Fix a bug in GPUI, where AsyncApp::update wouldn't kick off a flush effects loop (#24208)
Release Notes: - N/A
This commit is contained in:
@@ -151,7 +151,7 @@ impl AsyncApp {
|
||||
.upgrade()
|
||||
.ok_or_else(|| anyhow!("app was released"))?;
|
||||
let mut lock = app.borrow_mut();
|
||||
Ok(f(&mut lock))
|
||||
Ok(lock.update(f))
|
||||
}
|
||||
|
||||
/// Open a window with the given options based on the root view returned by the given function.
|
||||
|
||||
Reference in New Issue
Block a user