#version 110 #define M_PI 3.1415926535897932384626433832795 uniform sampler2D image; uniform float radius; uniform vec2 resolution; uniform bool horiz_blur; uniform bool vert_blur; void main(void) { if (radius == 0.0 || (!horiz_blur && !vert_blur)) { gl_FragColor = texture2D(image, gl_FragCoord.xy/resolution); } else { float divider = 1.0 / ((radius*2.0)+1.0); if (horiz_blur && vert_blur) { divider *= divider; gl_FragColor = texture2D(image, gl_FragCoord.xy/resolution)*divider; for (float i=1.0;i<=radius;i++) { gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x-i, gl_FragCoord.y))/resolution)*(divider); gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x+i, gl_FragCoord.y))/resolution)*(divider); gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x, gl_FragCoord.y+i))/resolution)*(divider); gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x, gl_FragCoord.y-i))/resolution)*(divider); } for (float x=1.0;x<=radius;x++) { for (float y=1.0;y<=radius;y++) { gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x-x, gl_FragCoord.y-y))/resolution)*(divider); gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x+x, gl_FragCoord.y+y))/resolution)*(divider); gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x-x, gl_FragCoord.y+y))/resolution)*(divider); gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x+x, gl_FragCoord.y-y))/resolution)*(divider); } } } else { gl_FragColor = texture2D(image, gl_FragCoord.xy/resolution)*(divider); for (float i=1.0;i<=radius;i++) { if (horiz_blur) { gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x-i, gl_FragCoord.y))/resolution)*(divider); gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x+i, gl_FragCoord.y))/resolution)*(divider); } else { gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x, gl_FragCoord.y-i))/resolution)*(divider); gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x, gl_FragCoord.y+i))/resolution)*(divider); } } } } }