Files
oak-editor/effects/boxblur.frag
T

51 lines
2.0 KiB
GLSL

#version 110
#define M_PI 3.1415926535897932384626433832795
uniform sampler2D image;
uniform float radius;
uniform vec2 resolution;
uniform bool horiz_blur;
uniform bool vert_blur;
void main(void) {
if (radius == 0.0 || (!horiz_blur && !vert_blur)) {
gl_FragColor = texture2D(image, gl_FragCoord.xy/resolution);
} else {
float divider = 1.0 / ((radius*2.0)+1.0);
if (horiz_blur && vert_blur) {
divider *= divider;
gl_FragColor = texture2D(image, gl_FragCoord.xy/resolution)*divider;
for (float i=1.0;i<=radius;i++) {
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x-i, gl_FragCoord.y))/resolution)*(divider);
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x+i, gl_FragCoord.y))/resolution)*(divider);
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x, gl_FragCoord.y+i))/resolution)*(divider);
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x, gl_FragCoord.y-i))/resolution)*(divider);
}
for (float x=1.0;x<=radius;x++) {
for (float y=1.0;y<=radius;y++) {
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x-x, gl_FragCoord.y-y))/resolution)*(divider);
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x+x, gl_FragCoord.y+y))/resolution)*(divider);
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x-x, gl_FragCoord.y+y))/resolution)*(divider);
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x+x, gl_FragCoord.y-y))/resolution)*(divider);
}
}
} else {
gl_FragColor = texture2D(image, gl_FragCoord.xy/resolution)*(divider);
for (float i=1.0;i<=radius;i++) {
if (horiz_blur) {
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x-i, gl_FragCoord.y))/resolution)*(divider);
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x+i, gl_FragCoord.y))/resolution)*(divider);
} else {
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x, gl_FragCoord.y-i))/resolution)*(divider);
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x, gl_FragCoord.y+i))/resolution)*(divider);
}
}
}
}
}