Add a ScrollHandle to gpui2 for the collab panel

This commit is contained in:
Conrad Irwin
2023-11-29 22:20:06 -07:00
parent 012543052b
commit 8638fc4149
2 changed files with 124 additions and 46 deletions
+61 -46
View File
@@ -172,8 +172,8 @@ use gpui::{
actions, div, img, overlay, prelude::*, px, rems, serde_json, Action, AppContext,
AsyncWindowContext, Bounds, ClipboardItem, DismissEvent, Div, EventEmitter, FocusHandle,
Focusable, FocusableView, InteractiveElement, IntoElement, Model, MouseDownEvent,
ParentElement, Pixels, Point, PromptLevel, Render, RenderOnce, SharedString, Stateful, Styled,
Subscription, Task, View, ViewContext, VisualContext, WeakView,
ParentElement, Pixels, Point, PromptLevel, Render, RenderOnce, ScrollHandle, SharedString,
Stateful, Styled, Subscription, Task, View, ViewContext, VisualContext, WeakView,
};
use project::{Fs, Project};
use serde_derive::{Deserialize, Serialize};
@@ -302,6 +302,7 @@ pub struct CollabPanel {
client: Arc<Client>,
project: Model<Project>,
match_candidates: Vec<StringMatchCandidate>,
scroll_handle: ScrollHandle,
// list_state: ListState<Self>,
subscriptions: Vec<Subscription>,
collapsed_sections: Vec<Section>,
@@ -586,6 +587,7 @@ impl CollabPanel {
project: workspace.project().clone(),
subscriptions: Vec::default(),
match_candidates: Vec::default(),
scroll_handle: ScrollHandle::new(),
collapsed_sections: vec![Section::Offline],
collapsed_channels: Vec::default(),
workspace: workspace.weak_handle(),
@@ -2348,48 +2350,67 @@ impl CollabPanel {
}
fn render_signed_in(&mut self, cx: &mut ViewContext<Self>) -> Div {
div()
dbg!(&self.scroll_handle.top_item());
v_stack()
.size_full()
.child(
div()
.m_2()
.rounded(px(2.0))
.child(self.filter_editor.clone()),
.p_2()
.child(div().rounded(px(2.0)).child(self.filter_editor.clone())),
)
.child(
List::new().children(self.entries.clone().into_iter().enumerate().map(
|(ix, entry)| {
let is_selected = self.selection == Some(ix);
match entry {
ListEntry::Header(section) => {
let is_collapsed = self.collapsed_sections.contains(&section);
self.render_header(section, is_selected, is_collapsed, cx)
.into_any_element()
}
ListEntry::Contact { contact, calling } => self
.render_contact(&*contact, calling, is_selected, cx)
.into_any_element(),
ListEntry::ContactPlaceholder => self
.render_contact_placeholder(is_selected, cx)
.into_any_element(),
ListEntry::IncomingRequest(user) => self
.render_contact_request(user, true, is_selected, cx)
.into_any_element(),
ListEntry::OutgoingRequest(user) => self
.render_contact_request(user, false, is_selected, cx)
.into_any_element(),
ListEntry::Channel {
channel,
depth,
has_children,
} => self
.render_channel(&*channel, depth, has_children, is_selected, ix, cx)
.into_any_element(),
ListEntry::ChannelEditor { depth } => {
self.render_channel_editor(depth, cx).into_any_element()
}
}
},
)),
v_stack()
.size_full()
.id("scroll")
.overflow_y_scroll()
.track_scroll(&self.scroll_handle)
.children(
self.entries
.clone()
.into_iter()
.enumerate()
.map(|(ix, entry)| {
let is_selected = self.selection == Some(ix);
match entry {
ListEntry::Header(section) => {
let is_collapsed =
self.collapsed_sections.contains(&section);
self.render_header(section, is_selected, is_collapsed, cx)
.into_any_element()
}
ListEntry::Contact { contact, calling } => self
.render_contact(&*contact, calling, is_selected, cx)
.into_any_element(),
ListEntry::ContactPlaceholder => self
.render_contact_placeholder(is_selected, cx)
.into_any_element(),
ListEntry::IncomingRequest(user) => self
.render_contact_request(user, true, is_selected, cx)
.into_any_element(),
ListEntry::OutgoingRequest(user) => self
.render_contact_request(user, false, is_selected, cx)
.into_any_element(),
ListEntry::Channel {
channel,
depth,
has_children,
} => self
.render_channel(
&*channel,
depth,
has_children,
is_selected,
ix,
cx,
)
.into_any_element(),
ListEntry::ChannelEditor { depth } => {
self.render_channel_editor(depth, cx).into_any_element()
}
}
}),
),
)
}
@@ -3249,12 +3270,6 @@ impl Render for CollabPanel {
} else {
self.render_signed_in(cx)
})
.children(self.context_menu.as_ref().map(|(menu, position, _)| {
overlay()
.position(*position)
.anchor(gpui::AnchorCorner::TopLeft)
.child(menu.clone())
}))
}
}
+63
View File
@@ -12,6 +12,7 @@ use smallvec::SmallVec;
use std::{
any::{Any, TypeId},
cell::RefCell,
cmp::Ordering,
fmt::Debug,
mem,
rc::Rc,
@@ -357,6 +358,11 @@ pub trait StatefulInteractiveElement: InteractiveElement {
self
}
fn track_scroll(mut self, scroll_handle: &ScrollHandle) -> Self {
self.interactivity().scroll_handle = Some(scroll_handle.clone());
self
}
fn active(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
where
Self: Sized,
@@ -626,6 +632,18 @@ impl Element for Div {
let mut child_max = Point::default();
let content_size = if element_state.child_layout_ids.is_empty() {
bounds.size
} else if let Some(scroll_handle) = self.interactivity.scroll_handle.as_ref() {
let mut state = scroll_handle.0.borrow_mut();
state.child_bounds = Vec::with_capacity(element_state.child_layout_ids.len());
state.bounds = bounds;
for child_layout_id in &element_state.child_layout_ids {
let child_bounds = cx.layout_bounds(*child_layout_id);
child_min = child_min.min(&child_bounds.origin);
child_max = child_max.max(&child_bounds.lower_right());
state.child_bounds.push(child_bounds)
}
(child_max - child_min).into()
} else {
for child_layout_id in &element_state.child_layout_ids {
let child_bounds = cx.layout_bounds(*child_layout_id);
@@ -696,6 +714,7 @@ pub struct Interactivity {
pub key_context: KeyContext,
pub focusable: bool,
pub tracked_focus_handle: Option<FocusHandle>,
pub scroll_handle: Option<ScrollHandle>,
pub focus_listeners: FocusListeners,
pub group: Option<SharedString>,
pub base_style: StyleRefinement,
@@ -754,6 +773,10 @@ impl Interactivity {
});
}
if let Some(scroll_handle) = self.scroll_handle.as_ref() {
element_state.scroll_offset = Some(scroll_handle.0.borrow().offset.clone());
}
let style = self.compute_style(None, &mut element_state, cx);
let layout_id = f(style, cx);
(layout_id, element_state)
@@ -1206,6 +1229,7 @@ impl Default for Interactivity {
key_context: KeyContext::default(),
focusable: false,
tracked_focus_handle: None,
scroll_handle: None,
focus_listeners: SmallVec::default(),
// scroll_offset: Point::default(),
group: None,
@@ -1429,3 +1453,42 @@ where
self.element.children_mut()
}
}
#[derive(Default)]
struct ScrollHandleState {
// not great to have the nested rc's...
offset: Rc<RefCell<Point<Pixels>>>,
bounds: Bounds<Pixels>,
child_bounds: Vec<Bounds<Pixels>>,
}
#[derive(Clone)]
pub struct ScrollHandle(Rc<RefCell<ScrollHandleState>>);
impl ScrollHandle {
pub fn new() -> Self {
Self(Rc::default())
}
pub fn offset(&self) -> Point<Pixels> {
self.0.borrow().offset.borrow().clone()
}
pub fn top_item(&self) -> usize {
let state = self.0.borrow();
let top = state.bounds.top() - state.offset.borrow().y;
match state.child_bounds.binary_search_by(|bounds| {
if top < bounds.top() {
Ordering::Greater
} else if top > bounds.bottom() {
Ordering::Less
} else {
Ordering::Equal
}
}) {
Ok(ix) => ix,
Err(ix) => ix.min(state.child_bounds.len().saturating_sub(1)),
}
}
}