WIP
This commit is contained in:
@@ -131,7 +131,7 @@ impl Style {
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color: self.text_color.map(Into::into),
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font_family: self.font_family.clone(),
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font_size: self.font_size.map(|size| size * cx.rem_size()),
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font_weight: self.font_weight,
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font_weight: self.font_weight.map(Into::into),
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font_style: self.font_style,
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underline: None,
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})
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@@ -0,0 +1,178 @@
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#![allow(dead_code)]
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use serde::de::{self, Deserialize, Deserializer, Visitor};
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use std::fmt;
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use std::num::ParseIntError;
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pub fn rgb<C: From<Rgba>>(hex: u32) -> C {
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let r = ((hex >> 16) & 0xFF) as f32 / 255.0;
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let g = ((hex >> 8) & 0xFF) as f32 / 255.0;
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let b = (hex & 0xFF) as f32 / 255.0;
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Rgba { r, g, b, a: 1.0 }.into()
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}
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#[derive(Clone, Copy, Default, Debug)]
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pub struct Rgba {
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pub r: f32,
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pub g: f32,
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pub b: f32,
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pub a: f32,
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}
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struct RgbaVisitor;
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impl<'de> Visitor<'de> for RgbaVisitor {
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type Value = Rgba;
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fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
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formatter.write_str("a string in the format #rrggbb or #rrggbbaa")
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}
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fn visit_str<E: de::Error>(self, value: &str) -> Result<Rgba, E> {
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if value.len() == 7 || value.len() == 9 {
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let r = u8::from_str_radix(&value[1..3], 16).unwrap() as f32 / 255.0;
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let g = u8::from_str_radix(&value[3..5], 16).unwrap() as f32 / 255.0;
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let b = u8::from_str_radix(&value[5..7], 16).unwrap() as f32 / 255.0;
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let a = if value.len() == 9 {
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u8::from_str_radix(&value[7..9], 16).unwrap() as f32 / 255.0
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} else {
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1.0
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};
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Ok(Rgba { r, g, b, a })
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} else {
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Err(E::custom(
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"Bad format for RGBA. Expected #rrggbb or #rrggbbaa.",
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))
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}
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}
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}
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impl<'de> Deserialize<'de> for Rgba {
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fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
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deserializer.deserialize_str(RgbaVisitor)
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}
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}
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impl From<Hsla> for Rgba {
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fn from(color: Hsla) -> Self {
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let h = color.h;
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let s = color.s;
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let l = color.l;
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let c = (1.0 - (2.0 * l - 1.0).abs()) * s;
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let x = c * (1.0 - ((h * 6.0) % 2.0 - 1.0).abs());
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let m = l - c / 2.0;
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let cm = c + m;
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let xm = x + m;
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let (r, g, b) = match (h * 6.0).floor() as i32 {
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0 | 6 => (cm, xm, m),
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1 => (xm, cm, m),
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2 => (m, cm, xm),
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3 => (m, xm, cm),
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4 => (xm, m, cm),
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_ => (cm, m, xm),
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};
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Rgba {
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r,
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g,
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b,
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a: color.a,
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}
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}
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}
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impl TryFrom<&'_ str> for Rgba {
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type Error = ParseIntError;
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fn try_from(value: &'_ str) -> Result<Self, Self::Error> {
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let r = u8::from_str_radix(&value[1..3], 16)? as f32 / 255.0;
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let g = u8::from_str_radix(&value[3..5], 16)? as f32 / 255.0;
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let b = u8::from_str_radix(&value[5..7], 16)? as f32 / 255.0;
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let a = if value.len() > 7 {
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u8::from_str_radix(&value[7..9], 16)? as f32 / 255.0
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} else {
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1.0
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};
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Ok(Rgba { r, g, b, a })
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}
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}
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#[derive(Default, Copy, Clone, Debug, PartialEq)]
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pub struct Hsla {
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pub h: f32,
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pub s: f32,
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pub l: f32,
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pub a: f32,
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}
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pub fn hsla(h: f32, s: f32, l: f32, a: f32) -> Hsla {
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Hsla {
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h: h.clamp(0., 1.),
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s: s.clamp(0., 1.),
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l: l.clamp(0., 1.),
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a: a.clamp(0., 1.),
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}
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}
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pub fn black() -> Hsla {
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Hsla {
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h: 0.,
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s: 0.,
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l: 0.,
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a: 1.,
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}
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}
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impl From<Rgba> for Hsla {
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fn from(color: Rgba) -> Self {
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let r = color.r;
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let g = color.g;
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let b = color.b;
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let max = r.max(g.max(b));
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let min = r.min(g.min(b));
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let delta = max - min;
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let l = (max + min) / 2.0;
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let s = if l == 0.0 || l == 1.0 {
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0.0
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} else if l < 0.5 {
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delta / (2.0 * l)
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} else {
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delta / (2.0 - 2.0 * l)
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};
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let h = if delta == 0.0 {
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0.0
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} else if max == r {
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((g - b) / delta).rem_euclid(6.0) / 6.0
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} else if max == g {
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((b - r) / delta + 2.0) / 6.0
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} else {
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((r - g) / delta + 4.0) / 6.0
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};
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Hsla {
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h,
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s,
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l,
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a: color.a,
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}
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}
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}
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impl<'de> Deserialize<'de> for Hsla {
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
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where
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D: Deserializer<'de>,
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{
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// First, deserialize it into Rgba
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let rgba = Rgba::deserialize(deserializer)?;
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// Then, use the From<Rgba> for Hsla implementation to convert it
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Ok(Hsla::from(rgba))
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}
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}
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@@ -3,8 +3,8 @@ use derive_more::{Add, AddAssign, Div, Mul, Sub};
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use refineable::Refineable;
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use std::ops::Mul;
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#[derive(Default, Add, AddAssign, Sub, Mul, Div, Copy, Debug, PartialEq, Eq, Hash)]
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pub struct Point<T> {
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#[derive(Refineable, Default, Add, AddAssign, Sub, Mul, Div, Copy, Debug, PartialEq, Eq, Hash)]
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pub struct Point<T: Clone> {
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pub x: T,
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pub y: T,
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}
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@@ -51,13 +51,13 @@ impl Size<Length> {
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}
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}
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#[derive(Clone, Default, Debug)]
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#[derive(Refineable, Clone, Default, Debug)]
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pub struct Bounds<F: Clone> {
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pub origin: Point<F>,
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pub size: Size<F>,
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}
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#[derive(Clone, Default, Refineable, Debug)]
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#[derive(Refineable, Clone, Default, Debug)]
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pub struct Edges<T: Clone> {
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pub top: T,
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pub right: T,
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@@ -1,4 +1,5 @@
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mod app;
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mod color;
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mod element;
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mod elements;
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mod geometry;
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@@ -11,6 +12,7 @@ pub use gpui2::ArcCow;
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use gpui2::Reference;
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pub use app::*;
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pub use color::*;
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pub use element::*;
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pub use elements::*;
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pub use geometry::*;
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@@ -1 +1,301 @@
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pub struct Style;
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use gpui2::fonts::TextStyleRefinement;
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use refineable::Refineable;
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use std::sync::Arc;
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pub use super::taffy::style::{
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AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
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Overflow, Position,
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};
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use super::{
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AbsoluteLength, DefiniteLength, Edges, EdgesRefinement, Hsla, Length, Point, PointRefinement,
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SharedString, Size, SizeRefinement, WindowContext,
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};
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pub use gpui2::style::{FontStyle, FontWeight};
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#[derive(Clone, Debug)]
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pub struct FontSize(f32);
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#[derive(Clone, Refineable, Debug)]
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#[refineable(debug)]
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pub struct Style {
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/// What layout strategy should be used?
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pub display: Display,
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// Overflow properties
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/// How children overflowing their container should affect layout
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#[refineable]
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pub overflow: Point<Overflow>,
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/// How much space (in points) should be reserved for the scrollbars of `Overflow::Scroll` and `Overflow::Auto` nodes.
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pub scrollbar_width: f32,
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// Position properties
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/// What should the `position` value of this struct use as a base offset?
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pub position: Position,
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/// How should the position of this element be tweaked relative to the layout defined?
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#[refineable]
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pub inset: Edges<Length>,
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// Size properies
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/// Sets the initial size of the item
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#[refineable]
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pub size: Size<Length>,
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/// Controls the minimum size of the item
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#[refineable]
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pub min_size: Size<Length>,
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/// Controls the maximum size of the item
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#[refineable]
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pub max_size: Size<Length>,
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/// Sets the preferred aspect ratio for the item. The ratio is calculated as width divided by height.
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pub aspect_ratio: Option<f32>,
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// Spacing Properties
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/// How large should the margin be on each side?
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#[refineable]
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pub margin: Edges<Length>,
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/// How large should the padding be on each side?
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#[refineable]
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pub padding: Edges<DefiniteLength>,
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/// How large should the border be on each side?
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#[refineable]
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pub border_widths: Edges<AbsoluteLength>,
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// Alignment properties
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/// How this node's children aligned in the cross/block axis?
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pub align_items: Option<AlignItems>,
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/// How this node should be aligned in the cross/block axis. Falls back to the parents [`AlignItems`] if not set
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pub align_self: Option<AlignSelf>,
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/// How should content contained within this item be aligned in the cross/block axis
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pub align_content: Option<AlignContent>,
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/// How should contained within this item be aligned in the main/inline axis
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pub justify_content: Option<JustifyContent>,
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/// How large should the gaps between items in a flex container be?
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#[refineable]
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pub gap: Size<DefiniteLength>,
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// Flexbox properies
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/// Which direction does the main axis flow in?
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pub flex_direction: FlexDirection,
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/// Should elements wrap, or stay in a single line?
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pub flex_wrap: FlexWrap,
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/// Sets the initial main axis size of the item
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pub flex_basis: Length,
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/// The relative rate at which this item grows when it is expanding to fill space, 0.0 is the default value, and this value must be positive.
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pub flex_grow: f32,
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/// The relative rate at which this item shrinks when it is contracting to fit into space, 1.0 is the default value, and this value must be positive.
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pub flex_shrink: f32,
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/// The fill color of this element
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pub fill: Option<Fill>,
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/// The border color of this element
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pub border_color: Option<Hsla>,
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/// The radius of the corners of this element
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#[refineable]
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pub corner_radii: CornerRadii,
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/// The color of text within this element. Cascades to children unless overridden.
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pub text_color: Option<Hsla>,
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/// The font size in rems.
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pub font_size: Option<f32>,
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pub font_family: Option<Arc<str>>,
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pub font_weight: Option<FontWeight>,
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pub font_style: Option<FontStyle>,
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}
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#[derive(Clone, Debug)]
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pub struct TextStyle {
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pub color: Color,
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pub font_family_name: SharedString,
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pub font_size: FontSize,
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pub underline: Underline,
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pub soft_wrap: bool,
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}
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#[derive(Clone, Default, Debug)]
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pub struct Underline {
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pub origin: Vector2F,
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pub width: f32,
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pub thickness: f32,
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pub color: Color,
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pub squiggly: bool,
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}
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impl Style {
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pub fn text_style(&self, cx: &WindowContext) -> Option<TextStyleRefinement> {
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if self.text_color.is_none()
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&& self.font_size.is_none()
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&& self.font_family.is_none()
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&& self.font_weight.is_none()
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&& self.font_style.is_none()
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{
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return None;
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}
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Some(TextStyleRefinement {
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color: self.text_color.map(Into::into),
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font_family: self.font_family.clone(),
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font_size: self.font_size.map(|size| size * cx.rem_size()),
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font_weight: self.font_weight.map(Into::into),
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font_style: self.font_style,
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underline: None,
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})
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}
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pub fn to_taffy(&self, rem_size: f32) -> taffy::style::Style {
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taffy::style::Style {
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display: self.display,
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overflow: self.overflow.clone().into(),
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scrollbar_width: self.scrollbar_width,
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position: self.position,
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inset: self.inset.to_taffy(rem_size),
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size: self.size.to_taffy(rem_size),
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min_size: self.min_size.to_taffy(rem_size),
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max_size: self.max_size.to_taffy(rem_size),
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aspect_ratio: self.aspect_ratio,
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margin: self.margin.to_taffy(rem_size),
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padding: self.padding.to_taffy(rem_size),
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border: self.border_widths.to_taffy(rem_size),
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align_items: self.align_items,
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align_self: self.align_self,
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align_content: self.align_content,
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justify_content: self.justify_content,
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gap: self.gap.to_taffy(rem_size),
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flex_direction: self.flex_direction,
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flex_wrap: self.flex_wrap,
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flex_basis: self.flex_basis.to_taffy(rem_size).into(),
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flex_grow: self.flex_grow,
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flex_shrink: self.flex_shrink,
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..Default::default() // Ignore grid properties for now
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}
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}
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/// Paints the background of an element styled with this style.
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pub fn paint_background<V: 'static>(&self, bounds: RectF, cx: &mut ViewContext<V>) {
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let rem_size = cx.rem_size();
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if let Some(color) = self.fill.as_ref().and_then(Fill::color) {
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cx.scene().push_quad(gpui::Quad {
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bounds,
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background: Some(color.into()),
|
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corner_radii: self.corner_radii.to_gpui(bounds.size(), rem_size),
|
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border: Default::default(),
|
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});
|
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}
|
||||
}
|
||||
|
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/// Paints the foreground of an element styled with this style.
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pub fn paint_foreground<V: 'static>(&self, bounds: RectF, cx: &mut ViewContext<V>) {
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let rem_size = cx.rem_size();
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|
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if let Some(color) = self.border_color {
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let border = self.border_widths.to_pixels(rem_size);
|
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if !border.is_empty() {
|
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cx.scene().push_quad(gpui::Quad {
|
||||
bounds,
|
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background: None,
|
||||
corner_radii: self.corner_radii.to_gpui(bounds.size(), rem_size),
|
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border: scene::Border {
|
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color: color.into(),
|
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top: border.top,
|
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right: border.right,
|
||||
bottom: border.bottom,
|
||||
left: border.left,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
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}
|
||||
|
||||
impl Default for Style {
|
||||
fn default() -> Self {
|
||||
Style {
|
||||
display: Display::Block,
|
||||
overflow: Point {
|
||||
x: Overflow::Visible,
|
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y: Overflow::Visible,
|
||||
},
|
||||
scrollbar_width: 0.0,
|
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position: Position::Relative,
|
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inset: Edges::auto(),
|
||||
margin: Edges::<Length>::zero(),
|
||||
padding: Edges::<DefiniteLength>::zero(),
|
||||
border_widths: Edges::<AbsoluteLength>::zero(),
|
||||
size: Size::auto(),
|
||||
min_size: Size::auto(),
|
||||
max_size: Size::auto(),
|
||||
aspect_ratio: None,
|
||||
gap: Size::zero(),
|
||||
// Aligment
|
||||
align_items: None,
|
||||
align_self: None,
|
||||
align_content: None,
|
||||
justify_content: None,
|
||||
// Flexbox
|
||||
flex_direction: FlexDirection::Row,
|
||||
flex_wrap: FlexWrap::NoWrap,
|
||||
flex_grow: 0.0,
|
||||
flex_shrink: 1.0,
|
||||
flex_basis: Length::Auto,
|
||||
fill: None,
|
||||
border_color: None,
|
||||
corner_radii: CornerRadii::default(),
|
||||
text_color: None,
|
||||
font_size: Some(1.),
|
||||
font_family: None,
|
||||
font_weight: None,
|
||||
font_style: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum Fill {
|
||||
Color(Hsla),
|
||||
}
|
||||
|
||||
impl Fill {
|
||||
pub fn color(&self) -> Option<Hsla> {
|
||||
match self {
|
||||
Fill::Color(color) => Some(*color),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Fill {
|
||||
fn default() -> Self {
|
||||
Self::Color(Hsla::default())
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Hsla> for Fill {
|
||||
fn from(color: Hsla) -> Self {
|
||||
Self::Color(color)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Refineable, Default, Debug)]
|
||||
#[refineable(debug)]
|
||||
pub struct CornerRadii {
|
||||
top_left: AbsoluteLength,
|
||||
top_right: AbsoluteLength,
|
||||
bottom_left: AbsoluteLength,
|
||||
bottom_right: AbsoluteLength,
|
||||
}
|
||||
|
||||
impl CornerRadii {
|
||||
pub fn to_gpui(&self, box_size: Vector2F, rem_size: f32) -> gpui::scene::CornerRadii {
|
||||
let max_radius = box_size.x().min(box_size.y()) / 2.;
|
||||
|
||||
gpui::scene::CornerRadii {
|
||||
top_left: self.top_left.to_pixels(rem_size).min(max_radius),
|
||||
top_right: self.top_right.to_pixels(rem_size).min(max_radius),
|
||||
bottom_left: self.bottom_left.to_pixels(rem_size).min(max_radius),
|
||||
bottom_right: self.bottom_right.to_pixels(rem_size).min(max_radius),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ use super::{
|
||||
};
|
||||
use gpui2::taffy::{self, Taffy};
|
||||
use std::fmt::Debug;
|
||||
pub use taffy::*;
|
||||
|
||||
pub use gpui2::taffy::tree::NodeId as LayoutId;
|
||||
pub struct TaffyLayoutEngine(Taffy);
|
||||
|
||||
Reference in New Issue
Block a user