Fix off-by-one error in StateInner::visible_range
I even wonder if we should keep this function around, as it feels like it can only be called at certain times (e.g. layout) and not after a splice or a scroll where we may not have rendered the elements we actually need.
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@@ -390,8 +390,8 @@ impl StateInner {
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
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let start_y = cursor.sum_start().0 + scroll_top.offset_in_item;
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let mut cursor = cursor.swap_dimensions();
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cursor.seek_forward(&Height(start_y + height), Bias::Right, &());
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scroll_top.item_ix..cursor.sum_start().0
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cursor.seek_forward(&Height(start_y + height), Bias::Left, &());
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scroll_top.item_ix..cursor.sum_start().0 + 1
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}
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fn visible_elements<'a>(
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