Use FxHashMap for element state
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@@ -12,7 +12,7 @@ use crate::{
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VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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};
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use anyhow::{anyhow, Context as _, Result};
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use collections::HashMap;
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use collections::FxHashMap;
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use derive_more::{Deref, DerefMut};
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use futures::{
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channel::{mpsc, oneshot},
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@@ -263,8 +263,8 @@ pub(crate) struct ElementStateBox {
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// #[derive(Default)]
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pub(crate) struct Frame {
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pub(crate) element_states: HashMap<GlobalElementId, ElementStateBox>,
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mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
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pub(crate) element_states: FxHashMap<GlobalElementId, ElementStateBox>,
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mouse_listeners: FxHashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
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pub(crate) dispatch_tree: DispatchTree,
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pub(crate) focus_listeners: Vec<AnyFocusListener>,
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pub(crate) scene_builder: SceneBuilder,
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@@ -277,8 +277,8 @@ pub(crate) struct Frame {
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impl Frame {
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fn new(dispatch_tree: DispatchTree) -> Self {
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Frame {
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element_states: HashMap::default(),
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mouse_listeners: HashMap::default(),
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element_states: FxHashMap::default(),
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mouse_listeners: FxHashMap::default(),
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dispatch_tree,
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focus_listeners: Vec::new(),
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scene_builder: SceneBuilder::default(),
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