Actually set the input handler
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@@ -235,7 +235,6 @@ pub(crate) struct Frame {
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content_mask_stack: Vec<ContentMask<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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focus_stack: Vec<FocusId>,
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input_handler: Option<Box<dyn PlatformInputHandler>>,
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}
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impl Window {
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@@ -2177,7 +2176,9 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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input_handler: impl PlatformInputHandler,
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) {
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if focus_handle.is_focused(self) {
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self.window.current_frame.input_handler = Some(Box::new(input_handler));
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self.window
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.platform_window
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.set_input_handler(Box::new(input_handler));
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}
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}
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}
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