Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler` crate, making it pluggable by external runtimes. This will enable deterministic integration testing with cloud components by providing a unified test scheduler across Zed and backend code. In Zed, it will replace the existing GPUI scheduler for consistent async task management across platforms. ## Changes - **Core Implementation**: `TestScheduler` with seed-based randomization, session tracking (`SessionId`), and foreground/background task separation for reproducible testing. - **Executors**: `ForegroundExecutor` (!Send, thread-local) and `BackgroundExecutor` (Send, with blocking/timeout support) as GPUI-compatible wrappers. - **Clock and Timer**: Controllable `TestClock` and future-based `Timer` for time-sensitive tests. - **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for configurable test runs. - **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with updates to `Cargo.toml` and lock file. ## Benefits - **Integration Testing**: Facilitates reliable async tests involving cloud sessions, reducing flakiness via deterministic execution. - **Pluggability**: Trait-based design (`Scheduler`) allows easy integration into non-GPUI runtimes while maintaining GPUI compatibility. - **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness (no `unwrap()`, proper error handling), and extensibility. Follows Rust guidelines; run `./script/clippy` for verification. - [x] Define and test a core scheduler that we think can power our cloud code and GPUI - [ ] Replace GPUI's scheduler Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com>
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co-authored by
Antonio Scandurra
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@@ -736,9 +736,9 @@ mod tests {
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#[gpui::test(iterations = 100)]
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fn test_random_tabs(cx: &mut gpui::App, mut rng: StdRng) {
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let tab_size = NonZeroU32::new(rng.gen_range(1..=4)).unwrap();
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let len = rng.gen_range(0..30);
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let buffer = if rng.r#gen() {
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let tab_size = NonZeroU32::new(rng.random_range(1..=4)).unwrap();
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let len = rng.random_range(0..30);
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let buffer = if rng.random() {
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let text = util::RandomCharIter::new(&mut rng)
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.take(len)
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.collect::<String>();
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@@ -769,11 +769,11 @@ mod tests {
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);
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for _ in 0..5 {
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let end_row = rng.gen_range(0..=text.max_point().row);
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let end_column = rng.gen_range(0..=text.line_len(end_row));
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let end_row = rng.random_range(0..=text.max_point().row);
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let end_column = rng.random_range(0..=text.line_len(end_row));
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let mut end = TabPoint(text.clip_point(Point::new(end_row, end_column), Bias::Right));
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let start_row = rng.gen_range(0..=text.max_point().row);
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let start_column = rng.gen_range(0..=text.line_len(start_row));
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let start_row = rng.random_range(0..=text.max_point().row);
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let start_column = rng.random_range(0..=text.line_len(start_row));
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let mut start =
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TabPoint(text.clip_point(Point::new(start_row, start_column), Bias::Left));
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if start > end {
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