,
menu_element: Option<AnyElement>,
}
impl<M: ManagedView> Element for RightClickMenu<M> {
type State = MenuHandleState<M>;
fn layout(
&mut self,
element_state: Option<Self::State>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::State) {
let (menu, position) = if let Some(element_state) = element_state {
(element_state.menu, element_state.position)
} else {
(Rc::default(), Rc::default())
};
let mut menu_layout_id = None;
let menu_element = menu.borrow_mut().as_mut().map(|menu| {
let mut overlay = overlay().snap_to_window();
if let Some(anchor) = self.anchor {
overlay = overlay.anchor(anchor);
}
overlay = overlay.position(*position.borrow());
let mut element = overlay.child(menu.clone()).into_any();
menu_layout_id = Some(element.layout(cx));
element
});
let mut child_element = self
.child_builder
.take()
.map(|child_builder| (child_builder)(menu.borrow().is_some()));
let child_layout_id = child_element
.as_mut()
.map(|child_element| child_element.layout(cx));
let layout_id = cx.request_layout(
&gpui::Style::default(),
menu_layout_id.into_iter().chain(child_layout_id),
);
(
layout_id,
MenuHandleState {
menu,
position,
child_element,
child_layout_id,
menu_element,
},
)
}
fn paint(
self,
bounds: Bounds<gpui::Pixels>,
element_state: &mut Self::State,
cx: &mut WindowContext,
) {
if let Some(child) = element_state.child_element.take() {
child.paint(cx);
}
if let Some(menu) = element_state.menu_element.take() {
menu.paint(cx);
return;
}
let Some(builder) = self.menu_builder else {
return;
};
let menu = element_state.menu.clone();
let position = element_state.position.clone();
let attach = self.attach.clone();
let child_layout_id = element_state.child_layout_id.clone();
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains_point(&event.position)
{
cx.stop_propagation();
cx.prevent_default();
let new_menu = (builder)(cx);
let menu2 = menu.clone();
let previous_focus_handle = cx.focused();
cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
if modal.focus_handle(cx).contains_focused(cx) {
if previous_focus_handle.is_some() {
cx.focus(&previous_focus_handle.as_ref().unwrap())
}
}
*menu2.borrow_mut() = None;
cx.notify();
})
.detach();
cx.focus_view(&new_menu);
*menu.borrow_mut() = Some(new_menu);
*position.borrow_mut() = if attach.is_some() && child_layout_id.is_some() {
attach
.unwrap()
.corner(cx.layout_bounds(child_layout_id.unwrap()))
} else {
cx.mouse_position()
};
cx.notify();
}
});
}
}
impl<M: ManagedView> IntoElement for RightClickMenu<M> {
type Element = Self;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn into_element(self) -> Self::Element {
self
}
}
@@ -2,7 +2,7 @@ use gpui::{actions, Action, AnchorCorner, Div, Render, View};
use story::Story;
use crate::prelude::*;
use crate::{menu_handle, ContextMenu, Label};
use crate::{right_click_menu, ContextMenu, Label};
actions!(PrintCurrentDate, PrintBestFood);
@@ -45,25 +45,13 @@ impl Render for ContextMenuStory {
.flex_col()
.justify_between()
.child(
menu_handle("test2")
.child(|is_open| {
Label::new(if is_open {
"TOP LEFT"
} else {
"RIGHT CLICK ME"
})
})
right_click_menu("test2")
.trigger(Label::new("TOP LEFT"))
.menu(move |cx| build_menu(cx, "top left")),
)
.child(
menu_handle("test1")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM LEFT"
} else {
"RIGHT CLICK ME"
})
})
right_click_menu("test1")
.trigger(Label::new("BOTTOM LEFT"))
.anchor(AnchorCorner::BottomLeft)
.attach(AnchorCorner::TopLeft)
.menu(move |cx| build_menu(cx, "bottom left")),
@@ -75,26 +63,14 @@ impl Render for ContextMenuStory {
.flex_col()
.justify_between()
.child(
menu_handle("test3")
.child(|is_open| {
Label::new(if is_open {
"TOP RIGHT"
} else {
"RIGHT CLICK ME"
})
})
right_click_menu("test3")
.trigger(Label::new("TOP RIGHT"))
.anchor(AnchorCorner::TopRight)
.menu(move |cx| build_menu(cx, "top right")),
)
.child(
menu_handle("test4")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM RIGHT"
} else {
"RIGHT CLICK ME"
})
})
right_click_menu("test4")
.trigger(Label::new("BOTTOM RIGHT"))
.anchor(AnchorCorner::BottomRight)
.attach(AnchorCorner::TopRight)
.menu(move |cx| build_menu(cx, "bottom right")),
+6 -6
View File
@@ -7,8 +7,8 @@ use gpui::{
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use std::sync::Arc;
use ui::prelude::*;
use ui::{h_stack, menu_handle, ContextMenu, IconButton, Tooltip};
use ui::{h_stack, ContextMenu, IconButton, Tooltip};
use ui::{prelude::*, right_click_menu};
pub enum PanelEvent {
ChangePosition,
@@ -702,7 +702,7 @@ impl Render for PanelButtons {
};
Some(
menu_handle(name)
right_click_menu(name)
.menu(move |cx| {
const POSITIONS: [DockPosition; 3] = [
DockPosition::Left,
@@ -726,14 +726,14 @@ impl Render for PanelButtons {
})
.anchor(menu_anchor)
.attach(menu_attach)
.child(move |_is_open| {
.trigger(
IconButton::new(name, icon)
.selected(is_active_button)
.action(action.boxed_clone())
.tooltip(move |cx| {
Tooltip::for_action(tooltip.clone(), &*action, cx)
})
}),
}),
),
)
});