Files
oak-editor/app/node/graph.cpp
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

59 lines
1.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "graph.h"
namespace olive {
NodeGraph::NodeGraph()
{
}
void NodeGraph::Clear()
{
foreach (Node* node, node_children_) {
delete node;
}
node_children_.clear();
}
void NodeGraph::childEvent(QChildEvent *event)
{
Item::childEvent(event);
Node* node = dynamic_cast<Node*>(event->child());
if (node) {
if (event->type() == QEvent::ChildAdded) {
node_children_.append(node);
emit NodeAdded(node);
} else if (event->type() == QEvent::ChildRemoved) {
node_children_.removeOne(node);
emit NodeRemoved(node);
}
}
}
}