Fix focus story
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@@ -1,12 +1,16 @@
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use gpui::{
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actions, div, Div, Focusable, FocusableKeyDispatch, KeyBinding, ParentElement, Render,
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StatefulInteractivity, StatelessInteractive, Styled, View, VisualContext, WindowContext,
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actions, div, Div, FocusHandle, Focusable, FocusableKeyDispatch, KeyBinding, ParentElement,
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Render, StatefulInteractivity, StatelessInteractive, Styled, View, VisualContext,
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WindowContext,
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};
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use theme2::ActiveTheme;
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actions!(ActionA, ActionB, ActionC);
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pub struct FocusStory {}
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pub struct FocusStory {
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child_1_focus: FocusHandle,
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child_2_focus: FocusHandle,
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}
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impl FocusStory {
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pub fn view(cx: &mut WindowContext) -> View<Self> {
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@@ -16,7 +20,10 @@ impl FocusStory {
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KeyBinding::new("cmd-c", ActionC, None),
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]);
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cx.build_view(move |cx| Self {})
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cx.build_view(move |cx| Self {
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child_1_focus: cx.focus_handle(),
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child_2_focus: cx.focus_handle(),
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})
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}
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}
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@@ -31,8 +38,6 @@ impl Render for FocusStory {
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let color_4 = theme.status().conflict;
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let color_5 = theme.status().ignored;
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let color_6 = theme.status().renamed;
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let child_1 = cx.focus_handle();
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let child_2 = cx.focus_handle();
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div()
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.id("parent")
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@@ -56,7 +61,7 @@ impl Render for FocusStory {
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.focus_in(|style| style.bg(color_3))
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.child(
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div()
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.track_focus(&child_1)
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.track_focus(&self.child_1_focus)
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.context("child-1")
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.on_action(|_, action: &ActionB, cx| {
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println!("Action B dispatched on child 1 during");
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@@ -76,7 +81,7 @@ impl Render for FocusStory {
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)
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.child(
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div()
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.track_focus(&child_2)
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.track_focus(&self.child_2_focus)
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.context("child-2")
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.on_action(|_, action: &ActionC, cx| {
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println!("Action C dispatched on child 2");
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