improved backend encapsulation
Various backend improvements are included in this commit, mostly for the benefit of exporting. These include: - Moving more non-GL code from OpenGL derivatives into base classes - An "export mode" that changes the cache behavior of video backends - Using the Viewer's UUID introduced a few commits ago - No longer hardcoding the pixel format/render mode in the backend (since they'll inevitably differ when exporting vs previewing) - Improved signalling for frames that are completed
This commit is contained in:
@@ -21,6 +21,9 @@ add_subdirectory(vulkan)
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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render/backend/exporter.h
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render/backend/exporter.cpp
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render/backend/renderbackend.h
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render/backend/renderbackend.cpp
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render/backend/renderworker.h
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@@ -55,9 +55,6 @@ void AudioRenderBackend::ConnectViewer(ViewerOutput *node)
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{
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connect(node, SIGNAL(AudioChangedBetween(const rational&, const rational&)), this, SLOT(InvalidateCache(const rational&, const rational&)));
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connect(node, SIGNAL(AudioGraphChanged()), this, SLOT(QueueRecompile()));
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// FIXME: Hardcoded format, though I doubt this will change any time soon (maybe we'll shift to DBL at some point)
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SetParameters(AudioRenderingParams(node->audio_params(), SAMPLE_FMT_FLT));
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}
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void AudioRenderBackend::DisconnectViewer(ViewerOutput *node)
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@@ -117,3 +114,8 @@ QString AudioRenderBackend::CachePathName()
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return this_cache_dir.filePath(QStringLiteral("pcm"));
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}
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bool AudioRenderBackend::CanRender()
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{
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return params_.is_valid();
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}
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@@ -39,6 +39,8 @@ protected:
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QString CachePathName();
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virtual bool CanRender() override;
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private:
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void ValidateRanges();
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@@ -22,6 +22,8 @@ set(OLIVE_SOURCES
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render/backend/opengl/openglbackend.cpp
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render/backend/opengl/openglcolorprocessor.h
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render/backend/opengl/openglcolorprocessor.cpp
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render/backend/opengl/openglexporter.h
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render/backend/opengl/openglexporter.cpp
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render/backend/opengl/openglframebuffer.h
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render/backend/opengl/openglframebuffer.cpp
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render/backend/opengl/openglshader.h
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@@ -6,8 +6,7 @@
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#include "functions.h"
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OpenGLBackend::OpenGLBackend(QObject *parent) :
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VideoRenderBackend(parent),
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last_download_thread_(0)
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VideoRenderBackend(parent)
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{
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}
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@@ -135,76 +134,15 @@ void OpenGLBackend::DecompileInternal()
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shader_cache_.Clear();
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}
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bool OpenGLBackend::TimeIsQueued(const TimeRange &time)
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void OpenGLBackend::EmitCachedFrameReady(const rational &time, const QVariant &value)
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{
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return cache_queue_.contains(time);
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}
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// FIXME: This texture is part of the texture cache and therefore volatile, we should probably copy it here instead
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OpenGLTextureCache::ReferencePtr ref = value.value<OpenGLTextureCache::ReferencePtr>();
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OpenGLTexturePtr tex = nullptr;
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void OpenGLBackend::ThreadCompletedFrame(NodeDependency path, QByteArray hash, NodeValueTable table)
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{
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SetWorkerBusyState(static_cast<RenderWorker*>(sender()), false);
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OpenGLTextureCache::ReferencePtr ref = table.Get(NodeParam::kTexture).value<OpenGLTextureCache::ReferencePtr>();
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if (!ref) {
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// No frame received, we set hash to an empty
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frame_cache()->RemoveHash(path.in(), hash);
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} else {
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// Received a texture, let's download it
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QString cache_fn = frame_cache()->CachePathName(hash);
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// Find an available worker to download this texture
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QMetaObject::invokeMethod(processors_.at(last_download_thread_%processors_.size()),
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"Download",
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Q_ARG(NodeDependency, path),
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Q_ARG(QByteArray, hash),
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Q_ARG(QVariant, QVariant::fromValue(ref)),
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Q_ARG(QString, cache_fn));
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last_download_thread_++;
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if (ref) {
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tex = ref->texture();
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}
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// Check if this frame has changed once again, in which case we may not want to draw it (it'll look jittery to the user)
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if (!TimeIsQueued(TimeRange(path.in(), path.in()))) {
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// FIXME: This texture is part of the texture cache and therefore volatile, we should probably copy it here instead
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OpenGLTexturePtr tex = nullptr;
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if (ref) {
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tex = ref->texture();
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}
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emit CachedFrameReady(path.in(), QVariant::fromValue(tex));
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}
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// Queue up a new frame for this worker
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CacheNext();
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}
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void OpenGLBackend::ThreadCompletedDownload(NodeDependency dep, QByteArray hash)
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{
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frame_cache()->SetHash(dep.in(), hash);
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// Emit for each frame that has this hash (some may have been added in ThreadSkippedFrame)
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QList<rational> times_with_this_hash = frame_cache()->TimesWithHash(hash);
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foreach (const rational& t, times_with_this_hash) {
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emit CachedTimeReady(t);
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}
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}
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void OpenGLBackend::ThreadSkippedFrame(NodeDependency dep, QByteArray hash)
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{
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frame_cache()->SetHash(dep.in(), hash);
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SetWorkerBusyState(static_cast<RenderWorker*>(sender()), false);
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// Queue up a new frame for this worker
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CacheNext();
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}
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void OpenGLBackend::ThreadHashAlreadyExists(NodeDependency dep, QByteArray hash)
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{
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ThreadCompletedDownload(dep, hash);
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SetWorkerBusyState(static_cast<RenderWorker*>(sender()), false);
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// Queue up a new frame for this worker
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CacheNext();
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emit CachedFrameReady(time, QVariant::fromValue(tex));
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}
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@@ -28,23 +28,15 @@ protected:
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virtual void DecompileInternal() override;
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private:
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bool TimeIsQueued(const TimeRange &time);
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virtual void EmitCachedFrameReady(const rational& time, const QVariant& value) override;
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private:
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OpenGLTexturePtr master_texture_;
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OpenGLShaderCache shader_cache_;
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OpenGLTextureCache texture_cache_;
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int last_download_thread_;
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private slots:
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void ThreadCompletedFrame(NodeDependency path, QByteArray hash, NodeValueTable table);
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void ThreadCompletedDownload(NodeDependency dep, QByteArray hash);
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void ThreadSkippedFrame(NodeDependency dep, QByteArray hash);
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void ThreadHashAlreadyExists(NodeDependency dep, QByteArray hash);
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};
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#endif // OPENGLBACKEND_H
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@@ -90,17 +90,11 @@ void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
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if (viewer_node_ != nullptr) {
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ConnectViewer(viewer_node_);
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RegenerateCacheID();
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}
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}
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void RenderBackend::SetCacheName(const QString &s)
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{
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cache_name_ = s;
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cache_time_ = QDateTime::currentMSecsSinceEpoch();
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RegenerateCacheID();
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}
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bool RenderBackend::IsInitiated()
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{
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return started_;
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@@ -170,22 +164,25 @@ void RenderBackend::RegenerateCacheID()
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{
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QCryptographicHash hash(QCryptographicHash::Sha1);
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if (cache_name_.isEmpty()
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|| !cache_time_
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if (!viewer_node_
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|| !GenerateCacheIDInternal(hash)) {
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cache_id_.clear();
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CacheIDChangedEvent(QString());
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return;
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}
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hash.addData(cache_name_.toUtf8());
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hash.addData(QString::number(cache_time_).toUtf8());
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hash.addData(viewer_node_->uuid().toByteArray());
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QByteArray bytes = hash.result();
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cache_id_ = bytes.toHex();
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CacheIDChangedEvent(cache_id_);
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}
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bool RenderBackend::CanRender()
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{
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return true;
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}
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rational RenderBackend::GetSequenceLength()
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{
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if (viewer_node_ == nullptr) {
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@@ -214,7 +211,8 @@ void RenderBackend::CacheNext()
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{
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if (!Init()
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|| cache_queue_.isEmpty()
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|| !ViewerIsConnected()) {
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|| !ViewerIsConnected()
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|| !CanRender()) {
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return;
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}
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@@ -25,10 +25,10 @@ public:
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void SetViewerNode(ViewerOutput* viewer_node);
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void SetCacheName(const QString& s);
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bool IsInitiated();
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ViewerOutput* viewer_node() const;
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public slots:
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virtual void InvalidateCache(const rational &start_range, const rational &end_range);
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@@ -47,6 +47,8 @@ protected:
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virtual void DecompileInternal() = 0;
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virtual bool CanRender();
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rational GetSequenceLength();
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const QVector<QThread*>& threads();
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@@ -76,8 +78,6 @@ protected:
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virtual void ConnectWorkerToThis(RenderWorker* worker) = 0;
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ViewerOutput* viewer_node() const;
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bool ViewerIsConnected() const;
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const QString& cache_id() const;
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@@ -121,8 +121,6 @@ private:
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*/
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QString error_;
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QString cache_name_;
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qint64 cache_time_;
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QString cache_id_;
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QList<Node*> source_node_list_;
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@@ -31,10 +31,10 @@
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#include "videorenderworker.h"
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VideoRenderBackend::VideoRenderBackend(QObject *parent) :
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RenderBackend(parent)
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RenderBackend(parent),
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export_mode_(false),
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last_download_thread_(0)
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{
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// FIXME: Cache name should actually be the name of the sequence
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SetCacheName("Test");
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}
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void VideoRenderBackend::InvalidateCache(const rational &start_range, const rational &end_range)
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@@ -122,9 +122,6 @@ void VideoRenderBackend::ConnectViewer(ViewerOutput *node)
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{
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connect(node, SIGNAL(VideoChangedBetween(const rational&, const rational&)), this, SLOT(InvalidateCache(const rational&, const rational&)));
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connect(node, SIGNAL(VideoGraphChanged()), this, SLOT(QueueRecompile()));
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// FIXME: Hardcoded format, mode, and divider
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SetParameters(VideoRenderingParams(node->video_params(), olive::PIX_FMT_RGBA16F, olive::kOffline, 2));
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}
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void VideoRenderBackend::DisconnectViewer(ViewerOutput *node)
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@@ -154,6 +151,11 @@ void VideoRenderBackend::SetParameters(const VideoRenderingParams& params)
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RegenerateCacheID();
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}
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void VideoRenderBackend::SetExportMode(bool enabled)
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{
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export_mode_ = enabled;
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}
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bool VideoRenderBackend::GenerateCacheIDInternal(QCryptographicHash& hash)
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{
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if (!params_.is_valid()) {
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@@ -234,3 +236,84 @@ NodeInput *VideoRenderBackend::GetDependentInput()
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{
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return viewer_node()->texture_input();
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}
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bool VideoRenderBackend::CanRender()
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{
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return params_.is_valid();
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}
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void VideoRenderBackend::ThreadCompletedFrame(NodeDependency path, QByteArray hash, NodeValueTable table)
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{
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SetWorkerBusyState(static_cast<RenderWorker*>(sender()), false);
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QVariant texture = table.Get(NodeParam::kTexture);
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if (!export_mode_) {
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if (texture.isNull()) {
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// No frame received, we set hash to an empty
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frame_cache()->RemoveHash(path.in(), hash);
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} else {
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// Received a texture, let's download it
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QString cache_fn = frame_cache()->CachePathName(hash);
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// Find an available worker to download this texture
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QMetaObject::invokeMethod(processors_.at(last_download_thread_%processors_.size()),
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"Download",
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Q_ARG(NodeDependency, path),
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Q_ARG(QByteArray, hash),
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Q_ARG(QVariant, texture),
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Q_ARG(QString, cache_fn));
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last_download_thread_++;
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}
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}
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// Check if this frame has changed once again, in which case we may not want to draw it (it'll look jittery to the user)
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if (!TimeIsQueued(TimeRange(path.in(), path.in()))) {
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EmitCachedFrameReady(path.in(), texture);
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if (export_mode_) {
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QList<rational> times_with_this_hash = frame_cache()->TimesWithHash(hash);
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foreach (const rational& t, times_with_this_hash) {
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EmitCachedFrameReady(t, texture);
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}
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}
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}
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// Queue up a new frame for this worker
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CacheNext();
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}
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void VideoRenderBackend::ThreadCompletedDownload(NodeDependency dep, QByteArray hash)
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{
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frame_cache()->SetHash(dep.in(), hash);
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// Emit for each frame that has this hash (some may have been added in ThreadSkippedFrame)
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QList<rational> times_with_this_hash = frame_cache()->TimesWithHash(hash);
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foreach (const rational& t, times_with_this_hash) {
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emit CachedTimeReady(t);
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}
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}
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void VideoRenderBackend::ThreadSkippedFrame(NodeDependency dep, QByteArray hash)
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{
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frame_cache()->SetHash(dep.in(), hash);
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SetWorkerBusyState(static_cast<RenderWorker*>(sender()), false);
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// Queue up a new frame for this worker
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CacheNext();
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}
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void VideoRenderBackend::ThreadHashAlreadyExists(NodeDependency dep, QByteArray hash)
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{
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ThreadCompletedDownload(dep, hash);
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SetWorkerBusyState(static_cast<RenderWorker*>(sender()), false);
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// Queue up a new frame for this worker
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CacheNext();
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}
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bool VideoRenderBackend::TimeIsQueued(const TimeRange &time)
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{
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return cache_queue_.contains(time);
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}
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@@ -53,6 +53,8 @@ public:
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*/
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void SetParameters(const VideoRenderingParams ¶ms);
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void SetExportMode(bool enabled);
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public slots:
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virtual void InvalidateCache(const rational &start_range, const rational &end_range) override;
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@@ -80,6 +82,8 @@ protected:
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virtual NodeInput* GetDependentInput() override;
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virtual bool CanRender() override;
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VideoRenderFrameCache* frame_cache();
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const VideoRenderingParams& params() const;
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@@ -93,11 +97,17 @@ protected:
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virtual void ConnectWorkerToThis(RenderWorker* processor) override;
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virtual void EmitCachedFrameReady(const rational& time, const QVariant& value) = 0;
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bool export_mode_;
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signals:
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void CachedFrameReady(const rational& time, QVariant value);
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void CachedTimeReady(const rational& time);
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private:
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bool TimeIsQueued(const TimeRange &time);
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VideoRenderingParams params_;
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QByteArray cache_frame_load_buffer_;
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@@ -106,8 +116,13 @@ private:
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rational last_time_requested_;
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private slots:
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int last_download_thread_;
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private slots:
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void ThreadCompletedFrame(NodeDependency path, QByteArray hash, NodeValueTable table);
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void ThreadCompletedDownload(NodeDependency dep, QByteArray hash);
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void ThreadSkippedFrame(NodeDependency dep, QByteArray hash);
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void ThreadHashAlreadyExists(NodeDependency dep, QByteArray hash);
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};
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Reference in New Issue
Block a user