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@@ -603,8 +603,6 @@ impl<V: 'static> Element<V> for Node<V> {
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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let mut interactivity = mem::take(&mut self.interactivity);
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let mut child_min = point(Pixels::MAX, Pixels::MAX);
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let mut child_max = Point::default();
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let content_size = if element_state.child_layout_ids.is_empty() {
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@@ -618,6 +616,7 @@ impl<V: 'static> Element<V> for Node<V> {
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(child_max - child_min).into()
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};
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let mut interactivity = mem::take(&mut self.interactivity);
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interactivity.paint(
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bounds,
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content_size,
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@@ -664,8 +663,6 @@ impl AsMut<InteractiveElementState> for InteractiveElementState {
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}
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pub struct Interactivity<V> {
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hovered: bool,
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group_hovered: bool,
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key_context: KeyContext,
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tracked_focus_handle: Option<FocusHandle>,
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focusable: bool,
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@@ -1117,8 +1114,6 @@ where
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impl<V: 'static> Default for Interactivity<V> {
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fn default() -> Self {
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Self {
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hovered: false,
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group_hovered: false,
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key_context: KeyContext::default(),
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tracked_focus_handle: None,
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scroll_offset: Point::default(),
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@@ -1256,7 +1251,7 @@ where
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element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<V>,
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) -> Self::ElementState {
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todo!()
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self.element.initialize(view_state, element_state, cx)
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}
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fn layout(
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@@ -1265,7 +1260,7 @@ where
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) -> LayoutId {
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todo!()
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self.element.layout(view_state, element_state, cx)
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}
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fn paint(
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@@ -1275,7 +1270,7 @@ where
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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todo!()
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self.element.paint(bounds, view_state, element_state, cx);
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}
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}
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@@ -1314,10 +1309,10 @@ where
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V: 'static,
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E: Element<V>,
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{
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type ElementState = InteractiveElementState;
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type ElementState = E::ElementState;
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fn id(&self) -> Option<crate::ElementId> {
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todo!()
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self.element.id()
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}
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fn initialize(
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@@ -1326,7 +1321,7 @@ where
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element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<V>,
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) -> Self::ElementState {
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todo!()
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self.element.initialize(view_state, element_state, cx)
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}
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fn layout(
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@@ -1335,7 +1330,7 @@ where
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) -> LayoutId {
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todo!()
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self.element.layout(view_state, element_state, cx)
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}
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fn paint(
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@@ -1345,6 +1340,6 @@ where
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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todo!()
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self.element.paint(bounds, view_state, element_state, cx)
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}
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}
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