Flush pending underline when we are at the end of the line
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@@ -315,17 +315,17 @@ impl Line {
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color,
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});
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}
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}
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if let Some(underline_start) = underline_start.take() {
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let line_end = origin + baseline_offset + vec2f(self.layout.width, 0.);
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if let Some(underline_start) = underline_start.take() {
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let line_end = origin + baseline_offset + vec2f(self.layout.width, 0.);
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cx.scene.push_underline(scene::Quad {
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bounds: RectF::from_points(underline_start, line_end + vec2f(0., 1.)),
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background: Some(color),
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border: Default::default(),
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corner_radius: 0.,
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});
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}
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cx.scene.push_underline(scene::Quad {
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bounds: RectF::from_points(underline_start, line_end + vec2f(0., 1.)),
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background: Some(color),
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border: Default::default(),
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corner_radius: 0.,
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});
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}
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}
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