Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler` crate, making it pluggable by external runtimes. This will enable deterministic integration testing with cloud components by providing a unified test scheduler across Zed and backend code. In Zed, it will replace the existing GPUI scheduler for consistent async task management across platforms. ## Changes - **Core Implementation**: `TestScheduler` with seed-based randomization, session tracking (`SessionId`), and foreground/background task separation for reproducible testing. - **Executors**: `ForegroundExecutor` (!Send, thread-local) and `BackgroundExecutor` (Send, with blocking/timeout support) as GPUI-compatible wrappers. - **Clock and Timer**: Controllable `TestClock` and future-based `Timer` for time-sensitive tests. - **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for configurable test runs. - **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with updates to `Cargo.toml` and lock file. ## Benefits - **Integration Testing**: Facilitates reliable async tests involving cloud sessions, reducing flakiness via deterministic execution. - **Pluggability**: Trait-based design (`Scheduler`) allows easy integration into non-GPUI runtimes while maintaining GPUI compatibility. - **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness (no `unwrap()`, proper error handling), and extensibility. Follows Rust guidelines; run `./script/clippy` for verification. - [x] Define and test a core scheduler that we think can power our cloud code and GPUI - [ ] Replace GPUI's scheduler Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com>
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co-authored by
Antonio Scandurra
parent
a05f86f97b
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1ae326432e
@@ -497,8 +497,8 @@ mod tests {
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.map(|i| i.parse().expect("invalid `OPERATIONS` variable"))
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.unwrap_or(20);
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let initial_chars = (0..rng.gen_range(0..=100))
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.map(|_| rng.gen_range(b'a'..=b'z') as char)
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let initial_chars = (0..rng.random_range(0..=100))
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.map(|_| rng.random_range(b'a'..=b'z') as char)
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.collect::<Vec<_>>();
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log::info!("initial chars: {:?}", initial_chars);
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@@ -517,11 +517,11 @@ mod tests {
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break;
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}
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let end = rng.gen_range(last_edit_end..=expected_chars.len());
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let start = rng.gen_range(last_edit_end..=end);
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let end = rng.random_range(last_edit_end..=expected_chars.len());
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let start = rng.random_range(last_edit_end..=end);
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let old_len = end - start;
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let mut new_len = rng.gen_range(0..=3);
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let mut new_len = rng.random_range(0..=3);
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if start == end && new_len == 0 {
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new_len += 1;
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}
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@@ -529,7 +529,7 @@ mod tests {
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last_edit_end = start + new_len + 1;
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let new_chars = (0..new_len)
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.map(|_| rng.gen_range(b'A'..=b'Z') as char)
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.map(|_| rng.random_range(b'A'..=b'Z') as char)
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.collect::<Vec<_>>();
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log::info!(
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" editing {:?}: {:?}",
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