Fix noise in atlas texture
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@@ -107,8 +107,8 @@ impl Atlas {
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let region = metal::MTLRegion::new_2d(
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bounds.min.x as u64,
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bounds.min.y as u64,
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bounds.width() as u64,
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bounds.height() as u64,
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size.x() as u64,
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size.y() as u64,
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);
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self.texture
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.replace_region(region, 0, mask.as_ptr() as *const _, size.x() as u64);
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