feat(gpui): add dock, effect stack, node graph, and timeline widgets
Implements four workspace widget modules with accompanying learn examples: - dock: dockable panel layout system (tabs, splits, drag-to-dock) with serde-based persistence via PanelRegistry / DockLayoutState - effect_stack: linear effect-stack inspector widget - node_graph: node-graph editor (nodes, ports, wires, pan/zoom canvas) - timeline: video-editing timeline (tracks, clips, ruler, playhead) Timeline snapping prefers the earlier frame when two snap points are equally close, with SnapKind priority breaking same-frame ties.
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//! Data-source traits and identifier types for the node-graph editor.
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//!
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//! The widget is fully data-agnostic: it reads everything it displays through
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//! the traits in this file and never mutates the underlying model. The
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//! embedding application implements these traits over its own graph (for Oak:
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//! the `oakengine` node graph) and reacts to the [`NodeGraphEvent`]s emitted
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//! by the view.
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//!
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//! [`NodeGraphEvent`]: crate::node_graph::NodeGraphEvent
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use crate::{Hsla, Pixels, Point, SharedString};
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/// Unique identifier of a node within the graph.
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///
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/// Typically a newtype over the host application's own node key (e.g. an
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/// engine node handle). The widget only requires that ids are cheap to copy,
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/// totally ordered (for selection sets) and hashable (for lookup maps).
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct NodeId(pub u64);
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/// Unique identifier of a port within the graph.
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///
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/// Port ids are *globally* unique, not per-node, so that a single [`PortId`]
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/// is enough to address an endpoint of a connection request. The app is free
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/// to pack a node id and a per-node port index into the `u64` however it
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/// likes.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct PortId(pub u64);
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/// Unique identifier of an edge (a connection between two ports).
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct EdgeId(pub u64);
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/// Whether a port accepts incoming connections or produces outgoing ones.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub enum PortKind {
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/// A port that consumes data; conventionally drawn on the left side of a
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/// node and accepts connections *from* an [`PortKind::Output`] port.
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Input,
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/// A port that produces data; conventionally drawn on the right side of a
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/// node and connects *to* an [`PortKind::Input`] port.
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Output,
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}
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/// A lightweight, app-defined descriptor of the data flowing through a port.
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///
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/// The widget does not interpret data types semantically — it uses the
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/// [`color`](Self::color) to tint port dots and wires, and uses
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/// [`PartialEq`] only as a convenience for *default* visual hints. The
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/// authoritative compatibility check is always
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/// [`NodeGraphDataSource::can_connect`], so an app may implement subtyping,
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/// implicit conversions (e.g. `int → float`) or direction-dependent rules
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/// there without this type needing to model them.
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///
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/// # Equality contract
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///
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/// Two [`PortDataType`] values are considered the same type when their
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/// `name`s are equal; the color is *not* part of equality. Apps that want
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/// distinct types sharing a name should disambiguate the name.
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#[derive(Clone, Debug)]
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pub struct PortDataType {
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/// Human-readable type name, e.g. `"video"`, `"audio"`, `"matte"`.
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/// Also used as the identity of the type (see type-level docs).
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pub name: SharedString,
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/// Color used to tint port dots and wires carrying this type.
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pub color: Hsla,
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}
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impl PortDataType {
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/// Creates a new data-type descriptor with the given display name and
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/// tint color.
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pub fn new(name: impl Into<SharedString>, color: Hsla) -> Self {
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Self {
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name: name.into(),
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color,
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}
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}
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}
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impl PartialEq for PortDataType {
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fn eq(&self, other: &Self) -> bool {
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self.name == other.name
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}
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}
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impl Eq for PortDataType {}
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/// A single port on a node.
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///
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/// Ports are the endpoints of edges. Each port has a globally unique
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/// [`PortId`], a direction ([`PortKind`]) and a [`PortDataType`] used for
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/// tinting.
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pub trait PortData {
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/// Returns the globally unique identifier of this port.
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fn id(&self) -> PortId;
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/// Returns whether this is an input or an output port.
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fn kind(&self) -> PortKind;
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/// Returns the short label drawn next to the port dot (e.g. `"in"`,
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/// `"mask"`). May be empty, in which case only the dot is drawn.
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fn label(&self) -> SharedString;
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/// Returns the data type of this port, used to tint the port dot and any
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/// wires connected to it.
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fn data_type(&self) -> PortDataType;
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/// Returns whether this port currently has at least one edge attached.
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///
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/// Used only for rendering (connected dots are filled, unconnected dots
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/// are hollow) and for styling during wire drags; the widget does not
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/// enforce any cardinality rules from it — that is the job of
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/// [`NodeGraphDataSource::can_connect`].
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fn is_connected(&self) -> bool;
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}
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/// A single node in the graph.
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///
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/// Nodes are rectangular cards with a header, a column of input ports on the
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/// left and a column of output ports on the right (see
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/// [`NodeElement`](crate::node_graph::NodeElement)).
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pub trait NodeData {
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/// The port type used by this node's inputs and outputs.
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type Port: PortData;
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/// Returns the unique identifier of this node.
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fn id(&self) -> NodeId;
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/// Returns the title drawn in the node's header.
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fn title(&self) -> SharedString;
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/// Returns the position of the node's top-left corner in *graph space*
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/// (the document coordinate system).
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///
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/// Graph space is an unbounded, zoom-independent coordinate system: a
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/// node at `point(px(100.), px(40.))` stays attached to that document
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/// location regardless of pan and zoom. The view converts to screen
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/// coordinates with
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/// [`GraphViewState::graph_to_screen`](crate::node_graph::GraphViewState::graph_to_screen).
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fn position(&self) -> Point<Pixels>;
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/// Returns the input ports of this node, in top-to-bottom draw order.
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fn inputs(&self) -> Vec<Self::Port>;
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/// Returns the output ports of this node, in top-to-bottom draw order.
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fn outputs(&self) -> Vec<Self::Port>;
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/// Returns an optional accent color for the node header, or `None` to use
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/// the theme default. Apps typically use this to group nodes by category
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/// (inputs, transforms, color management, outputs, …).
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fn header_color(&self) -> Option<Hsla>;
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/// Returns whether the node is collapsed to just its header.
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///
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/// Collapsed nodes draw no ports and cannot be connection targets. The
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/// collapsed state itself belongs to the app's model (or view state); the
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/// widget only reflects it.
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fn is_collapsed(&self) -> bool;
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/// Returns whether the node is enabled.
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///
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/// Disabled nodes (e.g. a bypassed effect) are drawn dimmed. This is a
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/// purely visual hint; the widget does not change interaction behavior
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/// for disabled nodes.
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fn is_enabled(&self) -> bool;
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}
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/// A single directed connection from an output port to an input port.
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pub trait EdgeData {
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/// Returns the unique identifier of this edge.
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fn id(&self) -> EdgeId;
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/// Returns the id of the node the connection starts at.
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fn from_node(&self) -> NodeId;
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/// Returns the id of the output port the connection starts at.
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fn from_port(&self) -> PortId;
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/// Returns the id of the node the connection ends at.
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fn to_node(&self) -> NodeId;
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/// Returns the id of the input port the connection ends at.
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fn to_port(&self) -> PortId;
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}
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/// The data source backing a [`NodeGraphView`](crate::node_graph::NodeGraphView).
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///
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/// The app implements this trait over its engine model and places it in an
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/// `Entity`. The view re-reads `nodes()` and `edges()` every frame in which
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/// the entity notifies, so implementations should be cheap snapshots or
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/// borrow from cached data.
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///
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/// All methods take `&self`; the widget never mutates the source. Edits
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/// arrive back at the app as [`NodeGraphEvent`]s.
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///
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/// [`NodeGraphEvent`]: crate::node_graph::NodeGraphEvent
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pub trait NodeGraphDataSource {
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/// The node type returned by [`nodes()`](Self::nodes).
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type Node: NodeData;
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/// The edge type returned by [`edges()`](Self::edges).
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type Edge: EdgeData;
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/// Returns all nodes to display, in no required order (the view sorts for
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/// painting; selection order is unaffected).
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fn nodes(&self) -> Vec<Self::Node>;
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/// Returns all edges to display. Edges referencing ports or nodes that
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/// are not part of [`nodes()`](Self::nodes) are ignored by the view.
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fn edges(&self) -> Vec<Self::Edge>;
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/// Returns whether connecting output port `from` to input port `to`
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/// would be valid.
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///
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/// This is the single place where the app enforces its connection rules:
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/// data-type compatibility (including implicit conversions), cycle
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/// prevention, port cardinality, node enablement, and so on. The view
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/// calls this:
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///
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/// - *continuously during a wire drag* to highlight compatible target
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/// ports and to mark the ghost wire as valid/invalid, and
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/// - *once on drop* before emitting
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/// [`NodeGraphEvent::ConnectionRequested`](crate::node_graph::NodeGraphEvent::ConnectionRequested)
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/// — a drop on a port for which this returns `false` cancels the drag
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/// silently.
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///
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/// It must be cheap, pure, and consistent: the same arguments must yield
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/// the same answer within a frame. The view passes output port first,
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/// input port second, regardless of which end the user started the drag
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/// from. Returning `true` here does not commit the app to accepting the
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/// connection; the engine may still reject it when the event arrives
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/// (e.g. it raced with another edit), in which case the app simply does
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/// not apply it.
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fn can_connect(&self, from: PortId, to: PortId) -> bool;
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}
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