gpui: Fix new window cascade positioning (#44358)

Closes [#44354](https://github.com/zed-industries/zed/discussions/44354)

Release Notes:
- Fixed new windows to properly cascade from the active window instead
of opening at the exact same position
This commit is contained in:
Jake Go
2025-12-08 09:11:58 +01:00
committed by GitHub
parent 7691cf341c
commit d7b99a5b12
+9 -11
View File
@@ -1641,20 +1641,18 @@ impl Workspace {
let (window_bounds, display) = if let Some(bounds) = window_bounds_override {
(Some(WindowBounds::Windowed(bounds)), None)
} else {
let restorable_bounds = serialized_workspace
.as_ref()
.and_then(|workspace| Some((workspace.display?, workspace.window_bounds?)))
.or_else(|| {
let (display, window_bounds) = DB.last_window().log_err()?;
Some((display?, window_bounds?))
});
if let Some((serialized_display, serialized_status)) = restorable_bounds {
(Some(serialized_status.0), Some(serialized_display))
} else if let Some(workspace) = serialized_workspace.as_ref() {
// Reopening an existing workspace - restore its saved bounds
if let (Some(display), Some(bounds)) =
(workspace.display, workspace.window_bounds.as_ref())
{
(Some(bounds.0), Some(display))
} else {
(None, None)
}
} else {
// New window - let GPUI's default_bounds() handle cascading
(None, None)
};
// Use the serialized workspace to construct the new window