Remove div module

This commit is contained in:
Nathan Sobo
2023-11-14 01:25:10 -07:00
parent 80014a28ea
commit a5306c2312
-334
View File
@@ -1,334 +0,0 @@
use std::fmt::Debug;
use crate::{
point, AnyElement, BorrowWindow, Bounds, Component, Element, ElementId, ElementInteractivity,
FocusHandle, FocusListeners, Focusable, FocusableKeyDispatch, GroupBounds,
InteractiveElementState, KeyContext, KeyDispatch, LayoutId, NonFocusableKeyDispatch, Overflow,
ParentElement, Pixels, Point, SharedString, StatefulInteractive, StatefulInteractivity,
StatelessInteractive, StatelessInteractivity, Style, StyleRefinement, Styled, ViewContext,
Visibility,
};
use refineable::Refineable;
use smallvec::SmallVec;
use util::ResultExt;
pub struct Div<
V: 'static,
I: ElementInteractivity<V> = StatelessInteractivity<V>,
K: KeyDispatch<V> = NonFocusableKeyDispatch,
> {
interactivity: I,
key_dispatch: K,
children: SmallVec<[AnyElement<V>; 2]>,
group: Option<SharedString>,
base_style: StyleRefinement,
}
pub fn div<V: 'static>() -> Div<V, StatelessInteractivity<V>, NonFocusableKeyDispatch> {
Div {
interactivity: StatelessInteractivity::default(),
key_dispatch: NonFocusableKeyDispatch::default(),
children: SmallVec::new(),
group: None,
base_style: StyleRefinement::default(),
}
}
impl<V, F> Div<V, StatelessInteractivity<V>, F>
where
V: 'static,
F: KeyDispatch<V>,
{
pub fn id(self, id: impl Into<ElementId>) -> Div<V, StatefulInteractivity<V>, F> {
Div {
interactivity: StatefulInteractivity::new(id.into(), self.interactivity),
key_dispatch: self.key_dispatch,
children: self.children,
group: self.group,
base_style: self.base_style,
}
}
}
impl<V, I, F> Div<V, I, F>
where
I: ElementInteractivity<V>,
F: KeyDispatch<V>,
{
pub fn context<C>(mut self, context: C) -> Self
where
Self: Sized,
C: TryInto<KeyContext>,
C::Error: Debug,
{
if let Some(context) = context.try_into().log_err() {
*self.key_dispatch.key_context_mut() = context;
}
self
}
pub fn compute_style(
&self,
bounds: Bounds<Pixels>,
element_state: &DivState,
cx: &mut ViewContext<V>,
) -> Style {
let mut computed_style = Style::default();
computed_style.refine(&self.base_style);
self.key_dispatch.refine_style(&mut computed_style, cx);
self.interactivity.refine_style(
&mut computed_style,
bounds,
&element_state.interactive,
cx,
);
computed_style
}
}
impl<V: 'static> Div<V, StatefulInteractivity<V>, NonFocusableKeyDispatch> {
pub fn focusable(self) -> Div<V, StatefulInteractivity<V>, FocusableKeyDispatch<V>> {
Div {
interactivity: self.interactivity,
key_dispatch: FocusableKeyDispatch::new(self.key_dispatch),
children: self.children,
group: self.group,
base_style: self.base_style,
}
}
pub fn track_focus(
self,
handle: &FocusHandle,
) -> Div<V, StatefulInteractivity<V>, FocusableKeyDispatch<V>> {
Div {
interactivity: self.interactivity,
key_dispatch: FocusableKeyDispatch::tracked(self.key_dispatch, handle),
children: self.children,
group: self.group,
base_style: self.base_style,
}
}
}
impl<V: 'static> Div<V, StatelessInteractivity<V>, NonFocusableKeyDispatch> {
pub fn track_focus(
self,
handle: &FocusHandle,
) -> Div<V, StatefulInteractivity<V>, FocusableKeyDispatch<V>> {
Div {
interactivity: self.interactivity.into_stateful(handle),
key_dispatch: FocusableKeyDispatch::tracked(self.key_dispatch, handle),
children: self.children,
group: self.group,
base_style: self.base_style,
}
}
}
impl<V, I> Focusable<V> for Div<V, I, FocusableKeyDispatch<V>>
where
V: 'static,
I: ElementInteractivity<V>,
{
fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
&mut self.key_dispatch.focus_listeners
}
fn set_focus_style(&mut self, style: StyleRefinement) {
self.key_dispatch.focus_style = style;
}
fn set_focus_in_style(&mut self, style: StyleRefinement) {
self.key_dispatch.focus_in_style = style;
}
fn set_in_focus_style(&mut self, style: StyleRefinement) {
self.key_dispatch.in_focus_style = style;
}
}
#[derive(Default)]
pub struct DivState {
interactive: InteractiveElementState,
focus_handle: Option<FocusHandle>,
child_layout_ids: SmallVec<[LayoutId; 4]>,
}
impl<V, I, F> Element<V> for Div<V, I, F>
where
I: ElementInteractivity<V>,
F: KeyDispatch<V>,
{
type ElementState = DivState;
fn id(&self) -> Option<ElementId> {
self.interactivity
.as_stateful()
.map(|identified| identified.id.clone())
}
fn initialize(
&mut self,
view_state: &mut V,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<V>,
) -> Self::ElementState {
let mut element_state = element_state.unwrap_or_default();
cx.with_element_id(self.id(), |cx| {
self.key_dispatch.initialize(
element_state.focus_handle.take(),
cx,
|focus_handle, cx| {
self.interactivity.initialize(cx);
element_state.focus_handle = focus_handle;
for child in &mut self.children {
child.initialize(view_state, cx);
}
},
);
});
element_state
}
fn layout(
&mut self,
view_state: &mut V,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<V>,
) -> LayoutId {
let style = self.compute_style(Bounds::default(), element_state, cx);
style.apply_text_style(cx, |cx| {
cx.with_element_id(self.id(), |cx| {
let layout_ids = self
.children
.iter_mut()
.map(|child| child.layout(view_state, cx))
.collect::<SmallVec<_>>();
element_state.child_layout_ids = layout_ids.clone();
cx.request_layout(&style, layout_ids)
})
})
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
view_state: &mut V,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<V>,
) {
cx.with_element_id(self.id(), |cx| {
let style = self.compute_style(bounds, element_state, cx);
if style.visibility == Visibility::Hidden {
return;
}
if let Some(mouse_cursor) = style.mouse_cursor {
let hovered = bounds.contains_point(&cx.mouse_position());
if hovered {
cx.set_cursor_style(mouse_cursor);
}
}
if let Some(group) = self.group.clone() {
GroupBounds::push(group, bounds, cx);
}
let z_index = style.z_index.unwrap_or(0);
let mut child_min = point(Pixels::MAX, Pixels::MAX);
let mut child_max = Point::default();
let content_size = if element_state.child_layout_ids.is_empty() {
bounds.size
} else {
for child_layout_id in &element_state.child_layout_ids {
let child_bounds = cx.layout_bounds(*child_layout_id);
child_min = child_min.min(&child_bounds.origin);
child_max = child_max.max(&child_bounds.lower_right());
}
(child_max - child_min).into()
};
cx.with_z_index(z_index, |cx| {
cx.with_z_index(0, |cx| {
style.paint(bounds, cx);
self.key_dispatch.paint(bounds, cx);
self.interactivity.handle_events(
bounds,
content_size,
style.overflow,
&mut element_state.interactive,
cx,
);
});
cx.with_z_index(1, |cx| {
style.apply_text_style(cx, |cx| {
style.apply_overflow(bounds, cx, |cx| {
let scroll_offset = element_state.interactive.scroll_offset();
cx.with_element_offset(scroll_offset.unwrap_or_default(), |cx| {
for child in &mut self.children {
child.paint(view_state, cx);
}
});
})
})
});
});
if let Some(group) = self.group.as_ref() {
GroupBounds::pop(group, cx);
}
})
}
}
impl<V, I, F> Component<V> for Div<V, I, F>
where
I: ElementInteractivity<V>,
F: KeyDispatch<V>,
{
fn render(self) -> AnyElement<V> {
AnyElement::new(self)
}
}
impl<V, I, F> ParentElement<V> for Div<V, I, F>
where
I: ElementInteractivity<V>,
F: KeyDispatch<V>,
{
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
&mut self.children
}
}
impl<V, I, F> Styled for Div<V, I, F>
where
I: ElementInteractivity<V>,
F: KeyDispatch<V>,
{
fn style(&mut self) -> &mut StyleRefinement {
&mut self.base_style
}
}
impl<V, I, F> StatelessInteractive<V> for Div<V, I, F>
where
I: ElementInteractivity<V>,
F: KeyDispatch<V>,
{
fn stateless_interactivity(&mut self) -> &mut StatelessInteractivity<V> {
self.interactivity.as_stateless_mut()
}
}
impl<V, F> StatefulInteractive<V> for Div<V, StatefulInteractivity<V>, F>
where
F: KeyDispatch<V>,
{
fn stateful_interactivity(&mut self) -> &mut StatefulInteractivity<V> {
&mut self.interactivity
}
}