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@@ -26,6 +26,11 @@ pub struct SceneBuilder {
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mouse_region_ids: HashSet<MouseRegionId>,
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}
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pub struct Scene {
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scale_factor: f32,
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stacking_contexts: Vec<StackingContext>,
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}
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struct StackingContext {
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layers: Vec<Layer>,
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active_layer_stack: Vec<usize>,
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@@ -176,11 +181,6 @@ pub struct Image {
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pub data: Arc<ImageData>,
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}
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pub struct Scene {
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scale_factor: f32,
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stacking_contexts: Vec<StackingContext>,
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}
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impl Scene {
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pub fn scale_factor(&self) -> f32 {
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self.scale_factor
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