Dismiss active diagnostics on invalidation (#25646)
When migrating to gpui2, https://github.com/zed-industries/zed/commit/588976d27a22bb36a5aac7e762b21e180a66a2f9#diff-a3da3181e4ab4f73aa1697d7b6dc0caa0c17b2a187fb83b076dfc0234ec91f54R21 removed the diagnostic style for "active but invalid" case: presumably, it served as some sort of a cursor to show where to move on after the diagnostics update, on the next `GoTo[Prev]Diagnostic` action call. As this change went unchanged for some time, another approach is tested now, to be more integrated with inline diagnostics: now, the active state is cleared Same as before this change, another `GoTo[Prev]Diagnostic` action call will be needed to re-expand a new diagnostics, but this change makes this expansion to happen after the cursor — before the change, Zed would continue from the stale diagnostics. Release Notes: - Fixed active diagnostics becoming stale
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@@ -562,9 +562,7 @@ impl ProjectDiagnosticsEditor {
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)),
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height: diagnostic.message.matches('\n').count() as u32 + 1,
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style: BlockStyle::Fixed,
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render: diagnostic_block_renderer(
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diagnostic, None, true, true,
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),
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render: diagnostic_block_renderer(diagnostic, None, true),
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priority: 0,
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});
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}
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