Use buffer font size for diagnostic headers

Co-authored-by: Nathan <nathan@zed.dev>
This commit is contained in:
Max Brunsfeld
2024-01-02 17:14:32 -08:00
co-authored by Nathan
parent 4b006ccd5b
commit 75acb4918c
2 changed files with 33 additions and 15 deletions
+8 -6
View File
@@ -52,7 +52,7 @@ use std::{
use sum_tree::Bias;
use theme::{ActiveTheme, PlayerColor};
use ui::prelude::*;
use ui::{h_stack, ButtonLike, ButtonStyle, IconButton, Label, Tooltip};
use ui::{h_stack, ButtonLike, ButtonStyle, IconButton, Tooltip};
use util::ResultExt;
use workspace::item::Item;
@@ -2305,13 +2305,17 @@ impl EditorElement {
h_stack().gap_3().child(
h_stack()
.gap_2()
.child(Label::new(
.child(
filename
.map(SharedString::from)
.unwrap_or_else(|| "untitled".into()),
))
)
.when_some(parent_path, |then, path| {
then.child(Label::new(path).color(Color::Muted))
then.child(
div().child(path).text_color(
cx.theme().colors().text_muted,
),
)
}),
),
)
@@ -2373,8 +2377,6 @@ impl EditorElement {
this.child(div().size_full().bg(gpui::green()))
}
})
// .child("⋯")
// .children(jump_icon) // .p_x(gutter_padding)
};
element.into_any()
}