stub out mouse events and painting of simple lines and quads

This commit is contained in:
temportalflux
2026-07-11 09:31:07 -04:00
parent 19e4791a33
commit 93b00c5d32
2 changed files with 167 additions and 50 deletions
+10
View File
@@ -14,3 +14,13 @@ pub use shared_state::*;
pub use storage::*;
pub use text_area_element::*;
pub use text_area_state::*;
#[allow(dead_code)]
fn make_input(_app: &mut gpui::App) -> impl gpui::IntoElement {
input(0)
}
#[allow(dead_code)]
fn make_textarea(_app: &mut gpui::App) -> impl gpui::IntoElement {
text_area(0)
}
@@ -1,13 +1,15 @@
use crate::editable_text::{
EditableInputActionElement, InitStorage, StateBackedElement, TextInputLayoutData,
TextInputState,
EditableInputActionElement, EditableTextActionHandler, InitStorage, StateBackedElement,
TextInputLayoutData, TextInputState,
};
use gpui::{
App, Bounds, ContentMask, CursorStyle, Display, Element, ElementId, ElementInputHandler,
Entity, FocusHandle, Focusable, Hitbox, HitboxBehavior, Hsla, InteractiveElement,
Interactivity, IntoElement, PaintQuad, Pixels, ShapedLine, SharedString, Style,
Along, App, Axis, Bounds, ContentMask, CursorStyle, DispatchPhase, Display, Element, ElementId,
ElementInputHandler, Entity, FocusHandle, Focusable, Hitbox, HitboxBehavior, Hsla,
InteractiveElement, Interactivity, IntoElement, MouseButton, MouseDownEvent, MouseMoveEvent,
MouseUpEvent, PaintQuad, Pixels, Point, ScrollWheelEvent, ShapedLine, SharedString, Style,
StyleRefinement, Styled, TextRun, TextStyle, Window, fill, point, size,
};
use smallvec::SmallVec;
#[track_caller]
pub fn input(id: impl Into<ElementId>) -> TextInputElement {
@@ -71,7 +73,14 @@ impl super::StateBackedElement for TextInputElement {
}
}
enum PrepaintElement {
Line(ShapedLine),
Quad(PaintQuad),
}
pub mod element {
use smallvec::SmallVec;
use super::*;
#[doc(hidden)]
@@ -83,10 +92,8 @@ pub mod element {
#[doc(hidden)]
pub struct PrepaintState {
pub hitbox: Option<Hitbox>,
pub line: Option<ShapedLine>,
pub focus_handle: FocusHandle,
pub selection: Option<PaintQuad>,
pub caret_quad: Option<PaintQuad>,
pub(super) elements: SmallVec<[PrepaintElement; 3]>,
pub scroll_x: Pixels,
pub display_text: SharedString,
pub caret_visible: bool,
@@ -163,6 +170,8 @@ impl Element for TextInputElement {
let selection_color = Hsla::blue().opacity(0.5); // TODO: as an element param
let caret_color = Hsla::white(); // TODO: as an element param
let mut elements = SmallVec::new();
let text_value = input.storage().content_utf8();
let is_empty = text_value.is_empty();
@@ -201,7 +210,8 @@ impl Element for TextInputElement {
}
scroll_x = scroll_x.clamp(Pixels::ZERO, max_scroll_x);
let (selection_quad, cursor_quad) = if !selection.is_empty() && !is_empty {
let has_selection = !selection.is_empty() && !is_empty;
if has_selection {
let start_x = line.x_for_index(selection.start);
let end_x = line.x_for_index(selection.end);
let quad = fill(
@@ -214,8 +224,13 @@ impl Element for TextInputElement {
),
selection_color,
);
(Some(quad), None)
} else {
elements.push(PrepaintElement::Quad(quad));
}
elements.push(PrepaintElement::Line(line));
let is_focused = focus_handle.is_focused(window);
if !has_selection && is_focused && cursor_visible {
let cursor_paint_x = bounds.left() + caret_x_line - scroll_x;
let quad = fill(
Bounds::new(
@@ -224,8 +239,8 @@ impl Element for TextInputElement {
),
caret_color,
);
(None, Some(quad))
};
elements.push(PrepaintElement::Quad(quad));
}
let hitbox = self.interactivity.prepaint(
global_id,
@@ -241,10 +256,8 @@ impl Element for TextInputElement {
Self::PrepaintState {
hitbox,
line: Some(line),
focus_handle,
selection: selection_quad,
caret_quad: cursor_quad,
elements,
scroll_x,
display_text,
caret_visible: cursor_visible,
@@ -265,54 +278,148 @@ impl Element for TextInputElement {
window.set_cursor_style(CursorStyle::IBeam, hitbox);
}
// NOTE: Skip when disabled
let ime_handler = ElementInputHandler::new(bounds, request_layout.state.clone());
window.handle_input(&prepaint.focus_handle, ime_handler, cx);
let mut layout_data = TextInputLayoutData::default();
let perform_paint = |style: &Style, window: &mut Window, cx: &mut App| {
if style.display == Display::None {
return;
}
layout_data = window.with_content_mask(Some(ContentMask { bounds }), |window| {
if let Some(sel) = prepaint.selection.take() {
window.paint_quad(sel);
}
let line = prepaint
.line
.take()
.expect("prepaint always produces a line");
let origin_x = bounds.left() - prepaint.scroll_x;
let _ = line.paint(
point(origin_x, bounds.top()),
window.line_height(),
gpui::TextAlign::Left,
None,
window,
cx,
);
// NOTE: Skip when disabled
let ime_handler = ElementInputHandler::new(bounds, request_layout.state.clone());
window.handle_input(&prepaint.focus_handle, ime_handler, cx);
let get_relative_position = {
let bounds = bounds.clone();
move |position: Point<Pixels>| {
// Converts a screen position to a position relative to the text area origin,
// adjusted for scroll offset.
let scroll_distance = gpui::px(0.); // TODO: STUB
(position - bounds.origin)
.apply_along(Axis::Horizontal, |pos| pos + scroll_distance)
}
};
window.on_mouse_event({
let state = request_layout.state.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
if !bounds.contains(&event.position) {
return;
}
if event.button != MouseButton::Left {
return;
}
let text_position = get_relative_position(event.position);
state.update(cx, |state, cx| {
state.on_mouse_down(event, text_position, window, cx);
});
}
});
window.on_mouse_event({
let state = request_layout.state.clone();
move |event: &MouseUpEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
if event.button != MouseButton::Left {
return;
}
state.update(cx, |state, cx| {
state.on_mouse_up(event, window, cx);
});
}
});
window.on_mouse_event({
let state = request_layout.state.clone();
move |event: &MouseMoveEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
let text_position = get_relative_position(event.position);
state.update(cx, |state, cx| {
state.on_mouse_move(event, text_position, window, cx);
});
}
});
window.on_mouse_event({
let state = request_layout.state.clone();
/*
let content_size = match axis {
gpui::Axis::Horizontal => {
let state = input.read(cx);
let line = state.lines().first();
let line = line.and_then(|l| l.wrapped_line.as_ref());
line.map(|w| w.width()).unwrap_or(px(0.))
}
gpui::Axis::Vertical => input.read(cx).total_content_height(),
};
let max_scroll = (content_size - bounds.size.along(axis)).max(px(0.));
*/
// TODO: Scroll mouse wheel
move |event: &ScrollWheelEvent, phase, _window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
if !bounds.contains(&event.position) {
return;
}
// use shift to alter horizontal scroll on text area
//event.modifiers.shift;
/*
let pixel_delta = event.delta.pixel_delta(px(20.));
state.update(cx, |state, cx| {
let delta = match axis {
gpui::Axis::Horizontal => pixel_delta.y,
gpui::Axis::Vertical => {
if pixel_delta.x.abs() > pixel_delta.y.abs() {
pixel_delta.x
} else {
pixel_delta.y
}
}
};
state.apply_scroll_delta(delta, max_scroll);
cx.notify();
});
*/
}
});
layout_data = window.with_content_mask(Some(ContentMask { bounds }), |window| {
let mut lines = Vec::with_capacity(prepaint.elements.len());
for element in prepaint.elements.drain(..) {
match element {
PrepaintElement::Line(line) => {
let origin_x = bounds.left() - prepaint.scroll_x;
let _ = line.paint(
point(origin_x, bounds.top()),
window.line_height(),
gpui::TextAlign::Left,
None,
window,
cx,
);
lines.push(line);
}
PrepaintElement::Quad(quad) => window.paint_quad(quad),
}
}
// TODO: Render marked IME underlines
let is_focused = prepaint.focus_handle.is_focused(window);
if is_focused
&& prepaint.caret_visible
&& let Some(cur) = prepaint.caret_quad.take()
{
window.paint_quad(cur);
}
TextInputLayoutData {
lines: vec![line],
bounds,
}
TextInputLayoutData { lines, bounds }
});
};
self.interactivity.paint(
global_id,
inspector_id,
bounds,
bounds.clone(),
prepaint.hitbox.as_ref(),
window,
cx,