Fix spacing around hidden status bar items (#39992)
This is a follow-up PR to https://github.com/zed-industries/zed/pull/39609, and attempts to address hidden status bar items still contributing to the layout and creating extra spacing.  - 203cbd634bfb1489b8afa4952d9594615a956b77 Adds a `.none()` method to the `gpui::Styled` helper trait, so that status items can set their display type to none inside their `render` method. - 249f06e3de63b0ab32814f20e7105d8e2b642f02 Applies `.none()` to all the status items. - ~~499f564906c88336608c81615b11ebc9ab43d832~~ At first I was adding an `is_visible` method to the `StatusBarView` trait, which would be used to skip status bar items which would just render an empty div anyway, but I felt duplicating the conditions for hiding the buttons between the status items `is_visible` and `render` methods could be an attraction for bugs, so I tried to find another approach. This commit contains those changes, reverted immediately (if the `is_visible` approach is preferred I can bring it back!) - f37cb75f0519ceea1f3e1cc4f97087a5cb34b0fd (bonus!) Adds a condition to the vim mode indicator to avoid a leading space when there are no pending keys. Release Notes: - N/A
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@@ -30,7 +30,7 @@ impl Render for DiagnosticIndicator {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let indicator = h_flex().gap_2();
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if !ProjectSettings::get_global(cx).diagnostics.button {
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return indicator;
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return indicator.hidden();
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}
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let diagnostic_indicator = match (self.summary.error_count, self.summary.warning_count) {
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