Update the interactive function

This commit is contained in:
Nate Butler
2023-06-20 16:05:23 -07:00
committed by Mikayla Maki
parent 16564707df
commit 247f618d4f
+44 -14
View File
@@ -1,10 +1,18 @@
import { DeepPartial } from "utility-types";
import merge from "ts-deepmerge"
interface Interactive<T> {
type InteractiveState = "default" | "hovered" | "clicked" | "selected" | "disabled";
type Interactive<T> = {
default: T,
hover?: T,
hovered?: T,
clicked?: T,
selected?: T,
disabled?: T,
};
interface InteractiveProps<T> {
base?: T,
state: Partial<Record<InteractiveState, T>>
}
/**
@@ -18,23 +26,45 @@ interface Interactive<T> {
* @param modifications Object containing modified fields to be included in the resulting object.
* @returns Interactive<T> object with fields from `base` and `modifications`.
*/
export function interactive<T extends Object>(base: T, modifications: DeepPartial<Interactive<T>>): Interactive<T> {
export function interactive<T extends Object>({ base, state }: InteractiveProps<T>): Interactive<T> {
if (!base && !state.default) throw new Error("An interactive object must have a default state, or a base property.");
let defaultState: T;
if (state.default && base) {
defaultState = merge(base, state.default) as T;
} else {
defaultState = base ? base : state.default as T;
}
let interactiveObj: Interactive<T> = {
default: base,
default: defaultState,
};
if (modifications.default !== undefined) {
interactiveObj.default = merge(interactiveObj.default, modifications.default) as T;
}
if (modifications.hover !== undefined) {
interactiveObj.hover = merge(interactiveObj.default, modifications.hover) as T;
let stateCount = 0;
if (state.hovered !== undefined) {
interactiveObj.hovered = merge(interactiveObj.default, state.hovered) as T;
stateCount++;
}
if (modifications.clicked !== undefined) {
interactiveObj.clicked = merge(interactiveObj.default, modifications.clicked) as T;
if (state.clicked !== undefined) {
interactiveObj.clicked = merge(interactiveObj.default, state.clicked) as T;
stateCount++;
}
if (modifications.disabled !== undefined) {
interactiveObj.disabled = merge(interactiveObj.default, modifications.disabled) as T;
if (state.selected !== undefined) {
interactiveObj.selected = merge(interactiveObj.default, state.selected) as T;
stateCount++;
}
if (state.disabled !== undefined) {
interactiveObj.disabled = merge(interactiveObj.default, state.disabled) as T;
stateCount++;
}
if (stateCount < 1) {
throw new Error("An interactive object must have a default and at least one other state.");
}
return interactiveObj;