Rename menu_handle to right_click_menu and child to trigger
This makes things more in-line with `popover_menu`.
This commit is contained in:
@@ -291,7 +291,7 @@ impl Render for CollabTitlebarItem {
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//
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this.child(
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popover_menu("user-menu")
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.menu(|cx| ContextMenu::build(cx, |menu, cx| menu.header("ADADA")))
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.menu(|cx| ContextMenu::build(cx, |menu, _| menu.header("ADADA")))
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.trigger(
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ButtonLike::new("user-menu")
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.child(
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@@ -10,6 +10,7 @@ mod label;
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mod list;
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mod popover;
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mod popover_menu;
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mod right_click_menu;
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mod stack;
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mod tooltip;
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@@ -28,6 +29,7 @@ pub use label::*;
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pub use list::*;
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pub use popover::*;
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pub use popover_menu::*;
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pub use right_click_menu::*;
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pub use stack::*;
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pub use tooltip::*;
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@@ -2,12 +2,11 @@ use crate::{
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h_stack, prelude::*, v_stack, KeyBinding, Label, List, ListItem, ListSeparator, ListSubHeader,
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};
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use gpui::{
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overlay, px, Action, AnchorCorner, AnyElement, AppContext, Bounds, DismissEvent, DispatchPhase,
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Div, EventEmitter, FocusHandle, FocusableView, IntoElement, LayoutId, ManagedView, MouseButton,
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MouseDownEvent, Pixels, Point, Render, View, VisualContext,
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px, Action, AppContext, DismissEvent, Div, EventEmitter, FocusHandle, FocusableView,
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IntoElement, Render, View, VisualContext,
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};
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use menu::{SelectFirst, SelectLast, SelectNext, SelectPrev};
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use std::{cell::RefCell, rc::Rc};
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use std::rc::Rc;
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pub enum ContextMenuItem {
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Separator,
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@@ -208,174 +207,3 @@ impl Render for ContextMenu {
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)
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}
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}
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pub struct MenuHandle<M: ManagedView> {
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id: ElementId,
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child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement + 'static>>,
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menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
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anchor: Option<AnchorCorner>,
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attach: Option<AnchorCorner>,
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}
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impl<M: ManagedView> MenuHandle<M> {
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pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
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self.menu_builder = Some(Rc::new(f));
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self
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}
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pub fn child<R: IntoElement>(mut self, f: impl FnOnce(bool) -> R + 'static) -> Self {
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self.child_builder = Some(Box::new(|b| f(b).into_element().into_any()));
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self
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}
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/// anchor defines which corner of the menu to anchor to the attachment point
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/// (by default the cursor position, but see attach)
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pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
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self.anchor = Some(anchor);
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self
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}
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/// attach defines which corner of the handle to attach the menu's anchor to
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pub fn attach(mut self, attach: AnchorCorner) -> Self {
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self.attach = Some(attach);
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self
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}
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}
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pub fn menu_handle<M: ManagedView>(id: impl Into<ElementId>) -> MenuHandle<M> {
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MenuHandle {
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id: id.into(),
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child_builder: None,
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menu_builder: None,
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anchor: None,
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attach: None,
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}
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}
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pub struct MenuHandleState<M> {
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menu: Rc<RefCell<Option<View<M>>>>,
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position: Rc<RefCell<Point<Pixels>>>,
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child_layout_id: Option<LayoutId>,
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child_element: Option<AnyElement>,
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menu_element: Option<AnyElement>,
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}
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impl<M: ManagedView> Element for MenuHandle<M> {
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type State = MenuHandleState<M>;
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fn layout(
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&mut self,
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element_state: Option<Self::State>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::State) {
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let (menu, position) = if let Some(element_state) = element_state {
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(element_state.menu, element_state.position)
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} else {
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(Rc::default(), Rc::default())
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};
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let mut menu_layout_id = None;
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let menu_element = menu.borrow_mut().as_mut().map(|menu| {
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let mut overlay = overlay().snap_to_window();
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if let Some(anchor) = self.anchor {
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overlay = overlay.anchor(anchor);
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}
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overlay = overlay.position(*position.borrow());
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let mut element = overlay.child(menu.clone()).into_any();
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menu_layout_id = Some(element.layout(cx));
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element
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});
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let mut child_element = self
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.child_builder
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.take()
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.map(|child_builder| (child_builder)(menu.borrow().is_some()));
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let child_layout_id = child_element
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.as_mut()
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.map(|child_element| child_element.layout(cx));
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let layout_id = cx.request_layout(
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&gpui::Style::default(),
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menu_layout_id.into_iter().chain(child_layout_id),
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);
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(
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layout_id,
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MenuHandleState {
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menu,
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position,
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child_element,
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child_layout_id,
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menu_element,
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},
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)
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}
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fn paint(
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self,
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bounds: Bounds<gpui::Pixels>,
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element_state: &mut Self::State,
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cx: &mut WindowContext,
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) {
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if let Some(child) = element_state.child_element.take() {
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child.paint(cx);
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}
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if let Some(menu) = element_state.menu_element.take() {
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menu.paint(cx);
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return;
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}
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let Some(builder) = self.menu_builder else {
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return;
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};
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let menu = element_state.menu.clone();
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let position = element_state.position.clone();
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let attach = self.attach.clone();
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let child_layout_id = element_state.child_layout_id.clone();
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cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble
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&& event.button == MouseButton::Right
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&& bounds.contains_point(&event.position)
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{
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cx.stop_propagation();
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cx.prevent_default();
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let new_menu = (builder)(cx);
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let menu2 = menu.clone();
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cx.subscribe(&new_menu, move |_modal, _: &DismissEvent, cx| {
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*menu2.borrow_mut() = None;
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cx.notify();
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})
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.detach();
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cx.focus_view(&new_menu);
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*menu.borrow_mut() = Some(new_menu);
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*position.borrow_mut() = if attach.is_some() && child_layout_id.is_some() {
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attach
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.unwrap()
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.corner(cx.layout_bounds(child_layout_id.unwrap()))
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} else {
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cx.mouse_position()
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};
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cx.notify();
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}
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});
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}
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}
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impl<M: ManagedView> IntoElement for MenuHandle<M> {
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type Element = Self;
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fn element_id(&self) -> Option<gpui::ElementId> {
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Some(self.id.clone())
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}
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fn into_element(self) -> Self::Element {
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self
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}
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}
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@@ -0,0 +1,185 @@
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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overlay, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase, Element, ElementId,
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IntoElement, LayoutId, ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
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View, VisualContext, WindowContext,
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};
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pub struct RightClickMenu<M: ManagedView> {
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id: ElementId,
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child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement + 'static>>,
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menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
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anchor: Option<AnchorCorner>,
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attach: Option<AnchorCorner>,
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}
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impl<M: ManagedView> RightClickMenu<M> {
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pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
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self.menu_builder = Some(Rc::new(f));
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self
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}
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pub fn trigger<E: IntoElement + 'static>(mut self, e: E) -> Self {
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self.child_builder = Some(Box::new(move |_| e.into_any_element()));
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self
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}
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/// anchor defines which corner of the menu to anchor to the attachment point
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/// (by default the cursor position, but see attach)
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pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
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self.anchor = Some(anchor);
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self
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}
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/// attach defines which corner of the handle to attach the menu's anchor to
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pub fn attach(mut self, attach: AnchorCorner) -> Self {
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self.attach = Some(attach);
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self
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}
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}
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pub fn right_click_menu<M: ManagedView>(id: impl Into<ElementId>) -> RightClickMenu<M> {
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RightClickMenu {
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id: id.into(),
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child_builder: None,
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menu_builder: None,
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anchor: None,
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attach: None,
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}
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}
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pub struct MenuHandleState<M> {
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menu: Rc<RefCell<Option<View<M>>>>,
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position: Rc<RefCell<Point<Pixels>>>,
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child_layout_id: Option<LayoutId>,
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child_element: Option<AnyElement>,
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menu_element: Option<AnyElement>,
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}
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impl<M: ManagedView> Element for RightClickMenu<M> {
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type State = MenuHandleState<M>;
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fn layout(
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&mut self,
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element_state: Option<Self::State>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::State) {
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let (menu, position) = if let Some(element_state) = element_state {
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(element_state.menu, element_state.position)
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} else {
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(Rc::default(), Rc::default())
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};
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let mut menu_layout_id = None;
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let menu_element = menu.borrow_mut().as_mut().map(|menu| {
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let mut overlay = overlay().snap_to_window();
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if let Some(anchor) = self.anchor {
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overlay = overlay.anchor(anchor);
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}
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overlay = overlay.position(*position.borrow());
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let mut element = overlay.child(menu.clone()).into_any();
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menu_layout_id = Some(element.layout(cx));
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element
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});
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let mut child_element = self
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.child_builder
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.take()
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.map(|child_builder| (child_builder)(menu.borrow().is_some()));
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let child_layout_id = child_element
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.as_mut()
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.map(|child_element| child_element.layout(cx));
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let layout_id = cx.request_layout(
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&gpui::Style::default(),
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menu_layout_id.into_iter().chain(child_layout_id),
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);
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(
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layout_id,
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MenuHandleState {
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menu,
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position,
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child_element,
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child_layout_id,
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menu_element,
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},
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)
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}
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fn paint(
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self,
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bounds: Bounds<gpui::Pixels>,
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element_state: &mut Self::State,
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cx: &mut WindowContext,
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) {
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if let Some(child) = element_state.child_element.take() {
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child.paint(cx);
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}
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if let Some(menu) = element_state.menu_element.take() {
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menu.paint(cx);
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return;
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}
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let Some(builder) = self.menu_builder else {
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return;
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};
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let menu = element_state.menu.clone();
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let position = element_state.position.clone();
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let attach = self.attach.clone();
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let child_layout_id = element_state.child_layout_id.clone();
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cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble
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&& event.button == MouseButton::Right
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&& bounds.contains_point(&event.position)
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{
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cx.stop_propagation();
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cx.prevent_default();
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let new_menu = (builder)(cx);
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let menu2 = menu.clone();
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let previous_focus_handle = cx.focused();
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cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
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if modal.focus_handle(cx).contains_focused(cx) {
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if previous_focus_handle.is_some() {
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cx.focus(&previous_focus_handle.as_ref().unwrap())
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}
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}
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*menu2.borrow_mut() = None;
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cx.notify();
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})
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.detach();
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cx.focus_view(&new_menu);
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*menu.borrow_mut() = Some(new_menu);
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*position.borrow_mut() = if attach.is_some() && child_layout_id.is_some() {
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attach
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.unwrap()
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.corner(cx.layout_bounds(child_layout_id.unwrap()))
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} else {
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cx.mouse_position()
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};
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cx.notify();
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}
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});
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}
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}
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impl<M: ManagedView> IntoElement for RightClickMenu<M> {
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type Element = Self;
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fn element_id(&self) -> Option<gpui::ElementId> {
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Some(self.id.clone())
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}
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fn into_element(self) -> Self::Element {
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self
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}
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}
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@@ -2,7 +2,7 @@ use gpui::{actions, Action, AnchorCorner, Div, Render, View};
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use story::Story;
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use crate::prelude::*;
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use crate::{menu_handle, ContextMenu, Label};
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use crate::{right_click_menu, ContextMenu, Label};
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actions!(PrintCurrentDate, PrintBestFood);
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@@ -45,25 +45,13 @@ impl Render for ContextMenuStory {
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.flex_col()
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.justify_between()
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.child(
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menu_handle("test2")
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.child(|is_open| {
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Label::new(if is_open {
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"TOP LEFT"
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} else {
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"RIGHT CLICK ME"
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})
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})
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right_click_menu("test2")
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.trigger(Label::new("TOP LEFT"))
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.menu(move |cx| build_menu(cx, "top left")),
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)
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.child(
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menu_handle("test1")
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.child(|is_open| {
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Label::new(if is_open {
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"BOTTOM LEFT"
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} else {
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"RIGHT CLICK ME"
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})
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})
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right_click_menu("test1")
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.trigger(Label::new("BOTTOM LEFT"))
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.anchor(AnchorCorner::BottomLeft)
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.attach(AnchorCorner::TopLeft)
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.menu(move |cx| build_menu(cx, "bottom left")),
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@@ -75,26 +63,14 @@ impl Render for ContextMenuStory {
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.flex_col()
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.justify_between()
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.child(
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menu_handle("test3")
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.child(|is_open| {
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Label::new(if is_open {
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"TOP RIGHT"
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} else {
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"RIGHT CLICK ME"
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})
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})
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right_click_menu("test3")
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.trigger(Label::new("TOP RIGHT"))
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.anchor(AnchorCorner::TopRight)
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.menu(move |cx| build_menu(cx, "top right")),
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)
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.child(
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menu_handle("test4")
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.child(|is_open| {
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Label::new(if is_open {
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"BOTTOM RIGHT"
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} else {
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"RIGHT CLICK ME"
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})
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})
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right_click_menu("test4")
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.trigger(Label::new("BOTTOM RIGHT"))
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.anchor(AnchorCorner::BottomRight)
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.attach(AnchorCorner::TopRight)
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.menu(move |cx| build_menu(cx, "bottom right")),
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@@ -7,8 +7,8 @@ use gpui::{
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use schemars::JsonSchema;
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use serde::{Deserialize, Serialize};
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use std::sync::Arc;
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use ui::prelude::*;
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use ui::{h_stack, menu_handle, ContextMenu, IconButton, Tooltip};
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use ui::{h_stack, ContextMenu, IconButton, Tooltip};
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use ui::{prelude::*, right_click_menu};
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pub enum PanelEvent {
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ChangePosition,
|
||||
@@ -702,7 +702,7 @@ impl Render for PanelButtons {
|
||||
};
|
||||
|
||||
Some(
|
||||
menu_handle(name)
|
||||
right_click_menu(name)
|
||||
.menu(move |cx| {
|
||||
const POSITIONS: [DockPosition; 3] = [
|
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DockPosition::Left,
|
||||
@@ -726,14 +726,14 @@ impl Render for PanelButtons {
|
||||
})
|
||||
.anchor(menu_anchor)
|
||||
.attach(menu_attach)
|
||||
.child(move |_is_open| {
|
||||
.trigger(
|
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IconButton::new(name, icon)
|
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.selected(is_active_button)
|
||||
.action(action.boxed_clone())
|
||||
.tooltip(move |cx| {
|
||||
Tooltip::for_action(tooltip.clone(), &*action, cx)
|
||||
})
|
||||
}),
|
||||
}),
|
||||
),
|
||||
)
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user