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oak-editor/app/render/backend/opengl/openglbackend.h
T
itsmattkc 8ace197d66 improved backend encapsulation
Various backend improvements are included in this commit, mostly for the
benefit of exporting. These include:
- Moving more non-GL code from OpenGL derivatives into base classes
- An "export mode" that changes the cache behavior of video backends
- Using the Viewer's UUID introduced a few commits ago
- No longer hardcoding the pixel format/render mode in the backend (since
  they'll inevitably differ when exporting vs previewing)
- Improved signalling for frames that are completed
2019-12-20 04:35:31 +11:00

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C++

#ifndef OPENGLBACKEND_H
#define OPENGLBACKEND_H
#include "../videorenderbackend.h"
#include "openglframebuffer.h"
#include "openglworker.h"
#include "opengltexture.h"
#include "opengltexturecache.h"
#include "openglshader.h"
#include "openglshadercache.h"
class OpenGLBackend : public VideoRenderBackend
{
Q_OBJECT
public:
OpenGLBackend(QObject* parent = nullptr);
virtual ~OpenGLBackend() override;
OpenGLTexturePtr GetCachedFrameAsTexture(const rational& time);
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual bool CompileInternal() override;
virtual void DecompileInternal() override;
virtual void EmitCachedFrameReady(const rational& time, const QVariant& value) override;
private:
OpenGLTexturePtr master_texture_;
OpenGLShaderCache shader_cache_;
OpenGLTextureCache texture_cache_;
};
#endif // OPENGLBACKEND_H