Don't underflow when calling symbols_containing_offset(0)
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@@ -1684,7 +1684,8 @@ impl BufferSnapshot {
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theme: Option<&SyntaxTheme>,
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) -> Option<Vec<OutlineItem<Anchor>>> {
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let position = position.to_offset(&self);
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let mut items = self.outline_items_containing(position - 1..position + 1, theme)?;
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let mut items =
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self.outline_items_containing(position.saturating_sub(1)..position + 1, theme)?;
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let mut prev_depth = None;
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items.retain(|item| {
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let result = prev_depth.map_or(true, |prev_depth| item.depth > prev_depth);
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