Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler` crate, making it pluggable by external runtimes. This will enable deterministic integration testing with cloud components by providing a unified test scheduler across Zed and backend code. In Zed, it will replace the existing GPUI scheduler for consistent async task management across platforms. ## Changes - **Core Implementation**: `TestScheduler` with seed-based randomization, session tracking (`SessionId`), and foreground/background task separation for reproducible testing. - **Executors**: `ForegroundExecutor` (!Send, thread-local) and `BackgroundExecutor` (Send, with blocking/timeout support) as GPUI-compatible wrappers. - **Clock and Timer**: Controllable `TestClock` and future-based `Timer` for time-sensitive tests. - **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for configurable test runs. - **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with updates to `Cargo.toml` and lock file. ## Benefits - **Integration Testing**: Facilitates reliable async tests involving cloud sessions, reducing flakiness via deterministic execution. - **Pluggability**: Trait-based design (`Scheduler`) allows easy integration into non-GPUI runtimes while maintaining GPUI compatibility. - **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness (no `unwrap()`, proper error handling), and extensibility. Follows Rust guidelines; run `./script/clippy` for verification. - [x] Define and test a core scheduler that we think can power our cloud code and GPUI - [ ] Replace GPUI's scheduler Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com>
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co-authored by
Antonio Scandurra
parent
a05f86f97b
commit
1ae326432e
@@ -118,7 +118,7 @@ impl TestDispatcher {
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}
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YieldNow {
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count: self.state.lock().random.gen_range(0..10),
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count: self.state.lock().random.random_range(0..10),
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}
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}
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@@ -151,11 +151,11 @@ impl TestDispatcher {
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if deprioritized_background_len == 0 {
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return false;
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}
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let ix = state.random.gen_range(0..deprioritized_background_len);
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let ix = state.random.random_range(0..deprioritized_background_len);
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main_thread = false;
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runnable = state.deprioritized_background.swap_remove(ix);
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} else {
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main_thread = state.random.gen_ratio(
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main_thread = state.random.random_ratio(
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foreground_len as u32,
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(foreground_len + background_len) as u32,
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);
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@@ -170,7 +170,7 @@ impl TestDispatcher {
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.pop_front()
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.unwrap();
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} else {
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let ix = state.random.gen_range(0..background_len);
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let ix = state.random.random_range(0..background_len);
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runnable = state.background.swap_remove(ix);
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};
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};
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@@ -241,7 +241,7 @@ impl TestDispatcher {
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pub fn gen_block_on_ticks(&self) -> usize {
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let mut lock = self.state.lock();
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let block_on_ticks = lock.block_on_ticks.clone();
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lock.random.gen_range(block_on_ticks)
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lock.random.random_range(block_on_ticks)
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}
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}
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@@ -94,7 +94,11 @@ impl WindowsPlatform {
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}
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let directx_devices = DirectXDevices::new().context("Creating DirectX devices")?;
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let (main_sender, main_receiver) = flume::unbounded::<Runnable>();
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let validation_number = rand::random::<usize>();
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let validation_number = if usize::BITS == 64 {
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rand::random::<u64>() as usize
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} else {
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rand::random::<u32>() as usize
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};
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let raw_window_handles = Arc::new(RwLock::new(SmallVec::new()));
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let text_system = Arc::new(
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DirectWriteTextSystem::new(&directx_devices)
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