Dismiss active diagnostics on invalidation (#25646)

When migrating to gpui2,
https://github.com/zed-industries/zed/commit/588976d27a22bb36a5aac7e762b21e180a66a2f9#diff-a3da3181e4ab4f73aa1697d7b6dc0caa0c17b2a187fb83b076dfc0234ec91f54R21
removed the diagnostic style for "active but invalid" case: presumably,
it served as some sort of a cursor to show where to move on after the
diagnostics update, on the next `GoTo[Prev]Diagnostic` action call.

As this change went unchanged for some time, another approach is tested
now, to be more integrated with inline diagnostics: now, the active
state is cleared

Same as before this change, another `GoTo[Prev]Diagnostic` action call
will be needed to re-expand a new diagnostics, but this change makes
this expansion to happen after the cursor — before the change, Zed would
continue from the stale diagnostics.

Release Notes:

- Fixed active diagnostics becoming stale
This commit is contained in:
Kirill Bulatov
2025-02-26 22:30:23 +02:00
committed by GitHub
parent d694458659
commit d2b49de0e4
3 changed files with 116 additions and 15 deletions
+1 -3
View File
@@ -562,9 +562,7 @@ impl ProjectDiagnosticsEditor {
)),
height: diagnostic.message.matches('\n').count() as u32 + 1,
style: BlockStyle::Fixed,
render: diagnostic_block_renderer(
diagnostic, None, true, true,
),
render: diagnostic_block_renderer(diagnostic, None, true),
priority: 0,
});
}