Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)

Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.

## Changes

- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.

## Benefits

- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.

Follows Rust guidelines; run `./script/clippy` for verification.

- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler


Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
This commit is contained in:
Nathan Sobo
2025-09-04 17:14:53 +02:00
committed by GitHub
co-authored by Antonio Scandurra
parent a05f86f97b
commit 1ae326432e
64 changed files with 1569 additions and 473 deletions
+6 -6
View File
@@ -945,7 +945,7 @@ mod tests {
let mut new_len = 0;
while new_len < new.len() {
let mut chunk_len = rng.gen_range(1..=new.len() - new_len);
let mut chunk_len = rng.random_range(1..=new.len() - new_len);
while !new.is_char_boundary(new_len + chunk_len) {
chunk_len += 1;
}
@@ -1034,14 +1034,14 @@ mod tests {
fn randomly_edit(text: &str, rng: &mut impl Rng) -> String {
let mut result = String::from(text);
let edit_count = rng.gen_range(1..=5);
let edit_count = rng.random_range(1..=5);
fn random_char_range(text: &str, rng: &mut impl Rng) -> (usize, usize) {
let mut start = rng.gen_range(0..=text.len());
let mut start = rng.random_range(0..=text.len());
while !text.is_char_boundary(start) {
start -= 1;
}
let mut end = rng.gen_range(start..=text.len());
let mut end = rng.random_range(start..=text.len());
while !text.is_char_boundary(end) {
end += 1;
}
@@ -1049,11 +1049,11 @@ mod tests {
}
for _ in 0..edit_count {
match rng.gen_range(0..3) {
match rng.random_range(0..3) {
0 => {
// Insert
let (pos, _) = random_char_range(&result, rng);
let insert_len = rng.gen_range(1..=5);
let insert_len = rng.random_range(1..=5);
let insert_text: String = random_text(rng, insert_len);
result.insert_str(pos, &insert_text);
}