acp: Fix following for agents that only provide locations (#40710)
We were dropping the entities once we created the buffers, so the weak entities could never be upgraded. This treats new locations we see the same as we would for a read/write call and stores the entity so that we can follow like we normally would. Release Notes: - acp: Fix following not working with certain tool calls.
This commit is contained in:
@@ -328,7 +328,7 @@ impl ToolCall {
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location: acp::ToolCallLocation,
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project: WeakEntity<Project>,
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cx: &mut AsyncApp,
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) -> Option<AgentLocation> {
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) -> Option<ResolvedLocation> {
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let buffer = project
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.update(cx, |project, cx| {
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project
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@@ -350,17 +350,14 @@ impl ToolCall {
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})
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.ok()?;
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Some(AgentLocation {
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buffer: buffer.downgrade(),
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position,
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})
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Some(ResolvedLocation { buffer, position })
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}
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fn resolve_locations(
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&self,
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project: Entity<Project>,
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cx: &mut App,
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) -> Task<Vec<Option<AgentLocation>>> {
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) -> Task<Vec<Option<ResolvedLocation>>> {
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let locations = self.locations.clone();
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project.update(cx, |_, cx| {
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cx.spawn(async move |project, cx| {
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@@ -374,6 +371,23 @@ impl ToolCall {
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}
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}
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// Separate so we can hold a strong reference to the buffer
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// for saving on the thread
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#[derive(Clone, Debug, PartialEq, Eq)]
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struct ResolvedLocation {
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buffer: Entity<Buffer>,
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position: Anchor,
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}
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impl From<&ResolvedLocation> for AgentLocation {
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fn from(value: &ResolvedLocation) -> Self {
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Self {
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buffer: value.buffer.downgrade(),
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position: value.position,
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}
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}
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}
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#[derive(Debug)]
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pub enum ToolCallStatus {
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/// The tool call hasn't started running yet, but we start showing it to
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@@ -1393,35 +1407,43 @@ impl AcpThread {
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let task = tool_call.resolve_locations(project, cx);
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cx.spawn(async move |this, cx| {
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let resolved_locations = task.await;
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this.update(cx, |this, cx| {
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let project = this.project.clone();
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for location in resolved_locations.iter().flatten() {
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this.shared_buffers
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.insert(location.buffer.clone(), location.buffer.read(cx).snapshot());
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}
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let Some((ix, tool_call)) = this.tool_call_mut(&id) else {
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return;
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};
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if let Some(Some(location)) = resolved_locations.last() {
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project.update(cx, |project, cx| {
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if let Some(agent_location) = project.agent_location() {
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let should_ignore = agent_location.buffer == location.buffer
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&& location
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.buffer
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.update(cx, |buffer, _| {
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let snapshot = buffer.snapshot();
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let old_position =
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agent_location.position.to_point(&snapshot);
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let new_position = location.position.to_point(&snapshot);
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// ignore this so that when we get updates from the edit tool
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// the position doesn't reset to the startof line
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old_position.row == new_position.row
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&& old_position.column > new_position.column
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})
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.ok()
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.unwrap_or_default();
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if !should_ignore {
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project.set_agent_location(Some(location.clone()), cx);
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}
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let should_ignore = if let Some(agent_location) = project.agent_location() {
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let snapshot = location.buffer.read(cx).snapshot();
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let old_position = agent_location.position.to_point(&snapshot);
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let new_position = location.position.to_point(&snapshot);
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agent_location.buffer == location.buffer
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// ignore this so that when we get updates from the edit tool
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// the position doesn't reset to the startof line
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&& (old_position.row == new_position.row
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&& old_position.column > new_position.column)
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} else {
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false
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};
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if !should_ignore {
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project.set_agent_location(Some(location.into()), cx);
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}
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});
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}
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let resolved_locations = resolved_locations
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.iter()
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.map(|l| l.as_ref().map(|l| AgentLocation::from(l)))
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.collect::<Vec<_>>();
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if tool_call.resolved_locations != resolved_locations {
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tool_call.resolved_locations = resolved_locations;
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cx.emit(AcpThreadEvent::EntryUpdated(ix));
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